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1 |
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Cube World a name that to most means |
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nothing but to a small group of occulted |
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2 |
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zealots means everything understanding |
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the true cosmic weight of this game and |
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3 |
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how it spectacularly missed the mark is |
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impossible without understanding how it |
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4 |
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came to be back in 2011 a man known |
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online is Wol_lay began developing a game |
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5 |
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called Cube World he programmed his wife |
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did the art Wol_lay would amass a small |
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6 |
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following as he drip fed screenshots and |
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discussed his goals for the game online |
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7 |
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Cube World inspired heavily by classic |
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games like Zelda and also by Minecraft |
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8 |
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which launched a year prior would |
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involve an infinitely generated RPG |
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9 |
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world where towns enemies dungeons quests |
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and everything else you would expect |
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10 |
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from an RPG would procedurally generate |
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and players could progress through a |
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11 |
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world indefinitely |
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the core idea was very popular in the |
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12 |
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post-Minecraft 2011 where many people |
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felt that Minecraft had failed to deliver |
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13 |
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its originally promised RPG content |
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the more information Wol_lay |
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14 |
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released the more ravenous his devout |
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goldest became and soon they would beg |
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15 |
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their master leaving offerings of gold |
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and coins and blessed sage to bathe them |
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16 |
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in the glorious light of an alpha release |
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after all an alpha release had |
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17 |
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done much to skyrocket the false god |
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Minecraft and it's dark prophet Notch |
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18 |
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to new previously unheard of success |
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eventually two years after development |
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19 |
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started in 2013 Wol_lay decided that the |
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prayers of his flock would suffice and |
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20 |
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he released an alpha build of Cube World |
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many including myself bought this early |
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21 |
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build of the game for 20 United States |
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dollars in hopes that our financial patronage |
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22 |
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would will the game into being complete |
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this is where our journey begins |
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23 |
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in order to review Cube World as it |
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stands today I will need to give you |
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24 |
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a short review of the Alpha first the |
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Cube World Alpha is a strange game and |
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25 |
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then it doesn't really have much content |
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but the content it does have is so well |
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26 |
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done and so compelling that it still |
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managed to get players to sink in |
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27 |
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upwards of a hundred hours sometimes |
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more into it here's how it works |
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28 |
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you make a character select one of four |
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classes then your drop into the world |
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29 |
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naked and desperate you helplessly flail |
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around killing various local wildlife |
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30 |
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and explore until you find a point of |
