Created
June 9, 2017 22:06
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wb.log
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WbGameApp Construct | |
WbGameApp Construct end | |
App init() | |
[app] WbGameApp init() | |
[app] Load Main Settings | |
[app] Wonder Boy: The Dragon's Trap | |
[app] Version: 1.02a / build Jun 9 2017, 18:54:00 | |
[app] Exe: Win 64-bits Final DX11 Audio Steam Mouse Public Edit | |
[app] Windows 6.1 (7601) | |
[app] Steam BuildId 1880374 (Branch 'beta') | |
[app] PersistentMgr create | |
[app] PlatformApplication init() | |
[app] WinApplication::init() | |
[app] DeviceMgr init | |
[app] PersistentMgr init | |
[app] initWindow() | |
[graphics] HWNDWindowMgr::init() | |
[graphics] EnumDisplayMonitors() | |
[graphics] Create window 0 | |
[graphics] CreateGLWindow() | |
[graphics] InitDX11() | |
[dx11] Adapter 0: "NVIDIA GeForce GTX 770" | |
[dx11] VendorId = 10DE, DeviceId = 1184, SubSysId = 27703842, Revision = 161 | |
[dx11] DedicatedVideoMemory = 1989 MB, DedicatedSystemMemory = 0 MB, SharedSystemMemory = 2048 MB | |
[dx11] Output 0: "\\.\DISPLAY1", Coords (l:0,r:1680,t:0,b:1050), Attached 1, Rotation 1 | |
[dx11] Mode 19: 800x600 @ 56.25, Format 28 | |
[dx11] Mode 20: 800x600 @ 60.32, Format 28 | |
[dx11] Mode 21: 800x600 @ 72.19, Format 28 | |
[dx11] Mode 22: 800x600 @ 75.00, Format 28 | |
[dx11] Mode 23: 1024x768 @ 60.00, Format 28 | |
[dx11] Mode 24: 1024x768 @ 70.07, Format 28 | |
[dx11] Mode 25: 1024x768 @ 75.03, Format 28 | |
[dx11] Mode 26: 1152x864 @ 75.00, Format 28 | |
[dx11] Mode 27: 1280x720 @ 60.02, Format 28 | |
[dx11] Mode 28: 1280x720 @ 60.02, Format 28 | |
[dx11] Mode 29: 1280x720 @ 75.03, Format 28 | |
[dx11] Mode 30: 1280x720 @ 75.03, Format 28 | |
[dx11] Mode 31: 1280x768 @ 60.02, Format 28 | |
[dx11] Mode 32: 1280x768 @ 60.02, Format 28 | |
[dx11] Mode 33: 1280x768 @ 75.03, Format 28 | |
[dx11] Mode 34: 1280x768 @ 75.03, Format 28 | |
[dx11] Mode 35: 1280x800 @ 60.02, Format 28 | |
[dx11] Mode 36: 1280x800 @ 60.02, Format 28 | |
[dx11] Mode 37: 1280x800 @ 75.03, Format 28 | |
[dx11] Mode 38: 1280x800 @ 75.03, Format 28 | |
[dx11] Mode 39: 1280x960 @ 60.02, Format 28 | |
[dx11] Mode 40: 1280x960 @ 60.02, Format 28 | |
[dx11] Mode 41: 1280x960 @ 75.03, Format 28 | |
[dx11] Mode 42: 1280x960 @ 75.03, Format 28 | |
[dx11] Mode 43: 1280x1024 @ 60.02, Format 28 | |
[dx11] Mode 44: 1280x1024 @ 75.03, Format 28 | |
[dx11] Mode 45: 1360x768 @ 59.89, Format 28 | |
[dx11] Mode 46: 1360x768 @ 59.89, Format 28 | |
[dx11] Mode 47: 1360x768 @ 74.98, Format 28 | |
[dx11] Mode 48: 1360x768 @ 74.98, Format 28 | |
[dx11] Mode 49: 1366x768 @ 59.89, Format 28 | |
[dx11] Mode 50: 1366x768 @ 59.89, Format 28 | |
[dx11] Mode 51: 1366x768 @ 74.98, Format 28 | |
[dx11] Mode 52: 1366x768 @ 74.98, Format 28 | |
[dx11] Mode 53: 1440x900 @ 59.89, Format 28 | |
[dx11] Mode 54: 1440x900 @ 74.98, Format 28 | |
