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@LambdaSix
Created March 10, 2020 13:10
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SpaceEngineers XML defs
Type: MyObjectBuilder_SavedGridDetails
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_Base
Members:
PcuCount : Int32& value
AABB_min : VRage.SerializableVector3& value
AABB_max : VRage.SerializableVector3& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SafeZoneBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
SafeZoneId : Int64& value
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_CharacterDiscoveryComponent
Ancestor: VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentBase
Members:
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_PackageDefinition
Ancestor: VRage.Game.MyObjectBuilder_PhysicalItemDefinition
Members:
Size : VRageMath.Vector3& value
Mass : Single& value
Model : System.String& value
Models : System.String[]& value
IconSymbol : System.String& value
Volume : System.Nullable`1[System.Single]& value
ModelVolume : System.Nullable`1[System.Single]& value
PhysicalMaterial : System.String& value
VoxelMaterial : System.String& value
CanSpawnFromScreen : Boolean& value
RotateOnSpawnX : Boolean& value
RotateOnSpawnY : Boolean& value
RotateOnSpawnZ : Boolean& value
Health : Int32& value
DestroyedPieceId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
DestroyedPieces : Int32& value
ExtraInventoryTooltipLine : System.String& value
MaxStackAmount : VRage.MyFixedPoint& value
MinimalPricePerUnit : Int32& value
MinimumOfferAmount : Int32& value
MaximumOfferAmount : Int32& value
MinimumOrderAmount : Int32& value
MaximumOrderAmount : Int32& value
CanPlayerOrder : Boolean& value
MinimumAcquisitionAmount : Int32& value
MaximumAcquisitionAmount : Int32& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ShipConnectorDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
AutoUnlockTime_Min : Single& value
AutoUnlockTime_Max : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SafeZoneBlockDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
MaxSafeZoneRadius : Single& value
MinSafeZoneRadius : Single& value
DefaultSafeZoneRadius : Single& value
MaxSafeZonePowerDrainkW : Single& value
MinSafeZonePowerDrainkW : Single& value
SafeZoneActivationTimeS : UInt32& value
SafeZoneUpkeep : UInt32& value
SafeZoneUpkeepTimeM : UInt32& value
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_DemoComponentDefinition
Ancestor: VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_SessionComponentDefinition
Members:
Float : Single& value
Int : Int32& value
String : System.String& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AdvancedDoor
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_DoorBase
Members:
Open : Boolean& value
AnyoneCanUse : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AirtightDoorGeneric
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_DoorBase
Members:
Open : Boolean& value
CurrOpening : Single& value
AnyoneCanUse : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AirtightHangarDoor
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AirtightDoorGeneric
Members:
Open : Boolean& value
CurrOpening : Single& value
AnyoneCanUse : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AirtightSlideDoor
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AirtightDoorGeneric
Members:
Open : Boolean& value
CurrOpening : Single& value
AnyoneCanUse : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AirVent
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
IsDepressurizing : Boolean& value
OnEmptyAction : VRage.Game.MyObjectBuilder_ToolbarItem& value
OnFullAction : VRage.Game.MyObjectBuilder_ToolbarItem& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AngleGrinder
Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBase
Members:
EntityId : Int64& value
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value
Name : System.String& value
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Assembler
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ProductionBlock
Members:
CurrentProgress : Single& value
DisassembleEnabled : Boolean& value
OtherQueue : QueueItem[]& value
RepeatAssembleEnabled : Boolean& value
RepeatDisassembleEnabled : Boolean& value
SlaveEnabled : Boolean& value
InputInventory : VRage.Game.MyObjectBuilder_Inventory& value
OutputInventory : VRage.Game.MyObjectBuilder_Inventory& value
Queue : QueueItem[]& value
UseConveyorSystem : Boolean& value
NextItemId : UInt32& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AttachableTopBlockBase
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock
Members:
ParentEntityId : Int64& value
YieldLastComponent : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AutomaticRifle
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase
Members:
CurrentAmmo : Int32& value
GunBase : VRage.Game.MyObjectBuilder_GunBase& value
EntityId : Int64& value
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value
Name : System.String& value
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AutopilotBase
