last updated: 4-28-2022T19:47.69Z
id | name | alignment | disabled? | new? | description |
---|---|---|---|---|---|
1 | Armorer | town | false | false | Each night, may give out a @{item:Vest} |
2 | Revenant | town | false | false | If attempted to be killed, will bleed for a day before dying |
3 | Luckyguard | town | false | false | Each night, may visit and protect a player from a night kill --- --- If the player is protected successfully, either the Luckyguard or the killer is killed |
4 | Bomb | town | false | false | If killed, the Bomb will explode and kill the player that targeted them as well --- --- If killed by a night meeting (e.g. the Mafia), one member will be chosen at random to explode --- --- If targeted by multiple night kills, the explosion will kill one player from each group |
5 | Bulletproof | town | false | false | Starts with a @{item:Vest} |
6 | Confused Cop | town | false | false | Sees self as @{role:Cop} and appears as @{role:Cop} upon death --- --- Each night, may choose a player to visit and investigate --- --- Receives a report the next day detailing if the player is sided with the Mafia --- --- Reports will randomly appear as sided or not, regardless of the player’s actual alignment |
7 | Cop | town | false | false | Each night, may choose a player to visit and investigate --- --- Receives a report the next day detailing if the player is sided with the Mafia |
8 | Blade Master | town | false | false | Each night, may give out a @{item:Knife} |
9 | Bodyguard | town | false | false | Each night, may visit and protect a player from being killed that night --- --- The first time they protect a player, the killer will die --- --- The second time they protect a player, the Bodyguard will die --- --- If multiple attempts are made at once, the chosen player will die |
10 | Rifleman | town | false | false | Starts with a @{item:Gun} --- --- Gun will not reveal shooter on firing |
11 | Detective | town | false | false | Each night, may visit a player and learn their role |
12 | Doctor | town | false | false | Each night, may visit and protect a player from a night kill |
13 | Seer | town | false | false | Each day, receives the names of 3 living players --- --- At least one of those players is Mafia-aligned --- --- If visited at night, no message will be received --- --- If no Mafia remain or if 3 or fewer players are left, receives a message with no names |
14 | Drunk | town | false | false | Each night, may visit and block a player from performing night actions that require a visit |
15 | Fortune Teller | town | false | false | Once per game, may visit a player and give them a @{item:Crystal Ball} |
16 | Phantom | town | false | false | Each night, must choose a player to haunt --- --- The first time they are targeted by a night kill, Phantom will kill the haunted player instead --- --- Power can only be used at night and redirect a kill once |
17 | Governor | town | false | false | Once per game, may overturn the condemning vote and choose a new player to condemn instead --- --- Cannot overturn when the majority vote is No One |
18 | Grandma | town | false | false | Cannot be killed any other way than being condemned --- --- Kills all players that visit her |
19 | Arms Dealer | town | false | false | Each night, may give out a @{item:Gun} |
20 | Hunter | town | false | false | Upon being condemned, may kill another player as well --- --- If the vote is altered (e.g. overturned by @{role:Governor}), the Hunter will kill their target but also keep their power |
21 | Hypnotist | town | false | false | Once per game, may visit and hypnotize a player at night --- --- The hypnotized player’s first message of the following day will be changed to "I am [the role they see themselves as]" once sent --- --- If the hypnotized player does not speak within the first 25 messages of the day, a message will be generated for them |
22 | Dog | town | false | false | Revealed to all players at the start of the game |
23 | Insane Cop | town | false | false | Sees self as @{role:Cop} and appears as @{role:Cop} upon death --- --- Each night, may choose a player to visit and investigate --- --- Receives a report the next day detailing if the player is sided with the Mafia --- --- Reports will appear as the opposite of the player’s actual alignment |
24 | Jailer | town | false | false | If no one is condemned during the day, may choose to jail a player --- --- The following night, the jailed player is taken from any night meeting they attend and instead meets with the Jailer --- --- Identity is hidden from the jailed player during their meeting --- --- Ends the meeting by deciding whether to visit and kill the jailed player or not --- --- While jailed, players cannot receive items, perform new actions, or be killed by players other than the Jailer |
25 | Representative | town | false | false | Condemn vote counts as two votes |
26 | King | town | false | false | Once per game, may choose at night to become King --- --- The following day, the King's status will be declared to all players --- --- While in power, the King cannot be shot --- --- While in power, the King's vote will count for 1000 votes --- --- When the day ends, the King will lose all power and revert to normal |
27 | Candle | town | false | false | Upon death, all votes will be anonymous the following day --- --- Players can see their own votes but will not see any others |
28 | Announcer | town | false | false | Sees self as a @{role:Villager} --- --- Each day, announces the names of all players who visited them the night before --- --- If visited by a group (e.g. the Mafia), only one member’s name will be announced |
29 | Mason | town | false | false | Each night, meets with other Masons to vote on a player to visit and convert to a Mason --- --- If the visited player is Mafia-aligned, visiting Masons will die --- --- If the visited player is a @{role:Cult}, the player will die |
31 | Medic | town | false | false | Each night, may visit and protects a player from a night kill --- --- Cannot choose the same player two nights in a row |
32 | Miller | town | false | false | Sees self as @{role:Villager} --- --- Appears as “sided with the Mafia” on investigations --- --- Upon being condemned, appears as @{role:Mafia} |
33 | Naive Cop | town | false | false | Sees self as @{role:Cop} and appears as @{role:Cop} upon death --- --- Each night, may choose a player to visit and investigate --- --- Receives a report the next day detailing if the player is sided with the Mafia --- --- Reports will always appear “NOT sided with the Mafia”, regardless of the target’s actual alignment |
34 | Sergeant | town | false | false | Once per game, may choose a player to visit and kill |
35 | Nurse | town | false | false | Each night, may visit and protect a player from a night kill --- --- Visits will block the protected player from performing any night actions |
36 | Oracle | town | false | false | Starts the game with a @{item:Crystal Ball} --- --- Does not reveal @{role:Soloman}'s true role |
37 | Paranoid Cop | town | false | false | Sees self as @{role:Cop} and appears as @{role:Cop} upon death --- --- Each night, may choose a player to visit and investigate --- --- Receives a report the next day detailing if the target is sided with the Mafia --- --- Reports will always appear “sided with the Mafia”, regardless of the player’s actual alignment |
38 | Parity Cop | town | false | false | Each night, may choose a player to visit and investigate --- --- Receives a report the next day detailing whether that player and the last player investigated share an alignment |
39 | Patroller | town | false | false | Each night, may visit a player (including themselves) and watch for other visitors --- --- Receives a report the next day detailing who visited that player --- --- If a night meeting visits the watched player, Patroller will see only one party member at random |
40 | President | town | false | false | Revealed to all Town-aligned players at the start of the game --- --- Upon death, all Town-aligned players die as well |
42 | Shogun | town | false | false | Cannot be converted and will kill any player who attempts to convert them --- --- Will kill any @{role:Ninja} that attempts to kill them |
43 | Sheriff | town | false | false | Starts with a @{item:Gun} --- --- Gun will reveal shooter upon firing |
44 | Psychiatrist | town | false | false | Each night, may visit and prevent a player (or themselves) from conversions |
45 | Sleepwalker | town | false | false | Sees self as @{role:Villager} --- --- At night, will sleepwalk and randomly visit another player (with no other effect) |
47 | Soloman | town | false | false | Each night, must choose a role included in the setup to appear as --- --- Cannot appear as @{role:Villager}, @{role:Bozoman}, @{role:Impostor}, or Soloman --- --- This role was requested by Soloman. |
49 | Suspect | town | false | false | Sees self as @{role:Villager} --- --- Appears as "sided with the Mafia" on investigations |
50 | Tapioca | town | false | false | Sees self as @{role:Miller} --- --- Appears as “sided with the Mafia” on investigations --- --- Upon being condemned, appears as @{role:Mafia} |
51 | Crier | town | false | false | Each day, may shout anonymous messages that all players see during the day |
52 | Tracker | town | false | false | Each night, may visit a player and track through the night --- --- Receives a report the next day detailing who that player visited |
53 | Trapper | town | false | false | Each night, may visit a player and watch for other visitors --- --- If other players visit their target that night, will kill one other visitor --- --- Will prioritize killing based on alignment, targeting a Mafia-aligned visitor first and only killing a Town-aligned visitor if no Mafia-aligned or Third Party player visited |
54 | Rogue | town | false | false | Sees self as @{role:Villager} --- --- If killed by a Mafia-aligned player, the Rogue will survive and be converted to a @{role:Traitor} --- --- If the conversion is blocked, the Rogue will die --- --- If converted to another role the same night they are killed, the Rogue will die as the new role |
55 | Veteran | town | false | false | Three times per game, may choose to stay alert at night --- --- While alert, the Veteran cannot be killed and will instead kill their visitors --- --- If visited by a group while alert, a random party member will die |
56 | Vigilante | town | false | false | Each night, may visit and kill a player --- --- If the Vigilante and the Mafia night meeting target the same player, both the visited player and the Vigilante will die |
57 | Villager | town | false | undefined | Basic Town-aligned role. |
58 | Virgin | town | false | false | Upon being condemned, all players will be protected from kills by Mafia-aligned roles and any @{role:Killer} for the following night --- --- Converts to a @{role:Villager} when blocked by @{role:Hooker} |
59 | Diva | mafia | false | false | Each night, may visit and learn the true role of a player --- --- Upon death, reveals as the true role of the last player visited |
60 | Con Man | mafia | false | false | Appears as "NOT sided with the Mafia" on investigations --- --- Upon death, will reveal as @{role:Villager} |
61 | Consigliere | mafia | false | false | Once per game, may choose during the day to convert to a @{role:Mafia} --- --- Conversion occurs immediately after choosing --- --- Does not attend the Mafia night meeting until converted --- --- Appears as "NOT sided with the Mafia" on investigations until converted |
62 | Quack | mafia | false | false | Each night, may visit and prevent a player (or themselves) from conversions |
64 | Framer | mafia | false | false | Each night, may visit and frame a player to appear as "sided with the Mafia" for investigations that night |
65 | Godfather | mafia | false | false | Appears as “NOT sided with the Mafia” on investigations |
66 | Grandpa | mafia | false | false | Cannot be killed any other way than being condemned --- --- Learns the role of any player that visits him |
67 | Succubus | mafia | false | false | Once per game, may choose a player to visit and seduce --- --- Seduced player learns that they have fallen in love, but not with whom --- --- If Succubus dies, the charmed player also dies --- --- --- "First you succ, then you bus." |
