Created
July 11, 2022 02:56
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | |
Shader "Unlit/FlashingMaker" | |
{ | |
Properties | |
{ | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_Color ("Color (RGBA)", Color) = (1, 1, 1, 1) // add _Color property | |
} | |
SubShader | |
{ | |
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} | |
ZWrite Off | |
Blend SrcAlpha OneMinusSrcAlpha | |
Cull front | |
LOD 100 | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert alpha | |
#pragma fragment frag alpha | |
#include "UnityCG.cginc" | |
struct appdata_t | |
{ | |
float4 vertex : POSITION; | |
float2 texcoord : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float4 vertex : SV_POSITION; | |
half2 texcoord : TEXCOORD0; | |
}; | |
sampler2D _MainTex; | |
float4 _MainTex_ST; | |
float4 _Color; | |
v2f vert (appdata_t v) | |
{ | |
v2f o; | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
v.texcoord.x = 1 - v.texcoord.x; | |
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); | |
return o; | |
} | |
fixed4 frag (v2f i) : SV_Target | |
{ | |
fixed4 col = tex2D(_MainTex, i.texcoord) * _Color; // multiply by _Color | |
return col; | |
} | |
ENDCG | |
} | |
} | |
} |
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