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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
public class AddUV : MonoBehaviour | |
{ | |
public Mesh mesh; | |
void Awake() |
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using System; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using UnityEngine; | |
namespace Utils | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
// I recommend dropping this script in an Editor folder. | |
// You should have two audio clips somewhere in the project. | |
// You'll need to edit-in the paths of those clips (from your project root folder) in the static initializer below. | |
// Example path: "Assets/Editor/CompileIndicator/start.mp3" |