- support gis (datum wgs84)
- support glob 3d earth
- map tms wms(local vector maps raster)
- train hight (tms wms)
- gis basic tools (ppi los roller)
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// DynamicTexture | |
#include "DynamicTexture.h" | |
// UTextures have a BPP of 4 (Red, Green, Blue, Alpha) | |
#define DYNAMIC_TEXTURE_BYTES_PER_PIXEL 4 | |
void UDynamicTexture::Initialize(int32 InWidth, int32 InHeight, FLinearColor InClearColor, TextureFilter FilterMethod/* = TextureFilter::TF_Nearest*/) | |
{ | |
// Store the parameters |
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//#include "GalavantUnreal.h" // Your game's header file here | |
#include "DynamicTexture.h" | |
// See https://wiki.unrealengine.com/Procedural_Materials | |
struct UpdateTextureRegionsParams | |
{ | |
UTexture2D* Texture; | |
int32 MipIndex; |
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using UnityEngine; | |
// Render the screen in lower resolution | |
[ExecuteInEditMode] | |
[RequireComponent(typeof(Camera))] | |
public class ResoScaler : MonoBehaviour | |
{ | |
[Range(1, 8)] | |
public float scale = 1; |
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using System; | |
using System.Text; | |
namespace NodeIPC | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
var input = Console.OpenStandardInput(); |