Created
August 9, 2023 22:04
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Simple Test for imgui pygame OpenGL to display the simple window content
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import pygame | |
from imgui.integrations.pygame import PygameRenderer | |
import OpenGL.GL as gl | |
import imgui | |
import sys | |
def main(): | |
pygame.init() | |
size = 800, 600 | |
pygame.display.set_mode(size, pygame.DOUBLEBUF | pygame.OPENGL | pygame.RESIZABLE) | |
imgui.create_context() | |
impl = PygameRenderer() | |
# initilize imgui context (see documentation) | |
io = imgui.get_io() | |
io.fonts.add_font_default() | |
io.display_size = size | |
is_running = True | |
while is_running: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
sys.exit(0) | |
impl.process_event(event) | |
impl.process_inputs() | |
# start new frame context | |
imgui.new_frame() | |
# open new window context | |
imgui.begin("Your first window!", True) | |
# draw text label inside of current window | |
imgui.text("Hello world!") | |
# close current window context | |
imgui.end() | |
# pass all drawing comands to the rendering pipeline | |
# and close frame context | |
gl.glClearColor(1, 1, 1, 1) | |
gl.glClear(gl.GL_COLOR_BUFFER_BIT) | |
#imgui.show_test_window() | |
imgui.render() | |
#imgui.end_frame() | |
impl.render(imgui.get_draw_data()) | |
pygame.display.flip() | |
print("Finish") | |
if __name__ == '__main__': | |
main() |
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