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[["<spawn>
while {storm_debug} do {
hint ""MILKMAN ALEART"";
sleep 0.5;
};
","z\storm\addons\based\functions\fn_antiMilkManMessures.sqf",true,13],["fn_animalBehaviour_mainLoop","/temp/bin/A3/Functions_F/Ambient/fn_animalBehaviour.sqf",true,349],["fn_animalBehaviour_mainLoop","/temp/bin/A3/Functions_F/Ambient/fn_animalBehaviour.sqf",true,231],["fn_animalBehaviour_mainLoop","/temp/bin/A3/Functions_F/Ambient/fn_animalBehaviour.sqf",true,231],["fn_animalBehaviour_mainLoop","/temp/bin/A3/Functions_F/Ambient/fn_animalBehaviour.sqf",true,349],["fn_animalBehaviour_mainLoop","/temp/bin/A3/Functions_F/Ambient/fn_animalBehaviour.sqf",true,231],["fn_animalBehaviour_mainLoop","/temp/bin/A3/Functions_F/Ambient/fn_animalBehaviour.sqf",true,349],["fn_animalBehaviour_mainLoop","/temp/bin/A3/Functions_F/Ambient/fn_animalBehaviour.sqf",true,349],["fn_animalBehaviour_mainLoop","/temp/bin/A3/Functions_F/Ambient/fn_animalBehaviour.sqf",true,349],["DBUG_fnc_IntelliSysUncached","DBUG\functions\console\IntelliSys\fn_intelliSys.sqf",true,1393]]
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[[{
;
private _data = call CBA_fnc_getActiveFeatureCamera;
if (_data isNotEqualTo cba_events_oldFeatureCamera) then {
cba_events_oldFeatureCamera = _data;
["cba_events_featureCameraEvent", [call CBA_fnc_currentUnit, _data]] call CBA_fnc_localEvent;
};
},0.5,107.584,48.084,[],0],[{#line 0 "/z/ace/addons/common/functions/fnc_syncedEventPFH.sqf"
if (!isServer) exitWith {false};
{
_y params ["_eventTime", "_eventLog", "_globalEventTTL"];
private _newEventLog = [];
{
private _eventEntry = _x;
private _ttlReturn = true;
if (_globalEventTTL isEqualType {}) then {
_ttlReturn = [_eventTime, _eventEntry] call _globalEventTTL;
} else {
_ttlReturn = call {_globalEventTTL < 1 || {diag_tickTime < (_eventEntry select 0) + _globalEventTTL}};
};
if (_ttlReturn) then {
_eventEntry params ["_time", "", "_eventTTL"];
if (_eventTTL isEqualType {}) then {
_ttlReturn = [_eventTime, _eventEntry] call _eventTTL;
} else {
_ttlReturn = call {_eventTTL < 1 || {diag_tickTime < _time + _eventTTL}};
};
};
if (_ttlReturn) then {
_newEventLog pushBack _x;
};
} forEach _eventLog;
_y set [1, _newEventLog];
} forEach ace_common_syncedEvents;
},0.5,107.55,49.55,[],1],[{
private _oldSetting = ACE_player getVariable ["ace_nametags_isSpeakingInGame", false];
private _newSetting = (!(isNull findDisplay 55));
if (_oldSetting isNotEqualTo _newSetting) then {
ACE_player setVariable ["ace_nametags_isSpeakingInGame", _newSetting, true];
};
},0.1,107.492,49.793,[],2],[{#line 0 "/z/ace/addons/medical_feedback/functions/fnc_handleEffects.sqf"
params [["_manualUpdate", false]];
if (ace_common_OldIsCamera || {!alive ACE_player}) exitWith {
[false, 0] call ace_medical_feedback_fnc_effectUnconscious;
[false] call ace_medical_feedback_fnc_effectPain;
[false] call ace_medical_feedback_fnc_effectBloodVolume;
[false] call ace_medical_feedback_fnc_effectBloodVolumeIcon;
[false] call ace_medical_feedback_fnc_effectBleeding;
};
; ;
private _bleedingStrength = ([ACE_player] call ace_medical_status_fnc_getBloodLoss);
private _bloodVolume = (ACE_player getVariable ["ace_medical_bloodVolume", 6.0 ]);
private _unconscious = (ACE_player getVariable ["ACE_isUnconscious", false]);