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interest which will include a combat |
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31 |
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encounter where there's always a boss |
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you kill the monsters you get the |
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32 |
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experience you get the items you grow |
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stronger the farther out you explore the |
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33 |
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more of the map generates and the game |
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world levels up tangentially with you |
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34 |
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this goes on infinitely you could |
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theoretically gain infinite levels |
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35 |
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travel an infinite distance and |
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level your skills in the skill tree |
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36 |
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infinitely and you always have access to |
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challenging dungeons so basically the |
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37 |
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Cube World Alpha is nothing more than |
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grinding mobs for experience and gear |
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38 |
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forever so why was this cult classic |
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so massively positively received |
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39 |
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well I'm fairly sure it came down to three |
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factors the combat the progression and |
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40 |
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the aesthetic let's start with the |
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Cube World Alpha's strongest asset |
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41 |
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its combat system the Cube World Alpha |
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has an almost entirely skill based combat |
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42 |
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system projectiles need to be aimed and |
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there's dodge that will allow you to |
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43 |
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dodge powerful attacks from certain |
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enemies you can also outplay range |
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44 |
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enemies by strafing like you would in a |
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shooter provided you are a ranged class |
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45 |
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all of this means that if you were skilled |
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enough you could outplay content that |
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46 |
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was a higher level than you for even |
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better loot experience or just to see if |
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47 |
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you could do it it's also worth noting |
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that this system isn't deep every class |
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48 |
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has a basic attack a secondary attack |
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that's usually charged two combat skills |
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49 |
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and finally one of two special attacks |
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that you can choose between that's it |
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50 |
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there's no advanced character build |
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there's no crazy skill tree or insane |
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51 |
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customization it's simple easy to |
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understand and extremely effective |
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52 |
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this combat system also lent itself to |
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creating extremely important sense of |
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53 |
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character progression pay close |
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attention to this part of the video |
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54 |
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because this is a very important |
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point remember earlier when I |
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55 |
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said you start out naked and afraid |
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well that's largely because you start |
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56 |
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out with only your basic and secondary |
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attacks you need to squeeze out enough |
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57 |
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levels to grab your first skill or two |
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before you can really start comfortably |
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58 |
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exploring this takes some time because |
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you gain two skill points per level |
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59 |
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and you need five skill points and a |
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skill to move over to the next one this |
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60 |