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_Base
Members:
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AutopilotClipboard
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_Base
Members:
RemoteEntityId : Int64& value
FlightMode : Int32& value
indexes : System.Collections.Generic.List`1[System.Int32]& value
Waypoints : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotWaypoint]& value
Direction : Byte& value
DockingModeEnabled : Boolean& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AutopilotWaypoint
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_Base
Members:
Coords : VRageMath.Vector3D& value
Name : System.String& value
Actions : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_ToolbarItem]& value
Indexes : System.Collections.Generic.List`1[System.Int32]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_BatteryBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
CurrentStoredPower : Single& value
ProducerEnabled : Boolean& value
MaxStoredPower : Single& value
SemiautoEnabled : Boolean& value
OnlyDischargeEnabled : Boolean& value
ChargeMode : Int32& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Beacon
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
BroadcastRadius : Single& value
HudText : System.String& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ButtonPanel
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value
AnyoneCanUse : Boolean& value
CustomButtonNames : VRage.Serialization.SerializableDictionary`2[System.Int32,System.String]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
CustomButtonNames_BinarySerialization : System.Collections.Generic.Dictionary`2[System.Int32,System.String]& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_CameraBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
IsActive : Boolean& value
Fov : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Cockpit
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipController
Members:
Pilot : VRage.Game.MyObjectBuilder_Character& value
PilotRelativeWorld : System.Nullable`1[VRage.MyPositionAndOrientation]& value
Autopilot : Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotBase& value
PilotGunDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
IsInFirstPersonView : Boolean& value
OxygenLevel : Single& value
PilotJetpackEnabled : System.Nullable`1[System.Boolean]& value
Panels : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.CockpitPanelData]& value
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value
UseSingleWeaponMode : Boolean& value
ControlThrusters : Boolean& value
ControlWheels : Boolean& value
ControlGyros : Boolean& value
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value
SelectedGunId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
IsMainCockpit : Boolean& value
HorizonIndicatorEnabled : Boolean& value
BuildToolbar : VRage.Game.MyObjectBuilder_Toolbar& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Collector
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
UseConveyorSystem : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ContractBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
AnyoneCanUse : Boolean& value
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ControlPanel
Ancestor: VRage.Game.MyObjectBuilder_TerminalBlock
Members:
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Conveyor
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock
Members:
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ConveyorConnector
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock
Members:
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ConveyorSorter
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
IsWhiteList : Boolean& value
DefinitionIds : System.Collections.Generic.HashSet`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
DefinitionTypes : System.Collections.Generic.List`1[System.Byte]& value
DrainAll : Boolean& value
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
ContainerType : System.String& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ConveyorTurretBase
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase
Members:
UseConveyorSystem : Boolean& value
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
Range : Single& value
RemainingAmmo : Int32& value
Target : Int64& value
TargetMeteors : Boolean& value
TargetMissiles : Boolean& value
IsPotentialTarget : Boolean& value
PreviousControlledEntityId : System.Nullable`1[System.Int64]& value
Rotation : Single& value
Elevation : Single& value
GunBase : VRage.Game.MyObjectBuilder_GunBase& value
EnableIdleRotation : Boolean& value
PreviousIdleRotationState : Boolean& value
TargetCharacters : Boolean& value
TargetSmallGrids : Boolean& value
TargetLargeGrids : Boolean& value
TargetStations : Boolean& value
TargetNeutrals : Boolean& value
IsShooting : Boolean& value
IsShootingFromTerminal : Boolean& value
IsLargeTurret : Boolean& value
MinFov : Single& value
MaxFov : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_CryoChamber
