Created
December 17, 2014 21:15
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Get all game objects #Unity
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static List<GameObject> GetGameObjects(GameObject inGameObject) | |
{ | |
List<GameObject> returnGOs = new List<GameObject>(); | |
foreach (Transform t in inGameObject.transform) | |
{ | |
GameObject eachGO = t.gameObject; | |
if(eachGO != null) | |
{ | |
returnGOs.Add(eachGO); | |
} | |
returnGOs.AddRange(GetGameObjects(eachGO)); | |
} | |
return returnGOs; | |
} |
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