This document now exists on the official ASP.NET core docs page.
- Application
- Request Handling
//! Shows how to manually convert a group of enums / ints into a packed struct and then into an integer | |
//! which can be used in a switch statement. Useful for eliminting complicated nested switches / ifs. | |
//! | |
//! Then creates helpers switchable() and switchableAny() for doing the same. | |
//! | |
//! Note: the second part only works with stage1 as of 9/25/22 (zig version | |
//! 0.10.0-dev.4115+75e9a8c7f). stage2 currently crashes on this but will likely work soon. | |
const std = @import("std"); |
This document now exists on the official ASP.NET core docs page.
static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_PassthruCentralNode; | |
// We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into, | |
// because it would be confusing to have two docking targets within each others. | |
ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking; | |
ImGuiViewport* viewport = ImGui::GetMainViewport(); | |
ImGui::SetNextWindowPos(viewport->Pos); | |
ImGui::SetNextWindowSize(viewport->Size); | |
ImGui::SetNextWindowViewport(viewport->ID); |
// Test helper for imgui_freetype | |
#include "misc/freetype/imgui_freetype.h" | |
struct FreeTypeTest | |
{ | |
enum FontBuildMode { FontBuildMode_FreeType, FontBuildMode_Stb }; | |
FontBuildMode BuildMode = FontBuildMode_FreeType; | |
bool WantRebuild = true; |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
record Provider.WebSocket.Subscription { | |
onOpen : Function(WebSocket, Promise(Never, Void)), | |
onMessage : Function(String, Promise(Never, Void)), | |
onError : Function(Promise(Never, Void)), | |
onClose : Function(Promise(Never, Void)), | |
url : String | |
} | |
provider Provider.WebSocket : Provider.WebSocket.Subscription { | |
fun open (url : String, socket : WebSocket) : Array(a) { |
return await knex.transaction(async t => { | |
try { | |
// Retrieve table names (excluding migrations_lock) | |
const tables = (await knex | |
.raw(` | |
SELECT table_name FROM information_schema.tables | |
WHERE table_schema = 'public' | |
`) | |
.transacting(t) | |
) |
const R = 6371; // earths radius in km | |
function radiansFromDegrees(deg) { | |
return deg * (Math.PI / 180); | |
} | |
// reduce number of positions using the Ramer–Douglas–Peucker algorithm | |
// https://en.wikipedia.org/wiki/Ramer%E2%80%93Douglas%E2%80%93Peucker_algorithm | |
// Code based on: https://www.namekdev.net/2014/06/iterative-version-of-ramer-douglas-peucker-line-simplification-algorithm/ | |
function simplifyGeoCoordinates(positions, tolerance) { |
A complete list of RxJS 5 operators with easy to understand explanations and runnable examples.
Since Twitter doesn't have an edit button, it's a suitable host for JavaScript modules.
Source tweet: https://twitter.com/rauchg/status/712799807073419264
const leftPad = await requireFromTwitter('712799807073419264');