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means that in order to unlock all your |
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combat abilities you need to get to |
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61 |
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level six and you also need to worry |
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about your utility skills like riding |
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62 |
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hang gliding and sailing if you want to |
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get around the world faster this means |
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63 |
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that for the first ten or fifteen hours |
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of the game for new players they're |
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64 |
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gonna be unlocking new abilities it's |
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worth noting here that these secondary |
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65 |
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abilities are also pivotal in |
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creating a sense of progress |
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66 |
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you start out feeling very slow in the |
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grander scheme of the world but once you |
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67 |
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get the hang glider the level of freedom |
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you have to quickly fly around the map |
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68 |
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is about as good as movement gets flying |
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around the map and then swooping down to |
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69 |
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clean out a dungeon created this amazing |
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sort of arcade style gameplay loop that |
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70 |
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many people including myself found |
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extremely addictive once you have your |
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71 |
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combat skills and your movement skills |
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it's time to get your gear which is |
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72 |
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where the next big stage of the game |
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lies grinding items the more items you |
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73 |
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get the stronger you get and the easier |
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it is for you to get more items there's |
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74 |
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a clear sense of growing more powerful |
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over time and a clear sense that after |
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75 |
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a couple hours of playtime you're |
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further ahead than you were before |
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76 |
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eventually if you were either extremely |
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dedicated or just casually played over a |
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77 |
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long period of time you'd have an entire |
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inventory of these coveted red items the |
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78 |
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rarest and most powerful in the game at |
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that point you'd likely quit playing or |
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79 |
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maybe trying another class to experience |
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a new play style that was it there was |
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80 |
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no endgame there was no point there was |
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no complex underlying game design the |
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81 |
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Cube World Alpha was just naked simple |
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character progression I would argue that |
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82 |
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this game was almost perfect in its |
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simplicity and it still amazes me that |
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83 |
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such a bare-bones design could have |
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resonated with people so immensely |
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84 |
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speaking of which I think another |
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part of the reason this Alpha |
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85 |
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resonated so well is Cube World's |
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extremely unique aesthetic and art style |
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86 |
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the way the world generated to create |
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odd surreal landscapes the cube designs |
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87 |
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of the character models and how smoothly |
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they moved around the saturated colors |
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88 |
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all of this came together to create a |
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very unique look that hadn't really been |
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89 |
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done before Cube World's art style was |