68 | Assassin | mafia | false | false | Each night, must choose a player to visit and kill --- --- Does not attend the Mafia night meeting |
69 | Hooker | mafia | false | false | Each night, may visit and block a player from performing night actions that require a visit |
70 | Magician | mafia | false | false | Starts the game with a @{item:Gun} --- --- Each night, may choose a player to be revealed as the shooter when the Magician’s gun is fired |
71 | Interceptor | mafia | false | false | Each night, may intercept any visits to a player and kill one visitor --- --- Will not kill other Mafia members --- --- If the intercepted player has multiple visitors, one will be killed at random and the identity of the Interceptor will be revealed to all other visitors |
72 | Janitor | mafia | false | false | Once per game, may visit the Mafia’s night kill target and hide the player’s role to all but the Janitor --- --- Power is only consumed if the targeted player dies that night |
73 | Fixer | mafia | false | false | Each night, may visit another Mafia member and make them appear as "NOT sided with the Mafia" for investigations that night --- --- Cannot visit themselves |
74 | Lurker | mafia | false | false | Each night, may visit a player (including themselves) and watch for other visitors --- --- Receives a report the next day detailing who visited that player --- --- If a night meeting visits the watched player, Lurker will see only one party member at random |
75 | Mafia | mafia | false | undefined | Basic Mafia-aligned role |
76 | Mesmer | mafia | false | false | Once per game, may visit and hypnotize a player at night --- --- The mesmerized player’s first message of the following day will be changed to "I am [the role they see themselves as]" once sent --- --- If the mesmerized player does not speak within the first 25 messages of the day, a message will be generated for them |
77 | Ninja | mafia | false | false | Disarms any @{role:Bomb} or @{role:Nervous Sleeper} targeted --- --- Does not appear on any visit reports --- --- If targeted player is a @{role:Shogun}, the Ninja will die instead |
78 | Painter | mafia | false | false | Each night, may visit and paint a player --- --- Painted players will appear as “sided with the Mafia” on investigations for that night and the following night |
79 | Paparazzo | mafia | false | false | Upon being condemned, may reveal another player to all Mafia-aligned players |
80 | Freezer | mafia | false | false | Once per game, may choose to freeze all condemn votes --- --- Can only freeze during the day before the Limited Period begins --- --- Freezing is instantaneous --- --- Freezing prevents players from changing their condemn vote, but players who haven't voted may still vote |
83 | Jekyll | mafia | false | false | Each night, may visit and protect a player from a night kill |
84 | Scout | mafia | false | false | Each night, may visit and track a player at night --- --- Receives a report the next day detailing who that player visited |
86 | Marksman | mafia | false | false | Starts with a @{item:Gun} --- --- Gun will not reveal the shooter --- --- Does not attend the Mafia night meeting |
87 | Tagger | mafia | false | false | Each night, may choose a player to visit and tag --- --- Receives a report the next day detailing the role of that player |
89 | Trancer | mafia | false | false | Each night, may entrance a player --- --- If a player attempts to visit the Trancer, they will be redirected to the entranced player instead |
90 | Yakuza | mafia | false | false | Once per game, may visit at night and convert a player to a @{role:Mafia} --- --- Dies if conversion is successful |
91 | Auditor | town | false | false | Each night, may choose a player to visit and see what items they have |
92 | Overlord | third | false | false | Wins if alive when Town would win |
93 | Cult | third | false | false | Each night, meets with all Cult members and vote on a player to visit and convert to a Cult --- --- Cult members at the start of the game are Cult leaders --- --- If a Cult leader dies, all Cult members (except other leaders) die as well --- --- Wins when Cult are majority |
95 | Fool | third | false | false | Each night, may choose a player to visit (without any other effect) --- --- Wins upon being condemned to the guillotine --- --- Cannot win with Town under any circumstances |
96 | Greedy Executioner | third | false | false | At the start of the game, receives a target they must get condemned --- --- Target cannot be Mafia-aligned, @{role:Bounty Hunter}, @{role:Cult}, @{role:Jester}, @{role:Selfish Fool}, @{role:Zombie}, or @{role:Killer} --- --- Wins when the target is condemned to the guillotine --- --- If target is killed before they can be condemned, a new target will be assigned |
97 | Jester | third | false | false | Wins upon death --- --- Game will end upon the death of all Jesters, otherwise killing a Jester will not end the game --- --- Jesters win alone and cannot joint-win with other parties --- --- In games with multiple Jesters, a system message will announce the identities of two players who are not Jesters when one Jester dies |
98 | Killer | third | false | false | Each night, must visit and kill a player --- --- Converted to a @{role:Villager} if visited by a @{role:Psychiatrist} --- --- Converted to a @{role:Traitor} if visited by a @{role:Quack} --- --- Wins when among final two alive |
99 | Lover | third | false | false | On the first night, must visit and fall in love with a player --- --- Loved players will learn the Lover’s identity and that they have fallen in love with them --- --- If either player dies at any point during the game, the other will die as well --- --- Wins if alive and in love with someone at the end of the game |
100 | Executioner | third | false | false | At the start of the game, receives a target they must get condemned --- --- Target cannot be Mafia-aligned, @{role:Bounty Hunter}, @{role:Cult}, @{role:Jester}, @{role:Selfish Fool}, @{role:Zombie}, or @{role:Killer} --- --- Wins when the target is condemned to the guillotine --- --- If target is killed before they can be condemned, wins with Town |
101 | Pacifist | third | false | false | Each night, may visit and shield a player from violence --- --- Shielded players are protected from one kill that night and one kill or condemnation the following day --- --- Wins if they successfully prevent two kills or condemnations |
103 | Scumbag | third | false | false | Wins if alive when Town loses |
104 | Selfish Fool | third | false | false | Each night, may choose a player to visit (without any other effect) --- --- Wins upon being condemned --- --- Cannot joint win with any other role aside from @{role:Scumbag} and @{role:Tax Collector} |
105 | Siren | third | false | false | Each night, may choose a player to beckon --- --- If that player visits the Siren that night, the Siren will kill them --- --- Wins if they kill two players |
106 | Traitor | third | false | false | Appears as “NOT sided with the Mafia” on investigations --- --- Wins with the Mafia |
107 | Shaman | third | false | false | Each night, must predict a player that will be condemned the following day --- --- Wins after making two correct predictions |
200 | Vash | town | false | false | Each night, may choose to visit a player --- --- If the player has one or more @{item:Gun}s, the Vash will randomly choose one and remove its bullets |
201 | Tax Collector | third | false | false | Each night, may visit a player and collect overdue taxes --- --- Will learn the taxed player’s alignment and convert upon visiting --- --- If the player is Town-aligned, they are converted to a @{role:Villager} --- --- If the player is Mafia-aligned, they are converted to a @{role:Mafia} --- --- If the player is Third Party, they are converted to a @{role:Scumbag} --- --- Wins if alive when Town loses |
321 | Bishop | town | false | false | Each night, may visit a player and discover sins they commit that night --- --- If the sinner kills another, they will be guilty of Wrath --- --- If the sinner converts or is converted, they will be guilty of Heresy --- --- If the sinner blocks another’s night action or has their night action blocked, they will be guilty of Sloth --- --- Only successful sins will be discovered and brought to the light |
322 | Agent | town | false | false | Each day, may send anonymous messages to any non-Town-aligned role --- --- Anonymous messages look identical to @{role:Spy} |
323 | Spy | mafia | false | false | Each day, may send anonymous messages to any role during the day --- --- Anonymous messages look identical to @{role:Agent} |
324 | Fruit Vendor | town | false | false | Each night, may choose one player to receive a piece of @{item:Fruit} |
5639273 | Crook | mafia | false | false | Once per game, may overturn the condemning vote and choose a new player to condemn instead --- --- Overturns have priority over a @{role:Governor} --- --- Cannot overturn when the majority is No One or the condemned player is Mafia-aligned |
1538276587 | Hitman | mafia | false | false | Starts with a @{item:Gun} --- --- Gun will not reveal the shooter |
1539825403 | Detonator | mafia | false | false | Once per game, can plant TNT on a player at night --- --- Once placed, TNT can be detonated during the day --- --- Detonation will kill the player and hide their role from everyone, including the Detonator --- --- If the TNT target is killed before detonation, the TNT will be recovered the following night --- --- Does not attend the Mafia night meeting |
1539915457 | Lamb | town | false | false | Once per game, may sacrifice themselves during the day to reveal another player’s role |
1540004252 | Busboy | mafia | false | false | When visiting as a group, will be the only member from the Mafia night meeting to visit and kill the target --- --- If all Busboys are blocked from visiting, the Mafia will visit their target as a group --- --- Upon death, will reveal as @{role:Mafia} |
1540344996 | Suspect Mind | town | false | false | Starts with a @{item:Gun} that reveals shooter upon firing --- --- If they shoot a Mafia-aligned player, the Suspect Mind receives another gun the next day --- --- If they shoot a Town-aligned player, the Suspect Mind also dies --- --- If they shoot a Third-party player, the Suspect Mind neither dies nor receives a new gun |
1540783473 | Hangman | town | false | false | Once per game, can attempt to spare a condemned player --- --- If the condemned is Town-aligned, the vote is cancelled and no one dies --- --- If the condemned is not Town-aligned, both the target and the Hangman will die --- --- Cannot spare themselves from being condemned |
1541122637 | Bounty Hunter | third | false | false | Starts with a @{item:Vest} --- --- Each day, will be given a bounty for a random player --- --- Gains a point if their target dies the day they were assigned --- --- Wins when they reach 3 points or if alive in final 2 --- --- Town cannot win while Bounty Hunter is alive |
1541480746 | Secret Service | town | false | false | Each day, may choose a player to shield --- --- If the shielded player is shot at, the Secret Service will be shot instead --- --- May change which player they are shielding freely |
1541790284 | Lookout | town | false | false | Each night, may choose a player to watch --- --- Will watch that night and the following day for any kills involving that player --- --- If the player kills someone, the Lookout will learn their target's role --- --- If the player is killed, the Lookout will learn the murderer's name |
1541806737 | Sweeper | mafia | false | false | Once per game, may choose to hide the condemned player’s role to all but the Sweeper --- --- Cannot hide themselves --- --- If the vote is overturned, power will not be used |
1546127461 | Radio Operator | mafia | false | false | Upon death, the Mafia will be unable to speak with one another at the following night's meeting --- --- Votes will also be hidden from one another for that night |
1547078335 | Manipulator | third | false | false | At the start of the game, learns the identities of current Mafia-aligned players --- --- Appears as @{role:Villager} upon death --- --- Wins if alive when the Mafia would win (i.e. have majority) |
1547802152 | Contingency Planner | mafia | false | false | Once per game, receives a @{item:Gun} at day start if the Mafia night meeting chooses not to kill --- --- Gun will always reveal the shooter |