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_Cockpit
Members:
SteamId : System.Nullable`1[System.UInt64]& value
SerialId : System.Nullable`1[System.Int32]& value
Pilot : VRage.Game.MyObjectBuilder_Character& value
PilotRelativeWorld : System.Nullable`1[VRage.MyPositionAndOrientation]& value
Autopilot : Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotBase& value
PilotGunDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
IsInFirstPersonView : Boolean& value
OxygenLevel : Single& value
PilotJetpackEnabled : System.Nullable`1[System.Boolean]& value
Panels : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.CockpitPanelData]& value
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value
UseSingleWeaponMode : Boolean& value
ControlThrusters : Boolean& value
ControlWheels : Boolean& value
ControlGyros : Boolean& value
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value
SelectedGunId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
IsMainCockpit : Boolean& value
HorizonIndicatorEnabled : Boolean& value
BuildToolbar : VRage.Game.MyObjectBuilder_Toolbar& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Decoy
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Door
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_DoorBase
Members:
State : Boolean& value
Opening : Single& value
OpenSound : System.String& value
CloseSound : System.String& value
AnyoneCanUse : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_DoorBase
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
AnyoneCanUse : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Drill
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
UseConveyorSystem : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ExtendedPistonBase
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_PistonBase
Members:
Velocity : Single& value
MaxLimit : System.Nullable`1[System.Single]& value
MinLimit : System.Nullable`1[System.Single]& value
Reverse : Boolean& value
CurrentPosition : Single& value
MaxImpulseAxis : System.Nullable`1[System.Single]& value
MaxImpulseNonAxis : System.Nullable`1[System.Single]& value
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value
WeldSpeed : Single& value
ForceWeld : Boolean& value
TopBlockId : System.Nullable`1[System.Int64]& value
IsWelded : Boolean& value
ShareInertiaTensor : Boolean& value
SafetyDetach : System.Nullable`1[System.Single]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_FueledPowerProducer
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Capacity : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_GasTank
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
IsStockpiling : Boolean& value
FilledRatio : Single& value
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
AutoRefill : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_GravityGenerator
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_GravityGeneratorBase
Members:
FieldSize : VRage.SerializableVector3& value
GravityAcceleration : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_GravityGeneratorBase
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
GravityAcceleration : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_GravityGeneratorSphere
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_GravityGeneratorBase
Members:
Radius : Single& value
GravityAcceleration : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Gyro
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
GyroPower : Single& value
GyroOverride : Boolean& value
TargetAngularVelocity : VRage.SerializableVector3& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_HandDrill
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase
Members:
EntityId : Int64& value
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value
Name : System.String& value
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_HydrogenEngine
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_FueledPowerProducer
Members:
Capacity : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_InteriorLight
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_LightingBlock
Members:
Radius : Single& value
ReflectorRadius : Single& value
ColorRed : Single& value
ColorGreen : Single& value
ColorBlue : Single& value
ColorAlpha : Single& value
Falloff : Single& value
Intensity : Single& value
BlinkIntervalSeconds : Single& value
BlinkLenght : Single& value
BlinkOffset : Single& value
Offset : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_InteriorTurret
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase
Members:
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
Range : Single& value
RemainingAmmo : Int32& value
Target : Int64& value
TargetMeteors : Boolean& value
TargetMissiles : Boolean& value
IsPotentialTarget : Boolean& value
PreviousControlledEntityId : System.Nullable`1[System.Int64]& value
Rotation : Single& value
Elevation : Single& value
GunBase : VRage.Game.MyObjectBuilder_GunBase& value
EnableIdleRotation : Boolean& value
PreviousIdleRotationState : Boolean& value