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actually surprisingly influential and |
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90 |
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many games have tried to replicate it |
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most notably Trove all of these games |
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91 |
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have failed and as of my writing the |
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script for this video the charm and |
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92 |
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beauty of the Cube World Alpha are |
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absolutely unmatched the last thing I |
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93 |
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want to cover about the Alpha was this |
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weapon customization system in Cube World |
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94 |
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you collect cubes of iron wood gold |
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95 |
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silver or whatever and you also collect |
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these <i>spirit cubes</i> these are used to |
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96 |
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customize weapons for example let's say |
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you want to upgrade a bow well you take |
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97 |
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it over to the customization bench you |
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use the wood cubes you slap them on the |
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98 |
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bow however you want and you've got a |
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cool-looking bow and each wood cube |
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99 |
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upgrades its base damage but wait what |
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if you want to do some ice damage well |
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100 |
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slap this ice spirit cube on there |
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and you're good to go |
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101 |
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and your bow also has a cool little |
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gem on it this is a very unique |
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102 |
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and compelling system if you watch old |
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footage of the Cube World Alpha you'll |
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103 |
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see the interesting designs that people |
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came up with for their weapons using |
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104 |
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these cubes okay so that was the Cube |
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World Alpha it was a beautiful gamer |
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105 |
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moment for us all so what happened |
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Wol_lay disappeared the Alpha build was |
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106 |
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never updated many lost hope but the true |
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believers such as myself began to notice |
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107 |
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that Wol_lay wasn't entirely silent every few |
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months or so he would tweet a single tweet |
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108 |
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and with each tweet our faith was |
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restored sometimes merely a screenshot |
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109 |
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sometimes a few seconds of video but |
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these small miracles gave hope and over |
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110 |
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the years and years we waited a grander |
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image of the game began to take form we |
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111 |
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hid deep within our monasteries from the |
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infidels who told us that the game would |
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112 |
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never come that Wol_lay had taken the |
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money and ran we held out hope for the |
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113 |
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mythical Cube World Alpha update to bring |
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us all the glorious features Wol_lay had |
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114 |
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00:09:05,310 --> 00:09:11,670 |
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been sharing with us over the years and then |
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this year (2019) it happened on September 6th |
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115 |
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00:09:11,680 --> 00:09:13,580 |
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Wol_lay announced that the game will be |
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116 |
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00:09:13,590 --> 00:09:18,380 |
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released in Steam in as little as |
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one month then he followed up this |
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117 |
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00:09:18,390 --> 00:09:22,730 |
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announcement by further explaining that |
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the faithful who had followed him for |
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118 |
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00:09:22,740 --> 00:09:28,450 |