1550785710 | Coroner | town | false | false | Each night, may visit and learn the role of a dead player |
1552856661 | Paranoiac | town | false | false | When visited, will learn the name of the visitor and receive a @{item:Gun} --- --- Cannot receive a Gun from the same visitor more than once --- --- Guns received from visitors will never reveal the shooter |
1553337595 | Librarian | mafia | false | false | Once per game, may choose at night to prevent everyone from speaking the next day --- --- If the Librarian dies before the silent period is over, the silence will end and players may resume speaking again |
1553863028 | Saboteur | mafia | false | false | Each night, can visit a player and break any item they have currently and receive that night |
1553924852 | Wiretapper | town | false | false | Once per game, may wiretap a player during the day --- --- Will hear all messages from that player's night meeting the following night, though the identities of the speakers will be hidden |
1554252534 | Clown | mafia | false | false | Upon being condemned, will also kill the last player to vote them |
1555026977 | Brainwasher | mafia | false | false | Once per game, can visit a player and convert them into a @{role:Villager} |
1555727200 | Bozoman | town | false | false | Sees self as @{role:Villager} --- --- Whenever Bozoman's role would be revealed or seen by a player, a random role included in the setup will be shown instead --- --- Will not reveal as Bozoman or @{role:Soloman} |
1556390101 | Thief | mafia | false | false | Each night, may visit a player and steal any items they have --- --- Does not attend the Mafia night meeting |
1556837816 | Mailman | mafia | false | false | Each night, may visit a player and take any item given to them that same night |
1557626901 | Mad Bomber | mafia | false | false | Once per game, may choose to explode both themselves and a chosen player --- --- Both the Mad Bomber and their target's roles are hidden upon explosion --- --- Does not attend the Mafia night meeting |
1558240320 | Surveyor | town | false | false | Once per game, may choose to learn which roles are still alive --- --- If visited by another player on the same night Surveyor uses their power, no information will be given and the power will not be used |
1558372324 | Zombie | third | false | false | Each night, must visit and convert another player to a Zombie --- --- Dies if conversion is successful --- --- If any Zombie is alive in final 2, all Zombies win |
1558467454 | Handyman | town | false | false | Each night, may visit a player and fix any broken or sabotaged items they have --- --- Visiting the same target as @{role:Saboteur} will protect items from being sabotaged |
1558930946 | Strongman | mafia | false | false | Once per game, may visit and strengthen the Mafia's night kill to pierce through protections |
1559001189 | Guardian | town | false | false | Each night, may visit and protect a player from a night kill --- --- If an attempt is made to night kill the player, the Guardian will be killed in their place --- --- If multiple attempts are made, both the player and the Guardian will be killed |
1559319559 | Graverobber | mafia | false | false | Each night, may visit a dead player and steal any unused items they had when they died |
1565222419 | Goof | town | false | false | Will not receive any items |
1565223000 | Klutz | mafia | false | false | Will not receive any item that is given to them |
1565316812 | Vanilla Cop | town | false | false | Each night, may choose a player to visit and investigate --- --- Receives a report the next day detailing if the player is a Vanilla role (@{role:Villager}, @{role:Mafia}, or @{role:Scumbag}) or not |
1565630670 | Polygraph | town | false | false | Each night, may choose a player to visit and investigate --- --- Receives a report the next day detailing if the player is a Liar --- --- Lying roles will either reveal incorrectly or create false alignment readings for themselves or others |
1567786474 | Agoraphobe | town | false | false | Each night, must choose a player to visit and hide behind --- --- Will be protected from night kills while hiding unless targeted using @{role:Strongman} --- --- If the visited player is killed, the Agoraphobe will die as well |
1567787886 | Corruptor | mafia | false | false | Once per game, may choose a player to visit and convert to a @{role:Traitor} --- --- If the converted Traitor dies, the Corruptor dies as well --- --- If the Corruptor dies, the converted Traitor dies as well |
1568391955 | Weaver | town | false | false | Once per game, may visit a player and give them a @{item:Dreamcatcher} |
1572486115 | Martyr | town | false | false | Sees self as @{role:Villager} --- --- Upon being condemned, may kill another player as well --- --- If the vote is altered (e.g. overturned by @{role:Governor}), Martyr will learn their identity and retain their power |
1572568017 | Nervous Sleeper | town | false | false | If killed at night, the Nervous Sleeper will explode a bomb and kill the player that targeted them as well --- --- If killed by a night meeting (e.g. the Mafia), one member will be chosen at random to explode --- --- If targeted by multiple night kills, the explosion will kill one player from each group |
1573101280 | Party Host | town | false | false | Once per game, may choose during the day to throw a party the following night --- --- That night, all players are brought to a night meeting party --- --- Individual night actions can still be performed, but other night meetings will not meet or perform their group actions |
1573416236 | Templar | town | false | false | Each night, meets with all Templars |
1573568724 | Pyromaniac | mafia | false | false | Each night, may visit a player and douse them in gasoline --- --- Once per game, may light a match during the day and kill all doused players --- --- Does not attend the Mafia night meeting |
1575667373 | Hustler | mafia | false | false | Once per game during the night, may shorten the following day --- --- The next day will be 1 minute long, have no lock period, and force all players to vote |
1576088848 | Pollster | town | false | false | Once per game, may force all players to unvote and restrict the condemn votes between two players of their choice --- --- Only one Pollster may use their power per day |
1577132908 | Snoop | town | false | false | Once per game, may choose during the day to reveal their role and the role of another player |
1577500425 | Jack | town | false | false | Once per game, may visit and protect another player from a night kill --- --- Once per game, may visit and investigate a player at night --- --- Once per game, may visit and night kill a player --- --- Can only use one action per night |
1580690992 | Survivor | third | false | false | Wins if alive when the game ends |
1580766301 | Photographer | town | false | false | Once per game, may choose during the day to take a photo of a player --- --- The following day, will receive a photograph detailing the player’s role --- --- The name of the player photographed will be announced when the picture is taken |
1580879842 | Speaker | town | false | false | Upon death, all other deaths will not reveal roles for the remainder of the game |
1580928590 | Wannabe | mafia | false | false | Each night, may choose a player to visit and investigate --- --- Receives a report the next day detailing if the player is sided with the Mafia --- --- Does not attend the Mafia night meeting |
1581354568 | Mole | mafia | false | false | Each day, receives a report detailing who was investigated by the @{role:Cop} (including variants like @{role:Confused Cop} and @{role:Parity Cop}) --- --- If there are multiple Cops, one is randomly chosen to share their report |
1583467528 | Emcee | town | false | false | Each day, announces the names of all players who visited them the night before --- --- If visited by a group (e.g. the Mafia), only one member’s name will be announced |
1587533794 | Understudy | mafia | false | false | Once per game, may convert into a Mafia-aligned role that has died |
1588457214 | Informant | mafia | false | false | Each day, learns which Mafia members have been investigated by @{role:Cop} and Cop variants |
1588642540 | Saint | town | false | false | Sees self as @{role:Villager} --- --- Upon being condemned, may protect another player from a kill for the following night --- --- Identity and power will be revealed to the Saint but not used if the vote is interrupted (e.g. overturned by @{role:Governor}) |
1589145477 | Unknown | none | false | false | The host has chosen to hide what roles are in the setup. |
1595571568 | Tailor | mafia | false | false | Twice per game, may visit a player at night and give them a @{item:Suit} |
1596337363 | Impostor | mafia | false | false | Each night, must choose a role included in the setup to appear as --- --- Any time the Impostor's role would be seen or revealed, the chosen role will be shown instead --- --- Cannot choose to appear as @{role:Villager}, @{role:Bozoman}, @{role:Soloman}, or Impostor |
1596390851 | Thorne | third | false | false | Once per game, may choose a player to visit and kill at night --- --- Upon a successful kill, will convert to the targeted player’s role --- --- The killed player’s role will be hidden upon death, and instead reveal as their alignment (e.g. Town-aligned, Mafia-aligned, or Third Party) |
1596416287 | Poacher | mafia | false | false | Upon being condemned, may kill another player as well --- --- If the vote is altered (e.g. overturned by @{role:Governor}), the Poacher will kill their target but also keep their power |
1596416878 | Associate | mafia | false | false | Basic Mafia-aligned role --- --- Does not attend the Mafia night meeting |
1596417104 | Delinquent | town | false | false | Appears as “sided with Mafia" on investigations |
1596417444 | Patsy | town | false | false | Sees self as @{role:Villager} --- --- Revealed to all Mafia-aligned players at the start of the game --- --- Appears as "sided with the Mafia" on investigations |
1596418309 | Buffoon | town | false | false | Sees self as @{role:Villager} --- --- Will not receive any items |
1596418665 | Tourist | town | false | false | Each night, must choose a player to visit --- --- Visits, while annoying, do nothing |
1596420536 | Bruiser | town | false | false | Sees self as @{role:Villager} --- --- If attempted to be killed, will bleed for a day before dying |
1597815390 | Suspect Governor | town | false | false | Once per game, may overturn the condemning vote and choose a new player to condemn instead --- --- If they condemn a Mafia-aligned player, the Suspect Governor’s power renews --- --- If they condemn a Town-aligned player, the Suspect Governor also dies --- --- If they condemn a Third-party player, the Suspect Governor neither dies nor renews their power |
1597889202 | Electrician | town | false | false | Each night, may give out a @{item:Taser} |
1598154575 | Jaywalker | mafia | false | false | Each night, must choose a player to visit --- --- Visits do nothing |
1599572963 | Loser | town | false | false | Identity is revealed to other Losers at the start of the game --- --- If one Loser dies, all Losers die |
1599661616 | Alcoholic | town | false | false | Sees self as @{role:Tourist} --- --- Each night, must visit and block a player from performing night actions that require a visit |
1599674667 | Don | mafia | false | false | While alive, counts twice towards the Mafia's win ratio |
1600386374 | Merlin | town | false | false | At the start of the game, learns the identities of current Mafia-aligned players --- --- Learns the identity of any @{role:King} and is also revealed to them --- --- Cannot be killed on Night 1 --- --- Upon death, all Town-aligned players die as well |
1602978335 | Anarchist | mafia | false | false | Once per game, may visit and block a player from performing visiting night actions and break their items --- --- Once per game, may frame a player as "sided with the Mafia" and steal their items --- --- Once per game, may investigate a player and learn their role --- --- Can only use one action per night |
1603688758 | Lazy Tracker | town | false | false | Each night, may visit a player and learn if they visited anyone --- --- Does not see who the player visited |