private _heartRate = (ACE_player getVariable ["ace_medical_heartRate", 80]);
private _pain = (0 max ((ACE_player getVariable ["ace_medical_pain", 0]) - (ACE_player getVariable ["ace_medical_painSuppress", 0])) min 1);
if ((!ace_medical_feedback_heartBeatEffectRunning) && {_heartRate != 0} && {(_heartRate > 160) || {_heartRate < 60}}) then {
;
ace_medical_feedback_heartBeatEffectRunning = true;
[] call ace_medical_feedback_fnc_effectHeartBeat;
};
[_unconscious, 2] call ace_medical_feedback_fnc_effectUnconscious;
[
true,
linearConversion [5.100 , 3.600 , _bloodVolume, 0, 1, true]
] call ace_medical_feedback_fnc_effectBloodVolume;
[
true,
ceil linearConversion [
5.100 , 3.600 ,
_bloodVolume,
0, 6, true
]
] call ace_medical_feedback_fnc_effectBloodVolumeIcon;
[!_unconscious, _pain] call ace_medical_feedback_fnc_effectPain;
[!_unconscious, _bleedingStrength, _manualUpdate] call ace_medical_feedback_fnc_effectBleeding;
if (ace_medical_feedback_enableHUDIndicators) then {
[] call ace_medical_feedback_fnc_handleHUDIndicators;
};
; ;
},1,107.873,49.873,false,3],[{#line 0 "/z/ace/addons/fire/functions/fnc_fireManagerPFH.sqf"
params ["_args", "_handle"];
[ace_fire_fireSources, {
_value params ["", "", "", "_condition", "_conditionArgs"];
_conditionArgs call _condition;
}] call CBA_fnc_hashFilter;
[ace_fire_fireSources, {
_value params ["_source", "_radius", "_intensity"];
private _attachedObject = attachedTo _source;
private _sourcePos = getPosATL _source;
if (_attachedObject isNotEqualTo objNull) then {
_sourcePos = getPosATL _attachedObject;
};
private _nearEntities = _sourcePos nearEntities ["Man", _radius];
{
private _burning = [_x] call ace_fire_fnc_isBurning;
if !(_burning) then {
private _distancePercent = 1 - ((_sourcePos distance _x) / _radius);
["ace_fire_burn", [_x, _intensity * _distancePercent]] call CBA_fnc_globalEvent;
};
} forEach _nearEntities;
}] call CBA_fnc_hashEachPair;
},0.25,107.516,50.266,[],4],[{#line 0 "/z/ace/addons/gforces/functions/fnc_pfhUpdateGForces.sqf"
if ((CBA_missionTime - ace_gforces_lastUpdateTime) < 0.20) exitWith {};
ace_gforces_lastUpdateTime = CBA_missionTime;
if (ace_gforces_playerIsVirtual || {!alive ACE_player}) exitWith {};
; ;
private _newVel = velocity (vehicle ACE_player);
private _accel = ((_newVel vectorDiff ace_gforces_oldVel) vectorMultiply (1 / 0.20)) vectorAdd [0, 0, 9.8];
private _currentGForce = (((_accel vectorDotProduct vectorUp (vehicle ACE_player)) / 9.8) max -10) min 10;
ace_gforces_GForces set [ace_gforces_GForces_Index, _currentGForce * ace_gforces_coef];
ace_gforces_GForces_Index = (ace_gforces_GForces_Index + 1) % 30;
ace_gforces_oldVel = _newVel;
private _average = 0;
private _count = {
_average = _average + _x;
true
} count ace_gforces_GForces;
if (_count > 0) then {
_average = _average / _count;
};
private _classCoef = (ACE_player getVariable ["ACE_GForceCoef",
getNumber ((configOf ACE_player) >> "ACE_GForceCoef")]) max 0.001;
private _suitCoef = if ((uniform ACE_player) != "") then {
(getNumber (configFile >> "CfgWeapons" >> (uniform ACE_player) >> "ACE_GForceCoef")) max 0.001
} else {
1
};
private _gBlackOut = 5.0 / _classCoef + 5.0 / _suitCoef - 5.0;
if ((_average > _gBlackOut) && {["ace_medical"] call ace_common_fnc_isModLoaded && {!(ACE_player getVariable ["ACE_isUnconscious", false])}}) then {