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all of this time would be receiving the |
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game for free our God had smiled upon us |
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119 |
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00:09:28,460 --> 00:09:34,100 |
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but his generosity didn't end there not |
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only would we be getting the game for free |
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120 |
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00:09:34,110 --> 00:09:38,780 |
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but we would also be able to play a |
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closed beta version of the game one week |
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121 |
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00:09:38,790 --> 00:09:44,370 |
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before the official launch then our |
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moment arrived the midnight release |
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122 |
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00:09:44,380 --> 00:09:50,720 |
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of the Cube World Beta we installed it |
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and the tragedy began to unfold |
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123 |
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00:09:50,730 --> 00:10:01,570 |
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now my friends I can finally tell you about |
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the Cube World Beta the Cube World Beta has |
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124 |
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a very different core design than the |
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Alpha in the Beta monsters grant no |
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125 |
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experience but they do drop items so you |
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grind monsters until you've got a couple |
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126 |
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00:10:11,430 --> 00:10:16,610 |
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items then you start exploring the area |
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talking to NPC and finding points of |
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127 |
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00:10:16,620 --> 00:10:21,350 |
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interest on your map and completing |
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various quests these quests also reward |
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128 |
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00:10:21,360 --> 00:10:25,850 |
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no experience but you will find all of |
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your familiar utility items such as your |
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129 |
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boat your glider as well as more gear to |
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increase your strength eventually after |
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130 |
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00:10:30,930 --> 00:10:34,970 |
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completing enough quests and fighting |
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enough enemies you'll be powerful enough |
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131 |
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to get artifacts in each region of Cube |
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World there is between one to four |
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132 |
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dungeons that include a boss encounter |
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which leads to a chest with an artifact |
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133 |
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these artifacts are how you level |
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at first glance this seems like an |
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134 |
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extremely unique and refreshing system |
|
you aren't grinding monsters endlessly |
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135 |
|
00:10:54,630 --> 00:10:59,330 |
|
like you were in the Alpha you aren't |
|
grinding quests endlessly like in |
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136 |
|
00:10:59,340 --> 00:11:04,130 |
|
something like World of Warcraft you're |
|
some kind of Indiana Jones character |
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137 |
|
00:11:04,140 --> 00:11:07,080 |
|
exploring the world and |
|
hunting down ancient relics |
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138 |
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00:11:07,090 --> 00:11:12,650 |
|
to level what an amazing idea there's also |
|
a lot to supplement this idea you find |
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139 |
|
00:11:12,660 --> 00:11:17,689 |
|
key items like this harp that lets you |
|
open certain doors or this whistle that |
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140 |
|
00:11:17,699 --> 00:11:22,129 |
|
lets you summon birds to carry you to |
|
sky islands you can also explore the |
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141 |
|
00:11:22,139 --> 00:11:26,509 |
|
area and find hidden treasures inside |
|
logs or deep underwater for the first |
|
|
|
142 |
|
00:11:26,519 --> 00:11:31,309 |
|
few hours of Cube World you feel the |
|
thrill of adventure and progress just |
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|
|
143 |
|
00:11:31,319 --> 00:11:35,840 |
|
like in the Alpha but then you leave |
|
your starting region excited to explore |
|
|
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144 |
|
00:11:35,850 --> 00:11:40,499 |
|
a Cube World's infinite map and the |
|
troubles begin I've said region a couple |
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145 |
|
00:11:40,509 --> 00:11:44,569 |
|
of times so I should probably clarify what |
|
that means in the context of this game |
|
|
|
146 |
|
00:11:44,579 --> 00:11:49,790 |
|
as you can see here the map is divided |
|
up into regions all of the gear you pick |
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|
147 |
|
00:11:49,800 --> 00:11:54,680 |
|
up as well as all of your utility items |
|
like your boat and your glider and all |
|
|
|
148 |
|
00:11:54,690 --> 00:11:59,019 |
|
of your key items like the harp only |