1609649171 | Defense Attorney | town | false | false | Once per game, may choose to defend another player before the limited period begins --- --- All votes for the defended player will be removed and they cannot be voted for the rest of that day --- --- Does not affect votes that are frozen by the @{role:Freezer} --- --- If the two targets chosen by a @{role:Pollster} become defended, the poll ends and regular voting resumes |
1609825209 | Idol Hunter | town | false | false | Finds an @{item:Immunity Idol} at the beginning of days 3 and 5 |
1609898885 | Prosecutor | town | false | false | Once per game, may choose a player to prosecute --- --- The following night, all players are brought to a night meeting in which only the Prosecutor and the prosecuted player may speak --- --- Other players will act as the jury and anonymously vote whether the prosecuted player is innocent or guilty --- --- Innocent players will return the following day, but guilty players will be visited and killed by the Prosecutor --- --- While on trial, the prosecuted player cannot receive items, perform actions, or be killed by players other than the Prosecutor --- --- Individual night actions of other players can still be performed, but night meetings (like the Mafia’s) will not meet or perform group actions |
1609987970 | Cat | mafia | false | false | Each night, may choose one player (including themselves) to hush for the following day --- --- Hushed players will be unable to quote and may only send 12 messages that decrease in character limit per message --- --- Cannot choose the same target two nights in a row |
1610228810 | Medium | town | false | false | Each day, may ask a yes or no question to a dead player at night --- --- Answers will be received the following day --- --- Players who die while this role is alive do not join spectator chat |
1610841973 | Headhunter | mafia | false | false | Each night, may select a role from the setup and visit a player --- --- The following day, learns if the visited player is the chosen role |
1610848791 | Profiler | town | false | false | Each night, may select a role from the setup and visit a player --- --- The following day, learns if the visited player is the chosen role |
1611035758 | Ghost | town | false | false | Sees self as @{role:Villager} --- --- Upon death, may send one anonymous message per day and one message per night to any living player --- --- Does not join spectator chat when it dies |
1611085230 | Witness | town | false | false | Sees self as @{role:Villager} --- --- Upon being condemned, may choose to privately reveal the role of a player to another player of their choice --- --- Identity and power will be revealed to the Witness but not used if the vote is interrupted (e.g. overturned by @{role:Governor}) |
1611986711 | Kingpin | mafia | false | false | While alive, counts three times towards the Mafia's win ratio |
1611988621 | Stooge | town | false | false | Sees self as @{role:Villager} --- --- Revealed to all Mafia-aligned players at the start of the game |
1611988688 | Fall Guy | town | false | false | Sees self as @{role:Villager} --- --- Revealed to all Mafia-aligned players at the start of the game --- --- Appears as "sided with the Mafia" on investigations --- --- Upon being condemned, revealed as a @{role:Mafia} |
1616290531 | Dark Templar | mafia | false | false | Each night, meets with all Dark Templars --- --- Does not attend the Mafia night meeting |
1617657618 | Indignant | town | false | false | Sees self as @{role:Villager} --- --- Receives a @{item:Knife} at the start of day 4 |
1618178898 | Trickster | town | false | false | Sees self as @{role:Villager} --- --- Upon being condemned, may give out a @{item:Gun} --- --- May choose whether the gun fires as normal or is broken --- --- Gun will always reveal the shooter |
1623799794 | Counterfeiter | mafia | false | false | Each night, may visit a player and give them a broken item |
1623810832 | Freeloader | mafia | false | false | While alive, the Mafia cannot perform kills |
1623812683 | Moderator | mafia | false | false | Once per game, may choose to advance the current day timer to Limited Period --- --- If the Limited Period setting is disabled, the timer will be set to 1:30 remaining |
1623980546 | Linchpin | mafia | false | false | Revealed to all Mafia-aligned players and any @{role:Traitor} at the start of the game |
1624413356 | Amnesiac | third | false | false | Once per game, may visit a dead player and convert to their role --- --- Cannot win without converting |
1624739756 | Wanderer | mafia | false | false | At the start of the game, does not attend the Mafia night meeting --- --- Each night, may visit a player --- --- If the visited player is currently in the Mafia night meeting, the Wanderer will join the meeting for the remainder of the game --- --- Will not join the meetings if the player has been removed temporarily (e.g. by @{role:Jailer}) the same night they visit |
1624907922 | (Random Cop) | town | false | false | Represents one of the following roles: @{role:Cop}, @{role:Confused Cop}, @{role:Insane Cop}, @{role:Paranoid Cop}, @{role:Parity Cop}, @{role:Vanilla Cop}, @{role:Naive Cop}. |
1625029035 | (Random Protector) | town | false | false | Represents one of the following roles: @{role:Bodyguard}, @{role:Doctor}, @{role:Guardian}, @{role:Luckyguard}, @{role:Medic}, @{role:Nurse}. |
1625029370 | (Random PR) | town | false | false | Represents a random Town-aligned power role that does not see self as @{role:Villager} |
1625030984 | (Random Meeting Mafia) | mafia | false | false | Represents a random Mafia-aligned role that attends the Mafia night meeting |
1625031283 | (Random Nonmeeting Mafia) | mafia | false | false | Represents a random Mafia-aligned role that does not attend the Mafia night meeting |
1625031508 | (Random Third Party) | third | false | false | Represents a random Third Party role |
1625355725 | (Random Villager) | town | false | false | Represents a random Town-aligned power role that sees self as @{role:Villager} |
1625356264 | Extrovert | town | false | false | Starts the game with a @{item:Dreamcatcher} |
1625357559 | Runner | town | false | false | Once per game, may choose to visit all other living players that night |
1643419817 | Kingmaker | mafia | false | true | Once per game, may choose at night to visit a non-Mafia-aligned player --- --- Visited roles are converted to @{role:Regent} --- --- The @{role:Regent} will be forced to use their power at the start of the following day |
1643511585 | Regent | town | false | true | Upon their first day, will ascend the throne --- --- While in power, the Regent's status will be declared to all players --- --- While in power, the Regent cannot be shot --- --- While in power, the Regent's vote will count for 1000 votes --- --- When the day ends, the Regent will lose all power |
1643595684 | Butler | mafia | false | true | On Night 2, must choose a player to serve --- --- When that player dies, the Butler is revealed --- --- Appears as “NOT sided with the Mafia” on investigations |
1643942425 | Deathcaller | mafia | false | true | Once per game during the day and before Limited Period begins, if the Deathcaller is voting for a player to condemn, they may mark that player for death --- --- Targeted players will be announced as marked and die at the end of the day --- --- The targeted player will remain marked even if the Deathcaller changes their condemn vote |
1644117932 | Defector | town | false | true | Once per game, may convert to a @{role:Mafia} on Night 4 |
1644316289 | Tactician | town | false | true | On Day 3, must choose between receiving a @{item:Vest} or a @{item:Crystal Ball} --- --- Will receive items at the end of that day |
[{"name":"Armorer","description":"Each night, may give out a @{item:Vest}","id":1,"alignment":"town","new":false,"disabled":false},{"name":"Revenant","description":"If attempted to be killed, will bleed for a day before dying","id":2,"alignment":"town","new":false,"disabled":false},{"name":"Luckyguard","description":"Each night, may visit and protect a player from a night kill\n\nIf the player is protected successfully, either the Luckyguard or the killer is killed","id":3,"alignment":"town","new":false,"disabled":false},{"name":"Bomb","description":"If killed, the Bomb will explode and kill the player that targeted them as well\n\nIf killed by a night meeting (e.g. the Mafia), one member will be chosen at random to explode \n\nIf targeted by multiple night kills, the explosion will kill one player from each group","id":4,"alignment":"town","new":false,"disabled":false},{"name":"Bulletproof","description":"Starts with a @{item:Vest}","id":5,"alignment":"town","new":false,"disabled":false},{"name":"Confused Cop","description":"Sees self as @{role:Cop} and appears as @{role:Cop} upon death\n\nEach night, may choose a player to visit and investigate \n\nReceives a report the next day detailing if the player is sided with the Mafia\n\nReports will randomly appear as sided or not, regardless of the player’s actual alignment","id":6,"alignment":"town","new":false,"disabled":false},{"name":"Cop","description":"Each night, may choose a player to visit and investigate \n\nReceives a report the next day detailing if the player is sided with the Mafia","id":7,"alignment":"town","new":false,"disabled":false},{"name":"Blade Master","description":"Each night, may give out a @{item:Knife}","id":8,"alignment":"town","new":false,"disabled":false},{"name":"Bodyguard","description":"Each night, may visit and protect a player from being killed that night\n\nThe first time they protect a player, the killer will die\n\nThe second time they protect a player, the Bodyguard will die\n\nIf multiple attempts are made at once, the chosen player will die","id":9,"alignment":"town","new":false,"disabled":false},{"name":"Rifleman","description":"Starts with a @{item:Gun}\n\nGun will not reveal shooter on firing","id":10,"alignment":"town","new":false,"disabled":false},{"name":"Detective","description":"Each night, may visit a player and learn their role","id":11,"alignment":"town","new":false,"disabled":false},{"name":"Doctor","description":"Each night, may visit and protect a player from a night kill","id":12,"alignment":"town","new":false,"disabled":false},{"name":"Seer","description":"Each day, receives the names of 3 living players\n\nAt least one of those players is Mafia-aligned\n\nIf visited at night, no message will be received\n\nIf no Mafia remain or if 3 or fewer players are left, receives a message with no names","id":13,"alignment":"town","new":false,"disabled":false},{"name":"Drunk","description":"Each night, may visit and block a player from performing night actions that require a visit","id":14,"alignment":"town","new":false,"disabled":false},{"name":"Fortune Teller","description":"Once per game, may visit a player and give them a @{item:Crystal Ball}","id":15,"alignment":"town","new":false,"disabled":false},{"name":"Phantom","description":"Each night, must choose a player to haunt\n\nThe first time they are targeted by a night kill, Phantom will kill the haunted player instead\n\nPower can only be used at night and redirect a kill once","id":16,"alignment":"town","new":false,"disabled":false},{"name":"Governor","description":"Once per game, may overturn the condemning vote and choose a new player to condemn instead \n\nCannot overturn when the majority vote is No One","id":17,"alignment":"town","new":false,"disabled":false},{"name":"Grandma","description":"Cannot be killed any other way than being condemned\n\nKills all players that visit her","id":18,"alignment":"town","new":false,"disabled":false},{"name":"Arms Dealer","description":"Each night, may give out a @{item:Gun}","id":19,"alignment":"town","new":false,"disabled":false},{"name":"Hunter","description":"Upon being condemned, may kill another player as well\n\nIf the vote is altered (e.g. overturned by @{role:Governor}), the Hunter will kill their target but also keep their power","id":20,"alignment":"town","new":false,"disabled":false},{"name":"Hypnotist","description":"Once per game, may visit and hypnotize a player at night\n\nThe hypnotized player’s first message of the following day will be changed to \"I am [the role they see themselves as]\" once sent\n\nIf the hypnotized player does not speak within the first 25 messages of the day, a message will be generated for