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@SHADOWELITE7
Last active October 10, 2018 13:34
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Delver level editor tips, instructions goes to drakensin from discord

DELVEDIT guide for Delver

DELVEDIT CONTROLS:

W,S,A,D: Basic movement

Q,E: Move camera up and down

Z,X,Y: Moving an entity/model in certain direction

R: Rotate the entity/model

T: Turn Tile/Model 90 degrees

F: Flatten Floor

P: Play mode

SHIFT + F: Flatten ceiling

SHIFT + G: Generate room

G: Pick textures under cursor

ENTER: Carve tiles

ESC: Fill tiles

BACKSPACE: delete certain entity/model/tile

SHIFT: move stuff on the X and Y axis

CTRL + Z: Undo

CTRL + Y: Redo

Make sure the entities are highlighted

CTRL + C : Copy an entity (Or Entities) CTRL + V : Paste an entity (Or Entities) SHIFT + Left Click: select multiple entities

NOTES

The biggest map size you can make without having issues is 60x60 or 70x70 The amount of assets you can place in a level is 8,065. that is a lot for a java VM (Virtual Machine). Every tile you place counts as 1 asset. Be careful when making big rooms.(edited)

cribsheet: (for the texture painting tool)

1 key: paints whatever the currently selected texture is for that surface type

2 key: like an eyedrop picker, will grab the texture from the highlighted surface Shift+2 key: Opens the texture picker for that surface

ALT+dragging the mouse: raise/lower floor/ceiling

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