Created
August 30, 2024 03:07
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RealityView for visualizing the different properties of PhysicallyBasedMaterial
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import RealityKit | |
import SwiftUI | |
struct PhysicallyBasedMaterialPickerView: View { | |
@State var entity: ModelEntity? | |
@State var materialParameters: PhysicallyBasedMaterialParameters = PhysicallyBasedMaterialParameters() | |
func generateEntity() -> ModelEntity { | |
let meshResource = MeshResource.generateSphere(radius: 0.2) | |
return ModelEntity(mesh: meshResource, materials: [getMaterial()]) | |
} | |
func getMaterial() -> RealityKit.Material { | |
var material = PhysicallyBasedMaterial() | |
material.metallic = .init(floatLiteral: materialParameters.metallic) | |
material.roughness = .init(floatLiteral: materialParameters.roughness) | |
material.baseColor.tint = materialParameters.baseColor | |
material.faceCulling = .none | |
material.blending = .transparent(opacity: 1.0) | |
material.clearcoat = .init(floatLiteral: materialParameters.clearcoat) | |
material.clearcoatRoughness = .init(floatLiteral: materialParameters.clearcoatRoughness) | |
material.anisotropyLevel = .init(floatLiteral: materialParameters.anisotropyLevel) | |
material.anisotropyAngle = .init(floatLiteral: materialParameters.anisotropyAngle) | |
material.emissiveColor = .init(color: materialParameters.emissiveColor) | |
material.emissiveIntensity = materialParameters.emissiveIntensity | |
return material | |
} | |
var body: some View { | |
RealityView { content in | |
let entity = generateEntity() | |
content.add(entity) | |
entity.position.z = -0.4 | |
self.entity = entity | |
} | |
.ornament(attachmentAnchor: .scene(.bottomFront)) { | |
SettingsView(materialParameters: $materialParameters) | |
} | |
.onChange(of: materialParameters) { oldValue, newValue in | |
entity?.model?.materials = [getMaterial()] | |
} | |
} | |
struct PhysicallyBasedMaterialParameters: Equatable { | |
var baseColor: UIColor = .magenta | |
var metallic: Float = 1.0 | |
var roughness: Float = 0.1 | |
var clearcoat: Float = 0.0 | |
var clearcoatRoughness: Float = 0.5 | |
var anisotropyLevel: Float = 0.0 | |
var anisotropyAngle: Float = 0.25 | |
var emissiveColor: UIColor = .black | |
var emissiveIntensity: Float = 0.0 | |
} | |
struct SettingsView: View { | |
@Binding var materialParameters: PhysicallyBasedMaterialParameters | |
var backgroundColor: Color { | |
return Color(materialParameters.baseColor) | |
} | |
var body: some View { | |
VStack(alignment: .leading) { | |
HStack { | |
Text("Metallic: \(materialParameters.metallic, specifier: "%.3f")") | |
Spacer(minLength: 0) | |
Slider(value: $materialParameters.metallic) | |
.frame(width: 225) | |
} | |
HStack { | |
Text("Roughness: \(materialParameters.roughness, specifier: "%.3f")") | |
Spacer(minLength: 0) | |
Slider(value: $materialParameters.roughness) | |
.frame(width: 225) | |
} | |
HStack { | |
Text("Clear coat: \(materialParameters.clearcoat, specifier: "%.3f")") | |
Spacer(minLength: 0) | |
Slider(value: $materialParameters.clearcoat) | |
.frame(width: 225) | |
} | |
HStack { | |
Text("Clear Coat Roughness: \(materialParameters.clearcoatRoughness, specifier: "%.3f")") | |
Spacer(minLength: 0) | |
Slider(value: $materialParameters.clearcoatRoughness) | |
.frame(width: 225) | |
} | |
ColorPicker("Emmissive Color", selection: Binding( | |
get: { Color(materialParameters.emissiveColor) }, | |
set: { materialParameters.emissiveColor = UIColor($0) } | |
)) | |
HStack { | |
Text("Emmissive Intensity: \(materialParameters.emissiveIntensity, specifier: "%.3f")") | |
Spacer(minLength: 0) | |
Slider(value: $materialParameters.emissiveIntensity, in: 0...3) | |
.frame(width: 225) | |
} | |
HStack { | |
Text("Anisotropy Level: \(materialParameters.anisotropyLevel, specifier: "%.3f")") | |
Spacer(minLength: 0) | |
Slider(value: $materialParameters.anisotropyLevel) | |
.frame(width: 225) | |
} | |
HStack { | |
Text("Anisotropy Angle: \(materialParameters.anisotropyAngle, specifier: "%.3f")") | |
Spacer(minLength: 0) | |
Slider(value: $materialParameters.anisotropyAngle) | |
.frame(width: 225) | |
} | |
ColorPicker("Base Color", selection: Binding( | |
get: { Color(materialParameters.baseColor) }, | |
set: { materialParameters.baseColor = UIColor($0) } | |
)) | |
} | |
.frame(width: 400) | |
.padding() | |
.background(backgroundColor.opacity(0.5)) | |
.cornerRadius(20) | |
} | |
} | |
} | |
#Preview { | |
PhysicallyBasedMaterialPickerView() | |
} |
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