them","id":21,"alignment":"town","new":false,"disabled":false},{"name":"Dog","description":"Revealed to all players at the start of the game","id":22,"alignment":"town","new":false,"disabled":false},{"name":"Insane Cop","description":"Sees self as @{role:Cop} and appears as @{role:Cop} upon death\n\nEach night, may choose a player to visit and investigate \n\nReceives a report the next day detailing if the player is sided with the Mafia\n\nReports will appear as the opposite of the player’s actual alignment","id":23,"alignment":"town","new":false,"disabled":false},{"name":"Jailer","description":"If no one is condemned during the day, may choose to jail a player\n\nThe following night, the jailed player is taken from any night meeting they attend and instead meets with the Jailer\n\nIdentity is hidden from the jailed player during their meeting\n\nEnds the meeting by deciding whether to visit and kill the jailed player or not\n\nWhile jailed, players cannot receive items, perform new actions, or be killed by players other than the Jailer","id":24,"alignment":"town","new":false,"disabled":false},{"name":"Representative","description":"Condemn vote counts as two votes","id":25,"alignment":"town","new":false,"disabled":false},{"name":"King","description":"Once per game, may choose at night to become King\n\nThe following day, the King's status will be declared to all players\n\nWhile in power, the King cannot be shot\n\nWhile in power, the King's vote will count for 1000 votes\n\nWhen the day ends, the King will lose all power and revert to normal","id":26,"alignment":"town","new":false,"disabled":false},{"name":"Candle","description":"Upon death, all votes will be anonymous the following day\n\nPlayers can see their own votes but will not see any others","id":27,"alignment":"town","new":false,"disabled":false},{"name":"Announcer","description":"Sees self as a @{role:Villager}\n\nEach day, announces the names of all players who visited them the night before\n\nIf visited by a group (e.g. the Mafia), only one member’s name will be announced","id":28,"alignment":"town","new":false,"disabled":false},{"name":"Mason","description":"Each night, meets with other Masons to vote on a player to visit and convert to a Mason\n\nIf the visited player is Mafia-aligned, visiting Masons will die\n\nIf the visited player is a @{role:Cult}, the player will die","id":29,"alignment":"town","new":false,"disabled":false},{"name":"Medic","description":"Each night, may visit and protects a player from a night kill\n\nCannot choose the same player two nights in a row","id":31,"alignment":"town","new":false,"disabled":false},{"name":"Miller","description":"Sees self as @{role:Villager}\n\nAppears as “sided with the Mafia” on investigations\n\nUpon being condemned, appears as @{role:Mafia}","id":32,"alignment":"town","new":false,"disabled":false},{"name":"Naive Cop","description":"Sees self as @{role:Cop} and appears as @{role:Cop} upon death\n\nEach night, may choose a player to visit and investigate \n\nReceives a report the next day detailing if the player is sided with the Mafia\n\nReports will always appear “NOT sided with the Mafia”, regardless of the target’s actual alignment","id":33,"alignment":"town","new":false,"disabled":false},{"name":"Sergeant","description":"Once per game, may choose a player to visit and kill","id":34,"alignment":"town","new":false,"disabled":false},{"name":"Nurse","description":"Each night, may visit and protect a player from a night kill\n\nVisits will block the protected player from performing any night actions","id":35,"alignment":"town","new":false,"disabled":false},{"name":"Oracle","description":"Starts the game with a @{item:Crystal Ball}\n\nDoes not reveal @{role:Soloman}'s true role","id":36,"alignment":"town","new":false,"disabled":false},{"name":"Paranoid Cop","description":"Sees self as @{role:Cop} and appears as @{role:Cop} upon death\n\nEach night, may choose a player to visit and investigate \n\nReceives a report the next day detailing if the target is sided with the Mafia\n\nReports will always appear “sided with the Mafia”, regardless of the player’s actual alignment","id":37,"alignment":"town","new":false,"disabled":false},{"name":"Parity Cop","description":"Each night, may choose a player to visit and investigate \n\nReceives a report the next day detailing whether that player and the last player investigated share an alignment","id":38,"alignment":"town","new":false,"disabled":false},{"name":"Patroller","description":"Each night, may visit a player (including themselves) and watch for other visitors\n\nReceives a report the next day detailing who visited that player\n\nIf a night meeting visits the watched player, Patroller will see only one party member at random","id":39,"alignment":"town","new":false,"disabled":false},{"name":"President","description":"Revealed to all Town-aligned players at the start of the game\n\nUpon death, all Town-aligned players die as well","id":40,"alignment":"town","new":false,"disabled":false},{"name":"Shogun","description":"Cannot be converted and will kill any player who attempts to convert them \n\nWill kill any @{role:Ninja} that attempts to kill them","id":42,"alignment":"town","new":false,"disabled":false},{"name":"Sheriff","description":"Starts with a @{item:Gun}\n\nGun will reveal shooter upon firing","id":43,"alignment":"town","new":false,"disabled":false},{"name":"Psychiatrist","description":"Each night, may visit and prevent a player (or themselves) from conversions","id":44,"alignment":"town","new":false,"disabled":false},{"name":"Sleepwalker","description":"Sees self as @{role:Villager}\n\nAt night, will sleepwalk and randomly visit another player (with no other effect)","id":45,"alignment":"town","new":false,"disabled":false},{"name":"Soloman","description":"Each night, must choose a role included in the setup to appear as\n\nCannot appear as @{role:Villager}, @{role:Bozoman}, @{role:Impostor}, or Soloman\n\nThis role was requested by Soloman.","id":47,"alignment":"town","new":false,"disabled":false},{"name":"Suspect","description":"Sees self as @{role:Villager}\n\nAppears as \"sided with the Mafia\" on investigations","id":49,"alignment":"town","new":false,"disabled":false},{"name":"Tapioca","description":"Sees self as @{role:Miller}\n\nAppears as “sided with the Mafia” on investigations\n\nUpon being condemned, appears as @{role:Mafia}","id":50,"alignment":"town","new":false,"disabled":false},{"name":"Crier","description":"Each day, may shout anonymous messages that all players see during the day","id":51,"alignment":"town","new":false,"disabled":false},{"name":"Tracker","description":"Each night, may visit a player and track through the night\n\nReceives a report the next day detailing who that player visited","id":52,"alignment":"town","new":false,"disabled":false},{"name":"Trapper","description":"Each night, may visit a player and watch for other visitors \n\nIf other players visit their target that night, will kill one other visitor \n\nWill prioritize killing based on alignment, targeting a Mafia-aligned visitor first and only killing a Town-aligned visitor if no Mafia-aligned or Third Party player visited","id":53,"alignment":"town","new":false,"disabled":false},{"name":"Rogue","description":"Sees self as @{role:Villager}\n\nIf killed by a Mafia-aligned player, the Rogue will survive and be converted to a @{role:Traitor}\n\nIf the conversion is blocked, the Rogue will die \n\nIf converted to another role the same night they are killed, the Rogue will die as the new role","id":54,"alignment":"town","new":false,"disabled":false},{"name":"Veteran","description":"Three times per game, may choose to stay alert at night\n\nWhile alert, the Veteran cannot be killed and will instead kill their visitors\n\nIf visited by a group while alert, a random party member will die","id":55,"alignment":"town","new":false,"disabled":false},{"name":"Vigilante","description":"Each night, may visit and kill a player\n\nIf the Vigilante and the Mafia night meeting target the same player, both the visited player and the Vigilante will die","id":56,"alignment":"town","new":false,"disabled":false},{"name":"Villager","description":"Basic Town-aligned role.","id":57,"alignment":"town","disabled":false},{"name":"Virgin","description":"Upon being condemned, all players will be protected from kills by Mafia-aligned roles and any @{role:Killer} for the following night\n\nConverts to a @{role:Villager} when blocked by @{role:Hooker}","id":58,"alignment":"town","new":false,"disabled":false},{"name":"Diva","description":"Each night, may visit and learn the true role of a player\n\nUpon death, reveals as the true role of the last player visited","id":59,"alignment":"mafia","new":false,"disabled":false},{"name":"Con Man","description":"Appears as \"NOT sided with the Mafia\" on investigations\n\nUpon death, will reveal as @{role:Villager}","id":60,"alignment":"mafia","new":false,"disabled":false},{"name":"Consigliere","description":"Once per game, may choose during the day to convert to a @{role:Mafia}\n\nConversion occurs immediately after choosing \n\nDoes not attend the Mafia night meeting until converted\n\nAppears as \"NOT sided with the Mafia\" on investigations until converted","id":61,"alignment":"mafia","new":false,"disabled":false},{"name":"Quack","description":"Each night, may visit and prevent a player (or themselves) from conversions","id":62,"alignment":"mafia","new":false,"disabled":false},{"name":"Framer","description":"Each night, may visit and frame a player to appear as \"sided with the Mafia\" for investigations that night","id":64,"alignment":"mafia","new":false,"disabled":false},{"name":"Godfather","description":"Appears as “NOT sided with the Mafia” on investigations","id":65,"alignment":"mafia","new":false,"disabled":false},{"name":"Grandpa","description":"Cannot be killed any other way than being condemned\n\nLearns the role of any player that visits him","id":66,"alignment":"mafia","new":false,"disabled":false},{"name":"Succubus","description":"Once per game, may choose a player to visit and seduce\n\nSeduced player learns that they have fallen in love, but not with whom\n\nIf Succubus dies, the charmed player also dies\n\n\n\"First you succ, then you bus.\"","id":67,"alignment":"mafia","new":false,"disabled":false},{"name":"Assassin","description":"Each night, must choose a player to visit and kill\n\nDoes not attend the Mafia night meeting","id":68,"alignment":"mafia","new":false,"disabled":false},{"name":"Hooker","description":"Each night, may visit and block a player from performing night actions that require a visit","id":69,"alignment":"mafia","new":false,"disabled":false},{"name":"Magician","description":"Starts the game with a @{item:Gun}\n\nEach night, may choose a player to be revealed as the shooter when the Magician’s gun is fired","id":70,"alignment":"mafia","new":false,"disabled":false},{"name":"Interceptor","description":"Each night, may intercept any visits to a player and kill one visitor\n\nWill not kill other Mafia members\n\nIf the intercepted player has multiple visitors, one will be killed at random and the identity of the Interceptor will be revealed to all other visitors","id":71,"alignment":"mafia","new":false,"disabled":false},{"name":"Janitor","description":"Once per game, may visit the Mafia’s night kill target and hide the player’s role to all but the Janitor\n\nPower is only consumed if the targeted player dies that night","id":72,"alignment":"mafia","new":false,"disabled":false},{"name":"Fixer","description":"Each night, may visit another Mafia member and make them appear as \"NOT sided with the Mafia\" for investigations that night\n\nCannot visit themselves","id":73,"alignment":"mafia","new":false,"disabled":false},{"name":"Lurker","description":"Each night, may visit a player (including themselves) and watch for other visitors\n\nReceives a report the next day detailing who visited that player\n\nIf a night meeting visits the watched player, Lurker will see only one party member at random","id":74,"alignment":"mafia","new":false,"disabled":false},{"name":"Mafia","description":"Basic Mafia-aligned role","id":75,"alignment":"mafia","disabled":false},{"name":"Mesmer","description":"Once per game, may visit and hypnotize a player at night\n\nThe mesmerized player’s first message of the following day will be changed to \"I am [the role they