[ACE_player, true, (10 + floor(random 5)), true] call ace_medical_fnc_setUnconscious;
};
ace_gforces_GForces_CC ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[10,10,0,0,0,0.1,0.5]];
if !(ACE_player getVariable ["ACE_isUnconscious", false]) then {
if (_average > 0.30 * _gBlackOut) then {
private _strength = ((_average - 0.30 * _gBlackOut) / (0.70 * _gBlackOut)) max 0;
ace_gforces_GForces_CC ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[2 * (1 - _strength),2 * (1 - _strength),0,0,0,0.1,0.5]];
addCamShake [_strength, 1, 15];
} else {
private _gRedOut = 2.5 / _classCoef;
if (_average < -0.30 * _gRedOut) then {
private _strength = ((abs _average - 0.30 * _gRedOut) / (0.70 * _gRedOut)) max 0;
ace_gforces_GForces_CC ppEffectAdjust [1,1,0,[1,0.2,0.2,1],[0,0,0,0],[1,1,1,1],[2 * (1 - _strength),2 * ( 1 -_strength),0,0,0,0.1,0.5]];
addCamShake [_strength / 1.5, 1, 15];
};
};
};
ace_gforces_GForces_CC ppEffectCommit 0.20;
; ;
},0,50.271,50.271,[],5],[{
; ;
if (ace_goggles_mapHasRain) then ace_goggles_fnc_applyRainEffect;
if (ace_goggles_EffectsActive && {underwater ACE_player} && {[goggles ACE_player] call ace_goggles_fnc_isDivingGoggles}) then {
call ace_goggles_fnc_removeRainEffect;
call ace_goggles_fnc_removeDirtEffect;
call ace_goggles_fnc_removeDustEffect;
};
call ace_goggles_fnc_applyRotorWashEffect;
; ;
},0.5,107.771,50.271,[],6],[{#line 0 "/z/ace/addons/weather/functions/fnc_updateWeather.sqf"
missionNamespace setVariable ["ace_weather_currentOvercast", overcast, true];
[] call ace_weather_fnc_updateTemperature;
[] call ace_weather_fnc_updateHumidity;
if (ace_weather_windSimulation && {!(missionNamespace getVariable ["ace_weather_disableWindSimulation", false])} && {CBA_missionTime > ace_weather_next_wind_udpate}) then {
ace_weather_current_wind_direction = ace_weather_next_wind_direction;
ace_weather_current_wind_speed = ace_weather_next_wind_speed;
private _transitionPeriod = ace_weather_updateInterval * (2 + (random 4)) / (1 + overcast);
ace_weather_next_wind_udpate = CBA_missionTime + _transitionPeriod;
private _windDirectionVariance = (90 - (random 180)) * (overcast ^ 2);
ace_weather_next_wind_direction = (360 + ace_weather_wind_direction_reference + _windDirectionVariance) % 360;
if ((random 1) < (0.3 max overcast)) then {
private _speedVariance = ace_weather_wind_upper_span * (random 1) ^ 2 + ace_weather_wind_lower_span * (random 1) ^ 2;
ace_weather_next_wind_speed = ace_weather_mean_wind_speed + _speedVariance;
};
ace_weather_last_wind_update = CBA_missionTime;
;
};
},300,350.294,50.294,[],7],[{
params ["_args"];
_args params ["_lastTime"];
private _deltaT = CBA_missionTime - _lastTime;
_args set [0, CBA_missionTime];
private _isWind = (vectorMagnitude wind > 0);
private _deleted = false;
{
_x params ["_bullet", "_airFriction"];
private _bulletVelocity = velocity _bullet;
private _bulletSpeedSqr = vectorMagnitudeSqr _bulletVelocity;
if ((!alive _bullet) || {(_bullet isKindOf "BulletBase") && {_bulletSpeedSqr < 10000}}) then {
ace_winddeflection_trackedBullets set [_forEachIndex, objNull];
_deleted = true;
} else {
if (_isWind) then {
private _trueVelocity = _bulletVelocity vectorDiff wind;
private _trueSpeed = vectorMagnitude _trueVelocity;
private _dragRef = _deltaT * _airFriction * _bulletSpeedSqr;