TargetCharacters : Boolean& value
TargetSmallGrids : Boolean& value
TargetLargeGrids : Boolean& value
TargetStations : Boolean& value
TargetNeutrals : Boolean& value
IsShooting : Boolean& value
IsShootingFromTerminal : Boolean& value
IsLargeTurret : Boolean& value
MinFov : Single& value
MaxFov : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Jukebox
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_SoundBlock
Members:
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value
SelectedSounds : System.Collections.Generic.List`1[System.String]& value
IsJukeboxPlaying : Boolean& value
CurrentSound : Int32& value
Range : Single& value
Volume : Single& value
CueName : System.String& value
LoopPeriod : Single& value
IsPlaying : Boolean& value
ElapsedSoundSeconds : Single& value
IsLoopableSound : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_JumpDrive
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
StoredPower : Single& value
JumpTarget : System.Nullable`1[System.Int32]& value
JumpRatio : Single& value
Recharging : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Kitchen
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock
Members:
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Ladder
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock
Members:
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Ladder2
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock
Members:
---------------
Type: MyObjectBuilder_LandingGear
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
IsLocked : Boolean& value
BrakeForce : Single& value
AutoLock : Boolean& value
FirstLockAttempt : Boolean& value
LockSound : System.String& value
UnlockSound : System.String& value
FailedAttachSound : System.String& value
AttachedEntityId : System.Nullable`1[System.Int64]& value
MasterToSlave : System.Nullable`1[VRage.MyDeltaTransform]& value
GearPivotPosition : System.Nullable`1[VRageMath.Vector3]& value
OtherPivot : System.Nullable`1[VRageMath.CompressedPositionOrientation]& value
LockMode : SpaceEngineers.Game.ModAPI.Ingame.LandingGearMode& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_LargeGatlingTurret
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ConveyorTurretBase
Members:
UseConveyorSystem : Boolean& value
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
Range : Single& value
RemainingAmmo : Int32& value
Target : Int64& value
TargetMeteors : Boolean& value
TargetMissiles : Boolean& value
IsPotentialTarget : Boolean& value
PreviousControlledEntityId : System.Nullable`1[System.Int64]& value
Rotation : Single& value
Elevation : Single& value
GunBase : VRage.Game.MyObjectBuilder_GunBase& value
EnableIdleRotation : Boolean& value
PreviousIdleRotationState : Boolean& value
TargetCharacters : Boolean& value
TargetSmallGrids : Boolean& value
TargetLargeGrids : Boolean& value
TargetStations : Boolean& value
TargetNeutrals : Boolean& value
IsShooting : Boolean& value
IsShootingFromTerminal : Boolean& value
IsLargeTurret : Boolean& value
MinFov : Single& value
MaxFov : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_LargeMissileTurret
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ConveyorTurretBase
Members:
UseConveyorSystem : Boolean& value
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
Range : Single& value
RemainingAmmo : Int32& value
Target : Int64& value
TargetMeteors : Boolean& value
TargetMissiles : Boolean& value
IsPotentialTarget : Boolean& value
PreviousControlledEntityId : System.Nullable`1[System.Int64]& value
Rotation : Single& value
Elevation : Single& value
GunBase : VRage.Game.MyObjectBuilder_GunBase& value
EnableIdleRotation : Boolean& value
PreviousIdleRotationState : Boolean& value
TargetCharacters : Boolean& value
TargetSmallGrids : Boolean& value
TargetLargeGrids : Boolean& value
TargetStations : Boolean& value
TargetNeutrals : Boolean& value
IsShooting : Boolean& value
IsShootingFromTerminal : Boolean& value
IsLargeTurret : Boolean& value
MinFov : Single& value
MaxFov : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_LaserAntenna
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
State : Byte& value
targetEntityId : System.Nullable`1[System.Int64]& value
gpsTarget : System.Nullable`1[VRageMath.Vector3D]& value
gpsTargetName : System.String& value
LastTargetPosition : VRageMath.Vector3D& value
HeadRotation : VRageMath.Vector2& value
LastKnownTargetName : System.String& value
AttachedPB : Int64& value
Range : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_LCDPanelsBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_LightingBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Radius : Single& value
ReflectorRadius : Single& value
ColorRed : Single& value
ColorGreen : Single& value
ColorBlue : Single& value
ColorAlpha : Single& value
Falloff : Single& value
Intensity : Single& value
BlinkIntervalSeconds : Single& value
BlinkLenght : Single& value
BlinkOffset : Single& value
Offset : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MechanicalConnectionBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value