see themselves as]\" once sent\n\nIf the mesmerized player does not speak within the first 25 messages of the day, a message will be generated for them","id":76,"alignment":"mafia","new":false,"disabled":false},{"name":"Ninja","description":"Disarms any @{role:Bomb} or @{role:Nervous Sleeper} targeted\n\nDoes not appear on any visit reports \n\nIf targeted player is a @{role:Shogun}, the Ninja will die instead","id":77,"alignment":"mafia","new":false,"disabled":false},{"name":"Painter","description":"Each night, may visit and paint a player\n\nPainted players will appear as “sided with the Mafia” on investigations for that night and the following night","id":78,"alignment":"mafia","new":false,"disabled":false},{"name":"Paparazzo","description":"Upon being condemned, may reveal another player to all Mafia-aligned players","id":79,"alignment":"mafia","new":false,"disabled":false},{"name":"Freezer","description":"Once per game, may choose to freeze all condemn votes\n\nCan only freeze during the day before the Limited Period begins\n\nFreezing is instantaneous \n\nFreezing prevents players from changing their condemn vote, but players who haven't voted may still vote","id":80,"alignment":"mafia","new":false,"disabled":false},{"name":"Jekyll","description":"Each night, may visit and protect a player from a night kill","id":83,"alignment":"mafia","new":false,"disabled":false},{"name":"Scout","description":"Each night, may visit and track a player at night\n\nReceives a report the next day detailing who that player visited","id":84,"alignment":"mafia","new":false,"disabled":false},{"name":"Marksman","description":"Starts with a @{item:Gun}\n\nGun will not reveal the shooter\n\nDoes not attend the Mafia night meeting","id":86,"alignment":"mafia","new":false,"disabled":false},{"name":"Tagger","description":"Each night, may choose a player to visit and tag\n\nReceives a report the next day detailing the role of that player","id":87,"alignment":"mafia","new":false,"disabled":false},{"name":"Trancer","description":"Each night, may entrance a player\n\nIf a player attempts to visit the Trancer, they will be redirected to the entranced player instead","id":89,"alignment":"mafia","new":false,"disabled":false},{"name":"Yakuza","description":"Once per game, may visit at night and convert a player to a @{role:Mafia} \n\nDies if conversion is successful","id":90,"alignment":"mafia","new":false,"disabled":false},{"name":"Auditor","description":"Each night, may choose a player to visit and see what items they have","id":91,"alignment":"town","new":false,"disabled":false},{"name":"Overlord","description":"Wins if alive when Town would win","id":92,"alignment":"third","new":false,"disabled":false},{"name":"Cult","description":"Each night, meets with all Cult members and vote on a player to visit and convert to a Cult\n\nCult members at the start of the game are Cult leaders\n\nIf a Cult leader dies, all Cult members (except other leaders) die as well\n\nWins when Cult are majority","id":93,"alignment":"third","new":false,"disabled":false},{"name":"Fool","description":"Each night, may choose a player to visit (without any other effect)\n\nWins upon being condemned to the guillotine\n\nCannot win with Town under any circumstances","id":95,"alignment":"third","new":false,"disabled":false},{"name":"Greedy Executioner","description":"At the start of the game, receives a target they must get condemned\n\nTarget cannot be Mafia-aligned, @{role:Bounty Hunter}, @{role:Cult}, @{role:Jester}, @{role:Selfish Fool}, @{role:Zombie}, or @{role:Killer}\n\nWins when the target is condemned to the guillotine\n\nIf target is killed before they can be condemned, a new target will be assigned","id":96,"alignment":"third","new":false,"disabled":false},{"name":"Jester","description":"Wins upon death\n\nGame will end upon the death of all Jesters, otherwise killing a Jester will not end the game\n\nJesters win alone and cannot joint-win with other parties\n\nIn games with multiple Jesters, a system message will announce the identities of two players who are not Jesters when one Jester dies","id":97,"alignment":"third","new":false,"disabled":false},{"name":"Killer","description":"Each night, must visit and kill a player\n\nConverted to a @{role:Villager} if visited by a @{role:Psychiatrist}\n\nConverted to a @{role:Traitor} if visited by a @{role:Quack}\n\nWins when among final two alive","id":98,"alignment":"third","new":false,"disabled":false},{"name":"Lover","description":"On the first night, must visit and fall in love with a player\n\nLoved players will learn the Lover’s identity and that they have fallen in love with them\n\nIf either player dies at any point during the game, the other will die as well\n\nWins if alive and in love with someone at the end of the game","id":99,"alignment":"third","new":false,"disabled":false},{"name":"Executioner","description":"At the start of the game, receives a target they must get condemned\n\nTarget cannot be Mafia-aligned, @{role:Bounty Hunter}, @{role:Cult}, @{role:Jester}, @{role:Selfish Fool}, @{role:Zombie}, or @{role:Killer}\n\nWins when the target is condemned to the guillotine\n\nIf target is killed before they can be condemned, wins with Town","id":100,"alignment":"third","new":false,"disabled":false},{"name":"Pacifist","description":"Each night, may visit and shield a player from violence \n\nShielded players are protected from one kill that night and one kill or condemnation the following day\n\nWins if they successfully prevent two kills or condemnations","id":101,"alignment":"third","new":false,"disabled":false},{"name":"Scumbag","description":"Wins if alive when Town loses","id":103,"alignment":"third","new":false,"disabled":false},{"name":"Selfish Fool","description":"Each night, may choose a player to visit (without any other effect)\n\nWins upon being condemned\n\nCannot joint win with any other role aside from @{role:Scumbag} and @{role:Tax Collector}","id":104,"alignment":"third","new":false,"disabled":false},{"name":"Siren","description":"Each night, may choose a player to beckon\n\nIf that player visits the Siren that night, the Siren will kill them\n\nWins if they kill two players","id":105,"alignment":"third","new":false,"disabled":false},{"name":"Traitor","description":"Appears as “NOT sided with the Mafia” on investigations \n\nWins with the Mafia","id":106,"alignment":"third","new":false,"disabled":false},{"name":"Shaman","description":"Each night, must predict a player that will be condemned the following day\n\nWins after making two correct predictions","id":107,"alignment":"third","new":false,"disabled":false},{"name":"Vash","description":"Each night, may choose to visit a player\n\nIf the player has one or more @{item:Gun}s, the Vash will randomly choose one and remove its bullets","id":200,"alignment":"town","new":false,"disabled":false},{"name":"Tax Collector","description":"Each night, may visit a player and collect overdue taxes\n\nWill learn the taxed player’s alignment and convert upon visiting \n\nIf the player is Town-aligned, they are converted to a @{role:Villager}\n\nIf the player is Mafia-aligned, they are converted to a @{role:Mafia}\n\nIf the player is Third Party, they are converted to a @{role:Scumbag}\n\nWins if alive when Town loses","id":201,"alignment":"third","new":false,"disabled":false},{"name":"Bishop","description":"Each night, may visit a player and discover sins they commit that night\n\nIf the sinner kills another, they will be guilty of Wrath \n\nIf the sinner converts or is converted, they will be guilty of Heresy \n\nIf the sinner blocks another’s night action or has their night action blocked, they will be guilty of Sloth \n\nOnly successful sins will be discovered and brought to the light","id":321,"alignment":"town","new":false,"disabled":false},{"name":"Agent","description":"Each day, may send anonymous messages to any non-Town-aligned role \n\nAnonymous messages look identical to @{role:Spy}","id":322,"alignment":"town","new":false,"disabled":false},{"name":"Spy","description":"Each day, may send anonymous messages to any role during the day \n\nAnonymous messages look identical to @{role:Agent}","id":323,"alignment":"mafia","new":false,"disabled":false},{"name":"Fruit Vendor","description":"Each night, may choose one player to receive a piece of @{item:Fruit}","id":324,"alignment":"town","new":false,"disabled":false},{"name":"Crook","description":"Once per game, may overturn the condemning vote and choose a new player to condemn instead \n\nOverturns have priority over a @{role:Governor}\n\nCannot overturn when the majority is No One or the condemned player is Mafia-aligned","id":5639273,"alignment":"mafia","new":false,"disabled":false},{"name":"Hitman","description":"Starts with a @{item:Gun}\n\nGun will not reveal the shooter","id":1538276587,"alignment":"mafia","new":false,"disabled":false},{"name":"Detonator","description":"Once per game, can plant TNT on a player at night\n\nOnce placed, TNT can be detonated during the day\n\nDetonation will kill the player and hide their role from everyone, including the Detonator\n\nIf the TNT target is killed before detonation, the TNT will be recovered the following night\n\nDoes not attend the Mafia night meeting","id":1539825403,"alignment":"mafia","new":false,"disabled":false},{"name":"Lamb","description":"Once per game, may sacrifice themselves during the day to reveal another player’s role","id":1539915457,"alignment":"town","new":false,"disabled":false},{"name":"Busboy","description":"When visiting as a group, will be the only member from the Mafia night meeting to visit and kill the target \n\nIf all Busboys are blocked from visiting, the Mafia will visit their target as a group\n\nUpon death, will reveal as @{role:Mafia}","id":1540004252,"alignment":"mafia","new":false,"disabled":false},{"name":"Suspect Mind","description":"Starts with a @{item:Gun} that reveals shooter upon firing\n\nIf they shoot a Mafia-aligned player, the Suspect Mind receives another gun the next day\n\nIf they shoot a Town-aligned player, the Suspect Mind also dies\n\nIf they shoot a Third-party player, the Suspect Mind neither dies nor receives a new gun","id":1540344996,"alignment":"town","new":false,"disabled":false},{"name":"Hangman","description":"Once per game, can attempt to spare a condemned player\n\nIf the condemned is Town-aligned, the vote is cancelled and no one dies\n\nIf the condemned is not Town-aligned, both the target and the Hangman will die\n\nCannot spare themselves from being condemned","id":1540783473,"alignment":"town","new":false,"disabled":false},{"name":"Bounty Hunter","description":"Starts with a @{item:Vest}\n\nEach day, will be given a bounty for a random player\n\nGains a point if their target dies the day they were assigned\n\nWins when they reach 3 points or if alive in final 2\n\nTown cannot win while Bounty Hunter is alive","id":1541122637,"alignment":"third","new":false,"disabled":false},{"name":"Secret Service","description":"Each day, may choose a player to shield \n\nIf the shielded player is shot at, the Secret Service will be shot instead\n\nMay change which player they are shielding freely","id":1541480746,"alignment":"town","new":false,"disabled":false},{"name":"Lookout","description":"Each night, may choose a player to watch\n\nWill watch that night and the following day for any kills involving that player\n\nIf the player kills someone, the Lookout will learn their target's role\n\nIf the player is killed, the Lookout will learn the murderer's name","id":1541790284,"alignment":"town","new":false,"disabled":false},{"name":"Sweeper","description":"Once per game, may choose to hide the condemned player’s role to all but the Sweeper\n\nCannot hide themselves\n\nIf the vote is overturned, power will not be used","id":1541806737,"alignment":"mafia","new":false,"disabled":false},{"name":"Radio Operator","description":"Upon death, the Mafia will be unable to speak with one another at the following night's meeting\n\nVotes will also be hidden from one another for that night","id":1546127461,"alignment":"mafia","new":false,"disabled":false},{"name":"Manipulator","description":"At the start of the game, learns the identities of current Mafia-aligned players \n\nAppears as @{role:Villager} upon death\n\nWins if alive when the Mafia would win (i.e. have majority)","id":1547078335,"alignment":"third","new":false,"disabled":false},{"name":"Contingency