[dx11] Mode 55: 1600x900 @ 59.95, Format 28 | |
[dx11] Mode 56: 1600x900 @ 59.95, Format 28 | |
[dx11] Mode 57: 1600x1024 @ 59.95, Format 28 | |
[dx11] Mode 58: 1600x1024 @ 59.95, Format 28 | |
[dx11] Mode 59: 1680x1050 @ 59.95, Format 28 | |
[dx11] SwapEffect = 0 | |
[graphics] HWNDWindowMgr::init() | |
[app] Application::init | |
[app] TimeMgr init | |
[app] InputMgr init | |
[gamepad] Connected #0 'XInput Controller 1' (vendor:0000045E product:0000028E, xinput:1, drv:1) time = 0 | |
[app] FileMgr init | |
[app] TextMgr init | |
[app] Managers load | |
[app] LeaderBoardMgr init | |
[app] AchievementsMgr init | |
[app] Rand init | |
[app] ImGui init | |
[app] ShowWindow | |
[app] AssertMgr | |
[profiler] Init | |
[jobmgr] Init with 4 loading threads | |
[loadingthread] Init (Affinity: 0) | |
[savethread] Init | |
[audio] Init | |
[audio] Init SoLoud | |
[localize] Load strings data | |
[imgui] Load Fonts | |
[imgui] Load disk files | |
[imgui] Compute glyph ranges | |
[imgui] Add fonts | |
[imgui] Build atlas | |
[debugger] Loading ROM | |
[app] Init | |
[renderer] Init | |
[renderer] InitBasicShaders | |
[renderer] InitGameShaders | |
[renderer] Load shader 'NoTex' | |
[renderer] Load shader 'Basic' | |
[renderer] Load shader 'Basic+Mul' | |
[renderer] Load shader 'Basic+R' | |
[renderer] Load shader 'Basic+Mul+R' | |
[renderer] Load shader 'MaskWrite' | |
[renderer] Load shader 'Obj' | |
[renderer] Load shader 'Obj+R' | |
[renderer] Load shader 'Water' | |
[renderer] Load shader 'Heat' | |
[renderer] Load shader 'GaussianBlur' | |
[renderer] Load shader 'YUV' | |
[renderer] Load shader 'CRT' | |
[editor] Init | |
[game] Init | |
[anim] Load anims configurations | |
[load] TexLoad Stalled 'spine/Fx/Fx.png' for 38446100 ns (38 ms) | |
[load] TexLoad Stalled 'spine/Opening/opening_castle.png' for 9581000 ns (9 ms) | |
[texatlas] Load atlas indexes | |
[tex] Loaded sparse dictionaries for 814 textures. | |
[load] TexLoad Stalled 'atlas/Blocks.png' for 33309300 ns (33 ms) | |
[renderer] Backbuffer resolution scale 0.875 (fs) -> (1680.0,945.0) | |
[load] TexLoad Stalled 'tex/Tech/DistortionMap.png' for 4428100 ns (4 ms) | |
[audio] Load music database | |
[audio] Load sfx database | |
[audio] Async loading start | |
[savegame] Queue load save data | |
[savegame] Queuing load: 'GameSlot00.sav' | |
[savegame] Queuing load: 'GameSlot01.sav' | |
[savegame] Queuing load: 'GameSlot02.sav' | |
[savegame] Error 1 loading: 'GameSlot01.sav' | |
[game] Load locations, mods | |
[debugger] Load symbols | |
[game] Reset | |
WbGameApp init() ok | |
App executeAll() | |
[steam] Received stats and achievements from Steam | |
[game] SplashScreenStop | |
[game] TitleStart | |
[game] TitleStop | |
App close() | |
WbGameApp close() | |
[audio] Shutdown | |
[app] Application::close() |
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