private _accelRef = (vectorNormalized _bulletVelocity) vectorMultiply (_dragRef);
_bulletVelocity = _bulletVelocity vectorDiff _accelRef;
private _drag = _deltaT * _airFriction * _trueSpeed;
private _accel = _trueVelocity vectorMultiply (_drag);
_bulletVelocity = _bulletVelocity vectorAdd _accel;
};
_bullet setVelocity _bulletVelocity;
};
} forEach ace_winddeflection_trackedBullets;
if (_deleted) then {
ace_winddeflection_trackedBullets = ace_winddeflection_trackedBullets - [objNull];
};
},0.05,107.496,50.294,[5.348],8],[{#line 0 "/z/ace/addons/hearing/functions/fnc_updateVolume.sqf"
if (!alive ACE_player) exitWith {
if (missionNameSpace getVariable ["ace_hearing_disableVolumeUpdate", false]) exitWith {};
;
["ace_hearing", 1, true] call ace_common_fnc_setHearingCapability;
};
(_this select 0) params [["_justUpdateVolume", false]];
ace_hearing_deafnessDV = (ace_hearing_deafnessDV min 20) max 0;
ace_hearing_volume = (1 - (ace_hearing_deafnessDV / 20)) max 0.05;
;
if (!_justUpdateVolume) then {
if (ace_hearing_deafnessDV - ace_hearing_deafnessPrior > 1 ||
ace_hearing_deafnessDV > 10) then {
if (CBA_missionTime - ace_hearing_time3 < 3) exitWith {};
ace_hearing_time3 = CBA_missionTime;
if (!isGameFocused) exitWith {};
if (ace_hearing_deafnessDV > 19.75) then {
playSound (["ACE_Combat_Deafness_Heavy", "ACE_Combat_Deafness_Heavy_NoRing"] select ace_hearing_DisableEarRinging);
} else {
playSound (["ACE_Combat_Deafness_Medium", "ACE_Combat_Deafness_Medium_NoRing"] select ace_hearing_DisableEarRinging);
};
};
ace_hearing_deafnessPrior = ace_hearing_deafnessDV;
ace_hearing_deafnessDV = (ace_hearing_deafnessDV - (0.5 * (ace_hearing_volume max 0.1))) max 0;
};
if (missionNameSpace getVariable ["ace_hearing_disableVolumeUpdate", false]) exitWith {};
private _volume = ace_hearing_volume;
_volume = _volume min ace_hearing_volumeAttenuation;
if (ACE_player getVariable ["ACE_isUnconscious", false]) then {
_volume = _volume min ace_hearing_UnconsciousnessVolume;
};
["ace_hearing", _volume, true] call ace_common_fnc_setHearingCapability;
},1,108.294,50.294,[false],9],[{#line 0 "/z/ace/addons/advanced_ballistics/functions/fnc_handleFirePFH.sqf"
private _deleted = false;
{
_x params ["_bullet","_caliber","_bulletTraceVisible","_index"];
if (alive _bullet) then {
private _bulletVelocity = velocity _bullet;
private _bulletPosition = getPosASL _bullet;
if (_bulletTraceVisible && {vectorMagnitude _bulletVelocity > 500}) then {
drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""];
};
_bullet setVelocity (_bulletVelocity vectorAdd (parseSimpleArray ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6", _index, _bulletVelocity, _bulletPosition, wind, ASLToATL(_bulletPosition) select 2, CBA_missionTime toFixed 6])));
} else {
ace_advanced_ballistics_allBullets set [_forEachIndex, objNull];
_deleted = true;
};
} forEach ace_advanced_ballistics_allBullets;
if (_deleted) then {
ace_advanced_ballistics_allBullets = ace_advanced_ballistics_allBullets - [objNull];
};
},0.05,107.497,50.295,[],11]]
[["<spawn>
waitUntil {!isNull findDisplay 46};
sleep 2;
disableSerialization;
params [""_display""];
_display","z\ace\addons\common\init_handleModifierKey.sqf",true,17],["DBUG_fnc_IntelliSysUncached","DBUG\functions\console\IntelliSys\fn_intelliSys.sqf",true,1393]]
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