Planner","description":"Once per game, receives a @{item:Gun} at day start if the Mafia night meeting chooses not to kill\n\nGun will always reveal the shooter","id":1547802152,"alignment":"mafia","new":false,"disabled":false},{"name":"Coroner","description":"Each night, may visit and learn the role of a dead player","id":1550785710,"alignment":"town","new":false,"disabled":false},{"name":"Paranoiac","description":"When visited, will learn the name of the visitor and receive a @{item:Gun}\n\nCannot receive a Gun from the same visitor more than once\n\nGuns received from visitors will never reveal the shooter","id":1552856661,"alignment":"town","new":false,"disabled":false},{"name":"Librarian","description":"Once per game, may choose at night to prevent everyone from speaking the next day\n\nIf the Librarian dies before the silent period is over, the silence will end and players may resume speaking again","id":1553337595,"alignment":"mafia","new":false,"disabled":false},{"name":"Saboteur","description":"Each night, can visit a player and break any item they have currently and receive that night","id":1553863028,"alignment":"mafia","new":false,"disabled":false},{"name":"Wiretapper","description":"Once per game, may wiretap a player during the day \n\nWill hear all messages from that player's night meeting the following night, though the identities of the speakers will be hidden","id":1553924852,"alignment":"town","new":false,"disabled":false},{"name":"Clown","description":"Upon being condemned, will also kill the last player to vote them","id":1554252534,"alignment":"mafia","new":false,"disabled":false},{"name":"Brainwasher","description":"Once per game, can visit a player and convert them into a @{role:Villager}","id":1555026977,"alignment":"mafia","new":false,"disabled":false},{"name":"Bozoman","description":"Sees self as @{role:Villager}\n\nWhenever Bozoman's role would be revealed or seen by a player, a random role included in the setup will be shown instead\n\nWill not reveal as Bozoman or @{role:Soloman}","id":1555727200,"alignment":"town","new":false,"disabled":false},{"name":"Thief","description":"Each night, may visit a player and steal any items they have\n\nDoes not attend the Mafia night meeting","id":1556390101,"alignment":"mafia","new":false,"disabled":false},{"name":"Mailman","description":"Each night, may visit a player and take any item given to them that same night","id":1556837816,"alignment":"mafia","new":false,"disabled":false},{"name":"Mad Bomber","description":"Once per game, may choose to explode both themselves and a chosen player\n\nBoth the Mad Bomber and their target's roles are hidden upon explosion\n\nDoes not attend the Mafia night meeting","id":1557626901,"alignment":"mafia","new":false,"disabled":false},{"name":"Surveyor","description":"Once per game, may choose to learn which roles are still alive \n\nIf visited by another player on the same night Surveyor uses their power, no information will be given and the power will not be used","id":1558240320,"alignment":"town","new":false,"disabled":false},{"name":"Zombie","description":"Each night, must visit and convert another player to a Zombie\n\nDies if conversion is successful\n\nIf any Zombie is alive in final 2, all Zombies win","id":1558372324,"alignment":"third","new":false,"disabled":false},{"name":"Handyman","description":"Each night, may visit a player and fix any broken or sabotaged items they have\n\nVisiting the same target as @{role:Saboteur} will protect items from being sabotaged","id":1558467454,"alignment":"town","new":false,"disabled":false},{"name":"Strongman","description":"Once per game, may visit and strengthen the Mafia's night kill to pierce through protections","id":1558930946,"alignment":"mafia","new":false,"disabled":false},{"name":"Guardian","description":"Each night, may visit and protect a player from a night kill\n\nIf an attempt is made to night kill the player, the Guardian will be killed in their place\n\nIf multiple attempts are made, both the player and the Guardian will be killed","id":1559001189,"alignment":"town","new":false,"disabled":false},{"name":"Graverobber","description":"Each night, may visit a dead player and steal any unused items they had when they died","id":1559319559,"alignment":"mafia","new":false,"disabled":false},{"name":"Goof","description":"Will not receive any items","id":1565222419,"alignment":"town","new":false,"disabled":false},{"name":"Klutz","description":"Will not receive any item that is given to them","id":1565223000,"alignment":"mafia","new":false,"disabled":false},{"name":"Vanilla Cop","description":"Each night, may choose a player to visit and investigate \n\nReceives a report the next day detailing if the player is a Vanilla role (@{role:Villager}, @{role:Mafia}, or @{role:Scumbag}) or not","id":1565316812,"alignment":"town","new":false,"disabled":false},{"name":"Polygraph","description":"Each night, may choose a player to visit and investigate\n\nReceives a report the next day detailing if the player is a Liar\n\nLying roles will either reveal incorrectly or create false alignment readings for themselves or others","id":1565630670,"alignment":"town","new":false,"disabled":false},{"name":"Agoraphobe","description":"Each night, must choose a player to visit and hide behind\n\nWill be protected from night kills while hiding unless targeted using @{role:Strongman}\n\nIf the visited player is killed, the Agoraphobe will die as well","id":1567786474,"alignment":"town","new":false,"disabled":false},{"name":"Corruptor","description":"Once per game, may choose a player to visit and convert to a @{role:Traitor}\n\nIf the converted Traitor dies, the Corruptor dies as well\n\nIf the Corruptor dies, the converted Traitor dies as well","id":1567787886,"alignment":"mafia","new":false,"disabled":false},{"name":"Weaver","description":"Once per game, may visit a player and give them a @{item:Dreamcatcher}","id":1568391955,"alignment":"town","new":false,"disabled":false},{"name":"Martyr","description":"Sees self as @{role:Villager}\n\nUpon being condemned, may kill another player as well\n\nIf the vote is altered (e.g. overturned by @{role:Governor}), Martyr will learn their identity and retain their power","id":1572486115,"alignment":"town","new":false,"disabled":false},{"name":"Nervous Sleeper","description":"If killed at night, the Nervous Sleeper will explode a bomb and kill the player that targeted them as well \n\nIf killed by a night meeting (e.g. the Mafia), one member will be chosen at random to explode\n\nIf targeted by multiple night kills, the explosion will kill one player from each group","id":1572568017,"alignment":"town","new":false,"disabled":false},{"name":"Party Host","description":"Once per game, may choose during the day to throw a party the following night\n\nThat night, all players are brought to a night meeting party\n\nIndividual night actions can still be performed, but other night meetings will not meet or perform their group actions","id":1573101280,"alignment":"town","new":false,"disabled":false},{"name":"Templar","description":"Each night, meets with all Templars","id":1573416236,"alignment":"town","new":false,"disabled":false},{"name":"Pyromaniac","description":"Each night, may visit a player and douse them in gasoline\n\nOnce per game, may light a match during the day and kill all doused players \n\nDoes not attend the Mafia night meeting","id":1573568724,"alignment":"mafia","new":false,"disabled":false},{"name":"Hustler","description":"Once per game during the night, may shorten the following day\n\nThe next day will be 1 minute long, have no lock period, and force all players to vote","id":1575667373,"alignment":"mafia","new":false,"disabled":false},{"name":"Pollster","description":"Once per game, may force all players to unvote and restrict the condemn votes between two players of their choice\n\nOnly one Pollster may use their power per day","id":1576088848,"alignment":"town","new":false,"disabled":false},{"name":"Snoop","description":"Once per game, may choose during the day to reveal their role and the role of another player","id":1577132908,"alignment":"town","new":false,"disabled":false},{"name":"Jack","description":"Once per game, may visit and protect another player from a night kill\n\nOnce per game, may visit and investigate a player at night\n\nOnce per game, may visit and night kill a player\n\nCan only use one action per night","id":1577500425,"alignment":"town","new":false,"disabled":false},{"name":"Survivor","description":"Wins if alive when the game ends","id":1580690992,"alignment":"third","new":false,"disabled":false},{"name":"Photographer","description":"Once per game, may choose during the day to take a photo of a player\n\nThe following day, will receive a photograph detailing the player’s role\n\nThe name of the player photographed will be announced when the picture is taken","id":1580766301,"alignment":"town","new":false,"disabled":false},{"name":"Speaker","description":"Upon death, all other deaths will not reveal roles for the remainder of the game","id":1580879842,"alignment":"town","new":false,"disabled":false},{"name":"Wannabe","description":"Each night, may choose a player to visit and investigate\n\nReceives a report the next day detailing if the player is sided with the Mafia\n\nDoes not attend the Mafia night meeting","id":1580928590,"alignment":"mafia","new":false,"disabled":false},{"name":"Mole","description":"Each day, receives a report detailing who was investigated by the @{role:Cop} (including variants like @{role:Confused Cop} and @{role:Parity Cop})\n\nIf there are multiple Cops, one is randomly chosen to share their report","id":1581354568,"alignment":"mafia","new":false,"disabled":false},{"name":"Emcee","description":"Each day, announces the names of all players who visited them the night before\n\nIf visited by a group (e.g. the Mafia), only one member’s name will be announced","id":1583467528,"alignment":"town","new":false,"disabled":false},{"name":"Understudy","description":"Once per game, may convert into a Mafia-aligned role that has died","id":1587533794,"alignment":"mafia","new":false,"disabled":false},{"name":"Informant","description":"Each day, learns which Mafia members have been investigated by @{role:Cop} and Cop variants","id":1588457214,"alignment":"mafia","new":false,"disabled":false},{"name":"Saint","description":"Sees self as @{role:Villager}\n\nUpon being condemned, may protect another player from a kill for the following night\n\nIdentity and power will be revealed to the Saint but not used if the vote is interrupted (e.g. overturned by @{role:Governor})","id":1588642540,"alignment":"town","new":false,"disabled":false},{"name":"Unknown","description":"The host has chosen to hide what roles are in the setup.","id":1589145477,"alignment":"none","new":false,"disabled":false},{"name":"Tailor","description":"Twice per game, may visit a player at night and give them a @{item:Suit}","id":1595571568,"alignment":"mafia","new":false,"disabled":false},{"name":"Impostor","description":"Each night, must choose a role included in the setup to appear as\n\nAny time the Impostor's role would be seen or revealed, the chosen role will be shown instead\n\nCannot choose to appear as @{role:Villager}, @{role:Bozoman}, @{role:Soloman}, or Impostor","id":1596337363,"alignment":"mafia","new":false,"disabled":false},{"name":"Thorne","description":"Once per game, may choose a player to visit and kill at night\n\nUpon a successful kill, will convert to the targeted player’s role\n\nThe killed player’s role will be hidden upon death, and instead reveal as their alignment (e.g. Town-aligned, Mafia-aligned, or Third Party)","id":1596390851,"alignment":"third","new":false,"disabled":false},{"name":"Poacher","description":"Upon being condemned, may kill another player as well\n\nIf the vote is altered (e.g. overturned by @{role:Governor}), the Poacher will kill their target but also keep their power","id":1596416287,"alignment":"mafia","new":false,"disabled":false},{"name":"Associate","description":"Basic Mafia-aligned role\n\nDoes not attend the Mafia night meeting","id":1596416878,"alignment":"mafia","new":false,"disabled":false},{"name":"Delinquent","description":"Appears as “sided with Mafia\" on investigations","id":1596417104,"alignment":"town","new":false,"disabled":false},{"name":"Patsy","description":"Sees