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@echo off | |
SETLOCAL EnableDelayedExpansion | |
rem Get drive letter along with the colon and backslash | |
SET _cdDrive=%cd:~0,3% | |
rem Get drive letter | |
SET mntPath=%_cdDrive:~0,1% | |
rem mnt/<driveLetter> is lower case, has to be converted | |
call :LoCase mntPath | |
SET mntPath=/mnt/%mntPath%/ |
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@DATABASE@__%Y-%m-%d_%H-%M-%S |
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// Unlit texture shader which casts shadow on Forward/Defered | |
Shader "Unlit/Texture CastShadow" { | |
Properties { | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
} | |
SubShader { | |
Tags {"Queue"="Opaque" } | |
LOD 100 |