Created
May 15, 2023 00:09
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Export a Blender file to glTF from the command-line headless
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""" | |
This script automates the process of exporting the .glb file. | |
You can run this script from the command-line in a headless mode. | |
Example usages: | |
```sh | |
blender -b -P export_gltf.py mymodel.blend | |
/Applications/Blender.app/Contents/MacOS/Blender -b -P export_gltf.py "Monkey.blend" | |
``` | |
""" | |
import bpy | |
import sys | |
# help(bpy) | |
# Clear all data | |
bpy.ops.wm.read_factory_settings(use_empty=True) | |
# Load the .blend file, e.g. mymodel.blend | |
blender_file = sys.argv[-1] | |
print(f'Target Blender file for glTF export: {blender_file}') | |
if not blender_file.endswith('.blend'): | |
print('Exiting. Please provide a .blend file as input.') | |
sys.exit(1) | |
bpy.ops.wm.open_mainfile(filepath=blender_file) | |
# Export to glTF. No file extension needed, it will replace it anyway. | |
# Default is .glb unless otherwise specified | |
bpy.ops.export_scene.gltf(filepath=blender_file) | |
print(f'Done exporting from .blend to glTF: {blender_file}') |
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