self as @{role:Villager}\n\nRevealed to all Mafia-aligned players at the start of the game\n\nAppears as \"sided with the Mafia\" on investigations","id":1596417444,"alignment":"town","new":false,"disabled":false},{"name":"Buffoon","description":"Sees self as @{role:Villager}\n \nWill not receive any items","id":1596418309,"alignment":"town","new":false,"disabled":false},{"name":"Tourist","description":"Each night, must choose a player to visit\n\nVisits, while annoying, do nothing","id":1596418665,"alignment":"town","new":false,"disabled":false},{"name":"Bruiser","description":"Sees self as @{role:Villager}\n\nIf attempted to be killed, will bleed for a day before dying","id":1596420536,"alignment":"town","new":false,"disabled":false},{"name":"Suspect Governor","description":"Once per game, may overturn the condemning vote and choose a new player to condemn instead\n\nIf they condemn a Mafia-aligned player, the Suspect Governor’s power renews\n\nIf they condemn a Town-aligned player, the Suspect Governor also dies\n\nIf they condemn a Third-party player, the Suspect Governor neither dies nor renews their power","id":1597815390,"alignment":"town","new":false,"disabled":false},{"name":"Electrician","description":"Each night, may give out a @{item:Taser}","id":1597889202,"alignment":"town","new":false,"disabled":false},{"name":"Jaywalker","description":"Each night, must choose a player to visit\n\nVisits do nothing","id":1598154575,"alignment":"mafia","new":false,"disabled":false},{"name":"Loser","description":"Identity is revealed to other Losers at the start of the game\n\nIf one Loser dies, all Losers die","id":1599572963,"alignment":"town","new":false,"disabled":false},{"name":"Alcoholic","description":"Sees self as @{role:Tourist}\n\nEach night, must visit and block a player from performing night actions that require a visit","id":1599661616,"alignment":"town","new":false,"disabled":false},{"name":"Don","description":"While alive, counts twice towards the Mafia's win ratio","id":1599674667,"alignment":"mafia","new":false,"disabled":false},{"name":"Merlin","description":"At the start of the game, learns the identities of current Mafia-aligned players \n\nLearns the identity of any @{role:King} and is also revealed to them\n\nCannot be killed on Night 1\n\nUpon death, all Town-aligned players die as well","id":1600386374,"alignment":"town","new":false,"disabled":false},{"name":"Anarchist","description":"Once per game, may visit and block a player from performing visiting night actions and break their items \n\nOnce per game, may frame a player as \"sided with the Mafia\" and steal their items\n\nOnce per game, may investigate a player and learn their role\n\nCan only use one action per night","id":1602978335,"alignment":"mafia","new":false,"disabled":false},{"name":"Lazy Tracker","description":"Each night, may visit a player and learn if they visited anyone\n\nDoes not see who the player visited","id":1603688758,"alignment":"town","new":false,"disabled":false},{"name":"Defense Attorney","description":"Once per game, may choose to defend another player before the limited period begins\n\nAll votes for the defended player will be removed and they cannot be voted for the rest of that day \n\nDoes not affect votes that are frozen by the @{role:Freezer}\n\nIf the two targets chosen by a @{role:Pollster} become defended, the poll ends and regular voting resumes","id":1609649171,"alignment":"town","new":false,"disabled":false},{"name":"Idol Hunter","description":"Finds an @{item:Immunity Idol} at the beginning of days 3 and 5","id":1609825209,"alignment":"town","new":false,"disabled":false},{"name":"Prosecutor","description":"Once per game, may choose a player to prosecute\n\nThe following night, all players are brought to a night meeting in which only the Prosecutor and the prosecuted player may speak\n\nOther players will act as the jury and anonymously vote whether the prosecuted player is innocent or guilty\n\nInnocent players will return the following day, but guilty players will be visited and killed by the Prosecutor\n\nWhile on trial, the prosecuted player cannot receive items, perform actions, or be killed by players other than the Prosecutor \n\nIndividual night actions of other players can still be performed, but night meetings (like the Mafia’s) will not meet or perform group actions","id":1609898885,"alignment":"town","new":false,"disabled":false},{"name":"Cat","description":"Each night, may choose one player (including themselves) to hush for the following day\n\nHushed players will be unable to quote and may only send 12 messages that decrease in character limit per message\n\nCannot choose the same target two nights in a row","id":1609987970,"alignment":"mafia","new":false,"disabled":false},{"name":"Medium","description":"Each day, may ask a yes or no question to a dead player at night \n\nAnswers will be received the following day\n\nPlayers who die while this role is alive do not join spectator chat","id":1610228810,"alignment":"town","new":false,"disabled":false},{"name":"Headhunter","description":"Each night, may select a role from the setup and visit a player\n\nThe following day, learns if the visited player is the chosen role","id":1610841973,"alignment":"mafia","new":false,"disabled":false},{"name":"Profiler","description":"Each night, may select a role from the setup and visit a player\n\nThe following day, learns if the visited player is the chosen role","id":1610848791,"alignment":"town","new":false,"disabled":false},{"name":"Ghost","description":"Sees self as @{role:Villager}\n\nUpon death, may send one anonymous message per day and one message per night to any living player\n\nDoes not join spectator chat when it dies","id":1611035758,"alignment":"town","new":false,"disabled":false},{"name":"Witness","description":"Sees self as @{role:Villager}\n\nUpon being condemned, may choose to privately reveal the role of a player to another player of their choice\n\nIdentity and power will be revealed to the Witness but not used if the vote is interrupted (e.g. overturned by @{role:Governor})","id":1611085230,"alignment":"town","new":false,"disabled":false},{"name":"Kingpin","description":"While alive, counts three times towards the Mafia's win ratio","id":1611986711,"alignment":"mafia","new":false,"disabled":false},{"name":"Stooge","description":"Sees self as @{role:Villager}\n\nRevealed to all Mafia-aligned players at the start of the game","id":1611988621,"alignment":"town","new":false,"disabled":false},{"name":"Fall Guy","description":"Sees self as @{role:Villager}\n\nRevealed to all Mafia-aligned players at the start of the game\n\nAppears as \"sided with the Mafia\" on investigations\n\nUpon being condemned, revealed as a @{role:Mafia}","id":1611988688,"alignment":"town","new":false,"disabled":false},{"name":"Dark Templar","description":"Each night, meets with all Dark Templars\n\nDoes not attend the Mafia night meeting","id":1616290531,"alignment":"mafia","new":false,"disabled":false},{"name":"Indignant","description":"Sees self as @{role:Villager}\n\nReceives a @{item:Knife} at the start of day 4","id":1617657618,"alignment":"town","new":false,"disabled":false},{"name":"Trickster","description":"Sees self as @{role:Villager}\n\nUpon being condemned, may give out a @{item:Gun}\n\nMay choose whether the gun fires as normal or is broken\n\nGun will always reveal the shooter","id":1618178898,"alignment":"town","new":false,"disabled":false},{"name":"Counterfeiter","description":"Each night, may visit a player and give them a broken item","id":1623799794,"alignment":"mafia","new":false,"disabled":false},{"name":"Freeloader","description":"While alive, the Mafia cannot perform kills","id":1623810832,"alignment":"mafia","new":false,"disabled":false},{"name":"Moderator","description":"Once per game, may choose to advance the current day timer to Limited Period\n\nIf the Limited Period setting is disabled, the timer will be set to 1:30 remaining","id":1623812683,"alignment":"mafia","new":false,"disabled":false},{"name":"Linchpin","description":"Revealed to all Mafia-aligned players and any @{role:Traitor} at the start of the game","id":1623980546,"alignment":"mafia","new":false,"disabled":false},{"name":"Amnesiac","description":"Once per game, may visit a dead player and convert to their role\n\nCannot win without converting","id":1624413356,"alignment":"third","new":false,"disabled":false},{"name":"Wanderer","description":"At the start of the game, does not attend the Mafia night meeting\n\nEach night, may visit a player\n\nIf the visited player is currently in the Mafia night meeting, the Wanderer will join the meeting for the remainder of the game\n\nWill not join the meetings if the player has been removed temporarily (e.g. by @{role:Jailer}) the same night they visit","id":1624739756,"alignment":"mafia","new":false,"disabled":false},{"name":"(Random Cop)","description":"Represents one of the following roles: @{role:Cop}, @{role:Confused Cop}, @{role:Insane Cop}, @{role:Paranoid Cop}, @{role:Parity Cop}, @{role:Vanilla Cop}, @{role:Naive Cop}.","id":1624907922,"alignment":"town","new":false,"disabled":false},{"name":"(Random Protector)","description":"Represents one of the following roles: @{role:Bodyguard}, @{role:Doctor}, @{role:Guardian}, @{role:Luckyguard}, @{role:Medic}, @{role:Nurse}.","id":1625029035,"alignment":"town","new":false,"disabled":false},{"name":"(Random PR)","description":"Represents a random Town-aligned power role that does not see self as @{role:Villager}","id":1625029370,"alignment":"town","new":false,"disabled":false},{"name":"(Random Meeting Mafia)","description":"Represents a random Mafia-aligned role that attends the Mafia night meeting","id":1625030984,"alignment":"mafia","new":false,"disabled":false},{"name":"(Random Nonmeeting Mafia)","description":"Represents a random Mafia-aligned role that does not attend the Mafia night meeting","id":1625031283,"alignment":"mafia","new":false,"disabled":false},{"name":"(Random Third Party)","description":"Represents a random Third Party role","id":1625031508,"alignment":"third","new":false,"disabled":false},{"name":"(Random Villager)","description":"Represents a random Town-aligned power role that sees self as @{role:Villager}","id":1625355725,"alignment":"town","new":false,"disabled":false},{"name":"Extrovert","description":"Starts the game with a @{item:Dreamcatcher}","id":1625356264,"alignment":"town","new":false,"disabled":false},{"name":"Runner","description":"Once per game, may choose to visit all other living players that night","id":1625357559,"alignment":"town","new":false,"disabled":false},{"name":"Kingmaker","description":"Once per game, may choose at night to visit a non-Mafia-aligned player\n\nVisited roles are converted to @{role:Regent}\n\nThe @{role:Regent} will be forced to use their power at the start of the following day","id":1643419817,"alignment":"mafia","new":true,"disabled":false},{"name":"Regent","description":"Upon their first day, will ascend the throne\n\nWhile in power, the Regent's status will be declared to all players\n\nWhile in power, the Regent cannot be shot\n\nWhile in power, the Regent's vote will count for 1000 votes\n\nWhen the day ends, the Regent will lose all power","id":1643511585,"alignment":"town","new":true,"disabled":false},{"name":"Butler","description":"On Night 2, must choose a player to serve\n\nWhen that player dies, the Butler is revealed\n\nAppears as “NOT sided with the Mafia” on investigations","id":1643595684,"alignment":"mafia","new":true,"disabled":false},{"name":"Deathcaller","description":"Once per game during the day and before Limited Period begins, if the Deathcaller is voting for a player to condemn, they may mark that player for death\n\nTargeted players will be announced as marked and die at the end of the day\n\nThe targeted player will remain marked even if the Deathcaller changes their condemn vote","id":1643942425,"alignment":"mafia","new":true,"disabled":false},{"name":"Defector","description":"Once per game, may convert to a @{role:Mafia} on Night 4","id":1644117932,"alignment":"town","new":true,"disabled":false},{"name":"Tactician","description":"On Day 3, must choose between receiving a @{item:Vest} or a @{item:Crystal Ball}\n\nWill receive items at the end of that day","id":1644316289,"alignment":"town","new":true,"disabled":false}]