|
work in the region you found them |
|
|
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149 |
|
00:11:59,029 --> 00:12:03,529 |
|
found a sweet armor sorry buddy |
|
the second you cross the border |
|
|
|
150 |
|
00:12:03,539 --> 00:12:10,819 |
|
it's trash got a boat and not anymore dipshit |
|
ok so every region of the map has its |
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|
151 |
|
00:12:10,829 --> 00:12:15,290 |
|
own progression ladder that's not so bad |
|
right every time you get an artifact you |
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|
152 |
|
00:12:15,300 --> 00:12:20,120 |
|
get a level so clearly levels are the |
|
real progression of the game and the |
|
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|
153 |
|
00:12:20,130 --> 00:12:24,949 |
|
rest of it is just sort of a mini-game |
|
you need to complete in each area surely |
|
|
|
154 |
|
00:12:24,959 --> 00:12:30,319 |
|
there is something more to this system |
|
well brace yourself for this one all the |
|
|
|
155 |
|
00:12:30,329 --> 00:12:36,319 |
|
levels do is increase your movement |
|
stats by microscopic amounts there is no |
|
|
|
156 |
|
00:12:36,329 --> 00:12:41,000 |
|
progression you don't even have that |
|
skill tree in the Beta your character |
|
|
|
157 |
|
00:12:41,010 --> 00:12:45,439 |
|
starts with all of its skills for free |
|
so we went from the Alpha version of |
|
|
|
158 |
|
00:12:45,449 --> 00:12:49,069 |
|
the game that had a progression system |
|
so compelling that it could float a |
|
|
|
159 |
|
00:12:49,079 --> 00:12:54,139 |
|
bare-bones game for in some cases a |
|
hundred hours to having no progression |
|
|
|
160 |
|
00:12:54,149 --> 00:12:59,720 |
|
system at all and when I say no |
|
progression I'm not exaggerating because |
|
|
|
161 |
|
00:12:59,730 --> 00:13:03,350 |
|
your level does nothing besides |
|
increased stats that are frankly |
|
|
|
162 |
|
00:13:03,360 --> 00:13:08,960 |
|
irrelevant to gameplay and all your gear |
|
always resets the world's difficulty is |
|
|
|
163 |
|
00:13:08,970 --> 00:13:13,129 |
|
static there is no system of scaling |
|
that I talked about in the Alpha the |
|
|
|
164 |
|
00:13:13,139 --> 00:13:19,250 |
|
entire world is the same difficulty all |
|
infinity of it but it goes deeper than |
|
|
|
165 |
|
00:13:19,260 --> 00:13:23,480 |
|
that in the Cube World Alpha |
|
the map was concealed with an RTS |
|
|
|
166 |
|
00:13:23,490 --> 00:13:28,040 |
|
style fog and you could only see areas |
|
you had previously explored and when you |
|
|
|
167 |
|
00:13:28,050 --> 00:13:32,420 |
|
crossed the border out of a region a new |
|
one would load in the Cube World Beta |
|
|
|
168 |
|
00:13:32,430 --> 00:13:37,790 |
|
the entire map is always revealed and |
|
you can talk to a <i>flight master</i> and fly |
|
|
|
169 |
|
00:13:37,800 --> 00:13:42,740 |
|
anywhere you want from minute one |
|
you don't even get the satisfaction of |
|
|
|
170 |
|
00:13:42,750 --> 00:13:47,780 |
|
progressing through a map even worse |
|
there are no more random seeds every |
|
|
|
171 |
|
00:13:47,790 --> 00:13:52,910 |
|
player is playing on the same map so the |
|
excitement of finding some weird terrain |
|
|
|
172 |
|
00:13:52,920 --> 00:13:58,069 |
|
or structure is gone the Cube World |
|
Alpha was a game about progressing the |
|
|
|
173 |
|
00:13:58,079 --> 00:14:02,720 |
|
strength of your character forever the |
|
Cube World Beta is about never making |
|
|
|
174 |
|
00:14:02,730 --> 00:14:09,079 |
|
progress once this is by far the most |
|
shocking earth-shattering change between |
|
|
|
175 |
|
00:14:09,089 --> 00:14:13,429 |
|
the Alpha and the Beta but there |
|
are dozens of other missteps |
|
|
|
176 |
|
00:14:13,439 --> 00:14:17,720 |
|
for example the physics and lighting |
|
engines were rewritten at some point |
|
|
|
177 |
|
00:14:17,730 --> 00:14:21,980 |
|
which is why the Alpha version has more |
|
satisfying character movement and more |
|
|
|
178 |
|
00:14:21,990 --> 00:14:27,559 |
|
vibrant colors the <i>spirit cubes</i> I talked |
|
about earlier were removed the dungeons |
|
|
|
179 |
|
00:14:27,569 --> 00:14:32,030 |
|
in the Alpha have more enemies better |
|
enemy placement which includes |
|
|
|
180 |
|
00:14:32,040 --> 00:14:36,290 |
|
patrolling enemies and random items |
|
laying around for you to pick up the |
|
|
|
181 |
|
00:14:36,300 --> 00:14:40,579 |
|
Alpha's combat is significantly more |
|
skill-based due to how enemy scaling |
|
|
|
182 |
|
00:14:40,589 --> 00:14:46,030 |
|
works cities are larger and generally |
|
more detailed I could go on here |
|
|
|
183 |
|
00:14:46,040 --> 00:14:52,730 |
|
virtually every minute detail was changed |
|
there is a large noticeable drop in |
|
|
|
184 |
|
00:14:52,740 --> 00:14:59,029 |
|
quality and design philosophy when |
|
going from the Alpha to the Beta so |
|
|
|
185 |
|
00:14:59,039 --> 00:15:04,559 |
|
now the question remains how did we |
|
get here I'll admit to you all right now |
|
|
|
186 |
|
00:15:04,569 --> 00:15:09,139 |
|
this entire disaster has been endlessly |
|
fascinating to me I was very passionate |
|
|
|
187 |
|
00:15:09,149 --> 00:15:13,819 |
|
about Cube World so it's sad to see it |
|
in this state and as someone who dreams |
|
|
|
188 |
|
00:15:13,829 --> 00:15:17,560 |
|
of making their own game someday |
|
I'm extremely interested in how |
|
|
|
189 |
|
00:15:17,570 --> 00:15:22,369 |
|
a development cycle can go this sideways |
|
a lot of people have been combing through |
|
|
|
190 |
|
00:15:22,379 --> 00:15:26,540 |
|
Wol_lay's old Twitter and YouTube channel |
|
and compiling all the information he |
|
|
|
191 |
|
00:15:26,550 --> 00:15:30,799 |
|
gave the community to try and figure out |
|
what happened we have this Reddit thread |
|
|
|
192 |
|
00:15:30,809 --> 00:15:34,770 |
|
here which compiled a list of all |
|
the features that Wol_lay teased |
|
|
|
193 |
|
00:15:34,780 --> 00:15:38,940 |
|
that were inevitably never included and |
|
we have another thread that details |
|
|
|
194 |
|
00:15:38,950 --> 00:15:42,330 |
|
something very interesting Wol_lay |
|
was steadily working on the game |
|
|
|
195 |
|
00:15:42,340 --> 00:15:48,040 |
|
from 2013 to 2017 and it appeared |
|
to be essentially an updated version |
|
|
|
196 |
|
00:15:48,050 --> 00:15:52,320 |
|
of the Alpha experience |
|
but sometime around 2017 |
|
|
|
197 |
|
00:15:52,330 --> 00:15:57,360 |
|
something happened Wol_lay was silent |
|
for a long time and when he emerged we |
|
|
|
198 |
|
00:15:57,370 --> 00:16:01,440 |
|
had the Beta announcement this seems |
|
to imply that perhaps many of these old |
|
|
|
199 |
|
00:16:01,450 --> 00:16:05,430 |
|
features were scrapped and the game was |
|
rebuilt from the bottom up this is also |
|
|
|
200 |
|
00:16:05,440 --> 00:16:09,780 |
|
backed up by a blog post by Wol_lay himself |
|
from September of this year (2019) where he |
|
|
|
201 |
|
00:16:09,790 --> 00:16:13,890 |
|
states that he scrapped entire systems |
|
off and when working on Cube World why |
|
|
|
202 |
|
00:16:13,900 --> 00:16:18,030 |
|
would somebody do this why would someone |
|
change the core vision of their games so |
