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pathFind for screeps
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var roleHarvester = require('role.harvester'); | |
var roleUpgrader = require('role.upgrader'); | |
var roleBuilder = require('role.builder'); | |
var roleMaper = require('role.maper'); | |
var roleDefense = require('role.defense'); | |
var roleMeca = require('role.meca'); | |
var roleHarvestnbuild = require('role.harvestnbuild'); | |
var fctInit = require('fct.init'); | |
var checkWl = require('check.wl'); | |
var checkCreepSpawn = require('check.creepSpawn'); | |
fctInit.run(); | |
checkWl.run(); | |
checkCreepSpawn.run(); | |
module.exports.loop = function () { | |
var CL= Memory.creepsLimitsTotals; | |
var WL= Memory.whiteList; | |
var Num = 0; | |
for ( let R in WL ){ Num++ } | |
var L = 0; | |
for(let creep in Game.creeps){L++;} | |
Memory.waitNewCreep = CL[0]+CL[1]+CL[2] + CL[3] + CL[4] + CL[5] +Num - L; | |
if(!Game.time%10){ | |
checkWl.run(); | |
} | |
for(var name in Memory.creeps) { | |
if(!Game.creeps[name]) { | |
delete Memory.creeps[name]; | |
console.log('Clearing non-existing creep memory:', name, ". Waiting for: ", Memory.waitNewCreep, " creeps."); | |
} | |
} | |
if(!Game.spawns.First.spawning && Memory.waitNewCreep > 0){ | |
let newName = checkCreepSpawn.run(); | |
if(newName != -1){ | |
let CreepBody = Game.creeps[newName].body; | |
let CreepBodyString = ""; | |
for(var B in CreepBody){ | |
CreepBodyString += ' ' + CreepBody[B].type; | |
} | |
console.log("Spawn new creep : ", newName,'. Body :', CreepBodyString," . Waiting for: ", Memory.waitNewCreep-1 , " creeps."); | |
} | |
} | |
for(let Name in Game.creeps) { | |
let creep = Game.creeps[Name]; | |
var roleInMap = _.filter(Game.creeps, (C) => (C.memory.role == creep.memory.role && C.memory.destRoom == creep.memory.destRoom)).length; | |
if(creep.memory.role == 'harvester') { | |
roleHarvester.run(creep); | |
} | |
else if( creep.memory.role == 'upgrader') { | |
roleUpgrader.run(creep); | |
} | |
else if(creep.memory.role == 'builder') { | |
roleBuilder.run(creep); | |
} | |
else if( creep.memory.role == 'maper') { | |
roleMaper.run(creep); | |
} | |
else if( creep.memory.role == 'defenser') { | |
if(roleInMap > Memory.creepsLimits[creep.memory.destRoom][3]){ | |
for(let R in WL){ | |
if( _.filter(Game.creeps, (C) => (C.memory.role == creep.memory.role && C.memory.destRoom == R)).length < Memory.creepsLimits[R][3] ){ | |
creep.memory.destRoom = R; | |
} | |
} | |
} | |
roleDefense.run(creep); | |
} | |
else if( creep.memory.role == 'meca') { | |
roleMeca.run(creep); | |
} | |
else if(creep.memory.role == 'harvestnbuild') { | |
roleHarvestnbuild.run(creep); | |
} | |
} | |
} |
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var pathFind = { | |
run : function (creep){ | |
var Goal = Game.getObjectById(creep.memory.targetId); | |
if(Goal === undefined){ | |
return -1; | |
} | |
else{ | |
goal = Goal.pos; | |
} | |
if(creep.room.name != Goal.room.name){ | |
var route = Game.map.findRoute(creep.room,Goal.room.name,{ | |
routeCallback(roomName){} | |
}); | |
goal = creep.pos.findClosestByRange(route[0].exit); | |
} | |
let ret = creep.room.findPath(creep.pos, goal); | |
if(!ret.length || ret.length == creep.memory.pathLength){ | |
ret = creep.room.findPath(creep.pos, goal, {ignoreCreeps: true}); | |
} | |
creep.memory.pathLength = ret.length; | |
return ret; | |
} | |
}; | |
module.exports = pathFind; |
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