Forked from Untrusted-Game/untrusted-lvl9-solution.js
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December 17, 2021 23:31
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Solution to level 9 in Untrusted: http://alex.nisnevich.com/untrusted/
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/********************** | |
* fordingTheRiver.js * | |
********************** | |
* | |
* And there's the river. Fortunately, I was prepared for this. | |
* See the raft on the other side? | |
* | |
* Everything is going according to plan. | |
*/ | |
function startLevel(map) { | |
var raftDirection = 'down'; | |
map.placePlayer(map.getWidth()-1, map.getHeight()-1); | |
var player = map.getPlayer(); | |
map.defineObject('raft', { | |
'type': 'dynamic', | |
'symbol': '▓', | |
'color': '#420', | |
'transport': true, // (prevents player from drowning in water) | |
'behavior': function (me) { | |
me.move(raftDirection); | |
} | |
}); | |
map.defineObject('water', { | |
'symbol': '░', | |
'color': '#44f', | |
'onCollision': function (player) { | |
player.killedBy('drowning in deep dark water'); | |
} | |
}); | |
for (var x = 0; x < map.getWidth(); x++) { | |
for (var y = 5; y < 15; y++) { | |
map.placeObject(x, y, 'water'); | |
} | |
} | |
map.placeObject(20, 5, 'raft'); | |
map.placeObject(0, 2, 'exit'); | |
map.placeObject(0, 1, 'block'); | |
map.placeObject(1, 1, 'block'); | |
map.placeObject(0, 3, 'block'); | |
map.placeObject(1, 3, 'block'); | |
function moveToward(obj, type) { | |
var target = obj.findNearest(type); | |
var leftDist = obj.getX() - target.x; | |
var upDist = obj.getY() - target.y; | |
var direction; | |
if (upDist == 0 && leftDist == 0) { | |
return; | |
} if (upDist > 0 && upDist >= leftDist) { | |
direction = 'up'; | |
} else if (upDist < 0 && upDist < leftDist) { | |
direction = 'down'; | |
} else if (leftDist > 0 && leftDist >= upDist) { | |
direction = 'left'; | |
} else { | |
direction = 'right'; | |
} | |
if (obj.canMove(direction)) { | |
obj.move(direction); | |
} | |
} | |
map.defineObject('tapete voador', { | |
'type': 'dynamic', | |
'symbol': 'Q', | |
'transport': true, | |
'color': 'yellow', | |
'behavior': function (me) { | |
moveToward(me, 'player'); | |
} | |
}); | |
map.placeObject(10, 0, 'tapete voador') | |
map.getPlayer().setPhoneCallback(function() {moveToward = 'down'}) | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
map.validateExactlyXManyObjects(1, 'raft'); | |
} | |
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