|
|
|
203 |
|
00:16:18,040 --> 00:16:21,540 |
|
dramatically I don't know and |
|
I don't think we will ever know |
|
|
|
204 |
|
00:16:21,550 --> 00:16:25,380 |
|
even more interesting has been the |
|
reactions of the shocked community |
|
|
|
205 |
|
00:16:25,390 --> 00:16:29,160 |
|
remember at the start of this video when |
|
I was using all those religious themes |
|
|
|
206 |
|
00:16:29,170 --> 00:16:33,690 |
|
as a joke it isn't a joke look at how |
|
the community refers to themselves on |
|
|
|
207 |
|
00:16:33,700 --> 00:16:38,100 |
|
the Subreddit because fans of this game |
|
are so devout there have been various |
|
|
|
208 |
|
00:16:38,110 --> 00:16:42,329 |
|
conspiracy theories that have arisen |
|
from this game's release some saying that |
|
|
|
209 |
|
00:16:42,339 --> 00:16:46,560 |
|
it's all just an elaborate prank and the |
|
real game will be released instead some |
|
|
|
210 |
|
00:16:46,570 --> 00:16:51,300 |
|
saying that data miners have found the |
|
cut content and the old game systems in |
|
|
|
211 |
|
00:16:51,310 --> 00:16:55,140 |
|
the code so maybe Wol_lay will put |
|
them back into the game or maybe the |
|
|
|
212 |
|
00:16:55,150 --> 00:16:59,010 |
|
modding community can fix it some |
|
refused to believe that the game's core |
|
|
|
213 |
|
00:16:59,020 --> 00:17:04,109 |
|
systems could be so broken there must be |
|
something we're missing some secret that |
|
|
|
214 |
|
00:17:04,119 --> 00:17:08,520 |
|
we can figure out to make the game good |
|
anything to cling to some vague hope |
|
|
|
215 |
|
00:17:08,530 --> 00:17:13,740 |
|
that the once near perfect experience |
|
of the Alpha would be returned to them |
|
|
|
216 |
|
00:17:13,750 --> 00:17:17,760 |
|
it's honestly been a little depressing to |
|
see the community so desperate to want this |
|
|
|
217 |
|
00:17:17,770 --> 00:17:22,650 |
|
game to be good and I don't blame them |
|
well like I said before Cube World's art |
|
|
|
218 |
|
00:17:22,660 --> 00:17:27,680 |
|
style and aesthetic is unmatched it |
|
can't be replicated what a shame for it |
|
|
|
219 |
|
00:17:27,690 --> 00:17:32,940 |
|
to be stuck in a bad game so can this |
|
be fixed is this a situation that can be |
|
|
|
220 |
|
00:17:32,950 --> 00:17:37,230 |
|
resolved as I write this the full |
|
release of the game is four days away |
|
|
|
221 |
|
00:17:37,240 --> 00:17:42,510 |
|
there is no possible way that these |
|
systemic flaws can be addressed in time |
|
|
|
222 |
|
00:17:42,520 --> 00:17:46,950 |
|
for the release time will tell if the |
|
general audience will enjoy the game |
|
|
|
223 |
|
00:17:46,960 --> 00:17:50,730 |
|
my bet is that it will likely |
|
be received poorly but what |
|
|
|
224 |
|
00:17:50,740 --> 00:17:55,660 |
|
if there was time what if we could |
|
make Cube World great again this is |
|
|
|
225 |
|
00:17:55,670 --> 00:18:00,630 |
|
the section of the video where I can lay |
|
praise where praise is due the artifact |
|
|
|
226 |
|
00:18:00,640 --> 00:18:05,340 |
|
leveling system is and I'm not |
|
exaggerating one of the best game design |
|
|
|
227 |
|
00:18:05,350 --> 00:18:11,160 |
|
ideas I've ever seen maybe the best the |
|
idea of being a relic hunting adventure |
|
|
|
228 |
|
00:18:11,170 --> 00:18:15,690 |
|
that levels up by plundering dungeons |
|
for lost treasure is amazing it's a |
|
|
|
229 |
|
00:18:15,700 --> 00:18:21,060 |
|
unique and refreshing take on how |
|
leveling works in an RPG mob grinding |
|
|
|
230 |
|
00:18:21,070 --> 00:18:26,220 |
|
and questing is played out in other RPGs |
|
so figuring out a way around that is |
|
|
|
231 |
|
00:18:26,230 --> 00:18:31,260 |
|
Cube World's crowning achievement if we |
|
were to combine the core progressions |
|
|
|
232 |
|
00:18:31,270 --> 00:18:35,850 |
|
systems of the Alpha with the artifact |
|
leveling system of the beta we would be |
|
|
|
233 |
|
00:18:35,860 --> 00:18:39,930 |
|
looking at a truly unique experience |
|
unlike anything that has been seen in a |
|
|
|
234 |
|
00:18:39,940 --> 00:18:44,820 |
|
video game before alternatively if there |
|
is some sort of overarching progress |
|
|
|
235 |
|
00:18:44,830 --> 00:18:48,480 |
|
method to counteract the loss of items |
|
every time you enter a new region |
|
|
|
236 |
|
00:18:48,490 --> 00:18:53,250 |
|
this would go a long way to making |
|
the game feel more fulfilling like |
|
|
|
237 |
|
00:18:53,260 --> 00:18:58,050 |
|
for example if the artifacts that you |
|
collected were actually relevant this |
|
|
|
238 |
|
00:18:58,060 --> 00:19:03,090 |
|
might actually make the strange gear |
|
system tolerable and unique will we get |
|
|
|
239 |
|
00:19:03,100 --> 00:19:08,940 |
|
any of this almost for sure no but only |
|
time will tell the story of Cube World |
|
|
|
240 |
|
00:19:08,950 --> 00:19:13,860 |
|
is a truly tragic one maybe one of the |
|
most tragic I've ever seen I've been |
|
|
|
241 |
|
00:19:13,870 --> 00:19:17,600 |
|
comparing it to the story of Spores |
|
development I'm sure there are plenty |
|
|
|
242 |
|
00:19:17,610 --> 00:19:22,170 |
|
of other videos on that you can watch if |
|
you don't know that story but before the |
|
|
|
243 |
|
00:19:22,180 --> 00:19:26,040 |
|
end of this video I want to address |
|
something that I've seen a lot of |
|
|
|
244 |
|
00:19:26,050 --> 00:19:30,750 |
|
a lot of people have accused Wol_lay |
|
of being a scam artist or a fraud |
|
|
|
245 |
|
00:19:30,760 --> 00:19:35,720 |
|
or that he's perpetuating a cash grab |
|
I don't think these are true he's never |
|
|
|
246 |
|
00:19:35,730 --> 00:19:40,260 |
|
stopped developing the game and he released |
|
the Beta for free to everyone who already |
|
|
|
247 |
|
00:19:40,270 --> 00:19:43,230 |
|
bought it |
|
if this was a cash grab he would have |
|
|
|
248 |
|
00:19:43,240 --> 00:19:46,710 |
|
just dropped the game without letting |
|
anyone test it and fled the scene |
|
|
|
249 |
|
00:19:46,720 --> 00:19:52,500 |
|
Wol_lay is an honest guy I think he made |
|
the classic mistake of developing his |
|
|
|
250 |
|
00:19:52,510 --> 00:19:57,060 |
|
entire game in a vacuum without any |
|
inside input with no one around to test |
|
|
|
251 |
|
00:19:57,070 --> 00:20:01,290 |
|
your game design things can get |
|
really weird really fast |
|
|
|
252 |
|
00:20:01,300 --> 00:20:05,100 |
|
this is why one of the biggest pieces of |
|
advice people give to any developers is |
|
|
|
253 |
|
00:20:05,110 --> 00:20:09,990 |
|
always have a build of your game ready |
|
to play so you can show other people and |
|
|
|
254 |
|
00:20:10,000 --> 00:20:14,250 |
|
they can give you feedback if there are |
|
any big updates to the Cube World story |
|
|
|
255 |
|
00:20:14,260 --> 00:20:19,020 |
|
I'll be sure to put out an update video |
|
until then if you want to see more |
|
|
|
256 |
|
00:20:19,030 --> 00:20:23,050 |
|
content like this consider subscribing |
|
you should also follow me on Twitter |
|
|
|
257 |
|
00:20:23,060 --> 00:20:25,090 |
|
if you don't want to miss |
|
any important updates |
|
|
|
258 |
|
00:20:25,100 --> 00:20:39,650 |
|
thank you for watching and |
|
I'll see you in the next video |
|
|