Created
January 13, 2021 22:43
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Aseprite Script for converting a square grid of tiles into individual Aseprite frames
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-- Splits a sprite upon a grid into individual frames. | |
-- This file should go into your Aseprite scripts folder. | |
-- Aseprite -> File -> Scripts -> Open Scripts Folder | |
local dialog = Dialog("Split Tiles to Layers") | |
dialog:label{ id="help", label="", text="Set the width and height to split tiles by:" } | |
dialog:number{ id="tile_w", label="Tile Width:", text="8", focus=true } | |
dialog:number{ id="tile_h", label="Tile Height:", text="8" } | |
dialog:button{ id="ok", text="&OK", focus=true } | |
dialog:button{ text="&Cancel" } | |
dialog:show() | |
local data = dialog.data | |
if not data.ok then return end | |
local sprite = app.activeSprite | |
local w = data.tile_w | |
local h = data.tile_h | |
local rows = math.floor(sprite.height / h) | |
local cols = math.floor(sprite.width / w) | |
local tiles = Sprite(w, h, sprite.spec.colorMode) | |
app.activeSprite = sprite | |
for y = 0, rows - 1 do | |
for x = 0, cols - 1 do | |
sprite.selection:select(Rectangle(x * w, y * h, w, h)) | |
app.command.CopyMerged() | |
app.activeSprite = tiles | |
app.command.Clear() | |
tiles.selection:selectAll() | |
app.command.Paste() | |
if y < rows - 1 or x < cols - 1 then | |
app.command.NewFrame() | |
end | |
app.activeSprite = sprite | |
end | |
end |
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