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// LilleCarl made this based on code from Pwntzyou. So fuck you. | |
#include "Chat.h" | |
#include "Language.h" | |
#include "Player.h" | |
#include "ScriptMgr.h" | |
#include "Opcodes.h" | |
#include "Common.h" | |
#define MSG_COLOR_MAGENTA "|cffff00ff" | |
#define MSG_COLOR_WHITE "|cffffffff" | |
class warp_commandscript : public CommandScript | |
{ | |
public: | |
warp_commandscript() : CommandScript("warp_commandscript") { } | |
ChatCommand* GetCommands() const | |
{ | |
static ChatCommand commandTable[] = | |
{ | |
{ "warp", SEC_MODERATOR, false, &HandleWarpCommand, "", NULL }, | |
{ NULL, SEC_PLAYER, false, NULL, "", NULL } | |
}; | |
return commandTable; | |
} | |
static bool HandleWarpCommand(ChatHandler* handler, char const* args) | |
{ | |
// Based on a concept by Pwntzyou | |
if (!*args) | |
return false; | |
Player* _player = handler->GetSession()->GetPlayer(); | |
char* arg1 = strtok((char*)args, " "); | |
char* arg2 = strtok(NULL, " "); | |
char* arg3 = strtok(NULL, " "); | |
if (!arg1 || !arg2) | |
return false; | |
bool useVMap = false; | |
if(arg3) | |
useVMap = !strcmp("on", arg3); | |
char dir = arg1[0]; | |
float amount = float(atof(arg2)); | |
float x = _player->GetPositionX(); | |
float y = _player->GetPositionY(); | |
float z = _player->GetPositionZ(); | |
float o = _player->GetOrientation(); | |
switch (dir) | |
{ | |
case 'x': | |
{ | |
x = x + cos(o-(M_PI/2))*amount; | |
y = y + sin(o-(M_PI/2))*amount; | |
handler->PSendSysMessage("%s[Warp Info]%s You teleported %g yards in x direction",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE,amount); | |
} | |
break; | |
case 'y': | |
{ | |
x = x + cosf(o)*amount; | |
y = y + sinf(o)*amount; | |
handler->PSendSysMessage("%s[Warp Info]%s You teleported %g yards in y direction",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE,amount); | |
} | |
break; | |
case 'z': | |
{ | |
z += amount; | |
handler->PSendSysMessage("%s[Warp Info]%s You teleported %g yards in z direction",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE,amount); | |
} | |
break; | |
case 'o': | |
{ | |
o = Position::NormalizeOrientation((amount * M_PI/180.0f)+o); | |
handler->PSendSysMessage("%s[Warp Info]%s You rotated %g degrees (%g radians)",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE,amount,amount * M_PI / 180.0f); | |
handler->PSendSysMessage("%sCurrent radian/degree: %g %g",MSG_COLOR_WHITE,o,o*180.0f/M_PI); | |
} | |
break; | |
} | |
if (useVMap && z == _player->GetPositionZ()) | |
{ | |
z = _player->GetMap()->GetHeight(x, y, MAX_HEIGHT); | |
handler->PSendSysMessage("%s[Warp Info]%s You were also teleported %g yards in z direction to be on ground.",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE, z - _player->GetPositionZ()); | |
} | |
else | |
{ | |
if (abs(_player->GetMap()->GetHeight(x, y, MAX_HEIGHT) - z) >= 0.5f) | |
{ | |
WorldPacket data(12); | |
data.SetOpcode(SMSG_MOVE_SET_CAN_FLY); | |
data.append(_player->GetPackGUID()); | |
data << uint32(0); // unknown | |
_player->SendMessageToSet(&data, true); | |
handler->PSendSysMessage("%s[Warp Info]%s Enabled fly cheat, we expect you do not want to fall down.",MSG_COLOR_MAGENTA,MSG_COLOR_WHITE); | |
} | |
} | |
_player->NearTeleportTo(x,y,z,o); | |
return true; | |
} | |
}; | |
void AddSC_warp_commandscript() | |
{ | |
new warp_commandscript(); | |
} |
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