WeldSpeed : Single& value
ForceWeld : Boolean& value
TopBlockId : System.Nullable`1[System.Int64]& value
IsWelded : Boolean& value
ShareInertiaTensor : Boolean& value
SafetyDetach : System.Nullable`1[System.Single]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MedicalRoom
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
SteamUserId : UInt64& value
IdleSound : System.String& value
ProgressSound : System.String& value
TakeOwnership : Boolean& value
SetFaction : Boolean& value
WardrobeUserId : Int64& value
SpawnName : System.String& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MergeBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Meteor
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase
Members:
Item : VRage.Game.MyObjectBuilder_InventoryItem& value
LinearVelocity : VRageMath.Vector3& value
AngularVelocity : VRageMath.Vector3& value
Integrity : Single& value
EntityId : Int64& value
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value
Name : System.String& value
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Missile
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase
Members:
WeaponDefinitionId : VRage.ObjectBuilders.SerializableDefinitionId& value
AmmoMagazineId : VRage.ObjectBuilders.SerializableDefinitionId& value
LinearVelocity : VRageMath.Vector3& value
Owner : Int64& value
OriginEntity : Int64& value
LauncherId : Int64& value
EntityId : Int64& value
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value
Name : System.String& value
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MotorAdvancedRotor
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorRotor
Members:
ParentEntityId : Int64& value
YieldLastComponent : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MotorAdvancedStator
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorStator
Members:
Force : Single& value
Friction : Single& value
TargetVelocity : Single& value
MinAngle : System.Nullable`1[System.Single]& value
MaxAngle : System.Nullable`1[System.Single]& value
CurrentAngle : Single& value
LimitsActive : Boolean& value
DummyDisplacement : Single& value
RotorLock : Boolean& value
Torque : System.Nullable`1[System.Single]& value
BrakingTorque : System.Nullable`1[System.Single]& value
RotorEntityId : System.Nullable`1[System.Int64]& value
WeldedEntityId : System.Nullable`1[System.Int64]& value
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value
WeldSpeed : Single& value
ForceWeld : Boolean& value
TopBlockId : System.Nullable`1[System.Int64]& value
IsWelded : Boolean& value
ShareInertiaTensor : Boolean& value
SafetyDetach : System.Nullable`1[System.Single]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MotorBase
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MechanicalConnectionBlock
Members:
RotorEntityId : System.Nullable`1[System.Int64]& value
WeldedEntityId : System.Nullable`1[System.Int64]& value
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value
WeldSpeed : Single& value
ForceWeld : Boolean& value
TopBlockId : System.Nullable`1[System.Int64]& value
IsWelded : Boolean& value
ShareInertiaTensor : Boolean& value
SafetyDetach : System.Nullable`1[System.Single]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MotorRotor
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AttachableTopBlockBase
Members:
ParentEntityId : Int64& value
YieldLastComponent : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MotorStator
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorBase
Members:
Force : Single& value
Friction : Single& value
TargetVelocity : Single& value
MinAngle : System.Nullable`1[System.Single]& value
MaxAngle : System.Nullable`1[System.Single]& value
CurrentAngle : Single& value
LimitsActive : Boolean& value
DummyDisplacement : Single& value
RotorLock : Boolean& value
Torque : System.Nullable`1[System.Single]& value
BrakingTorque : System.Nullable`1[System.Single]& value
RotorEntityId : System.Nullable`1[System.Int64]& value
WeldedEntityId : System.Nullable`1[System.Int64]& value
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value
WeldSpeed : Single& value
ForceWeld : Boolean& value
TopBlockId : System.Nullable`1[System.Int64]& value
IsWelded : Boolean& value
ShareInertiaTensor : Boolean& value
SafetyDetach : System.Nullable`1[System.Single]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MotorSuspension
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorBase
Members:
SteerAngle : Single& value
Steering : Boolean& value
Damping : Single& value
Strength : Single& value
Propulsion : Boolean& value
Friction : Single& value
Power : Single& value
Height : Single& value
MaxSteerAngle : Single& value
SteerSpeed : Single& value
SteerReturnSpeed : Single& value
InvertSteer : Boolean& value
InvertPropulsion : Boolean& value
SuspensionTravel : Single& value
SpeedLimit : Single& value
PowerNew : Single& value
StrengthNew : Single& value
FrictionNew : System.Nullable`1[System.Single]& value
AirShockEnabled : Boolean& value
BrakingEnabled : Boolean& value
SteeringOverride : Single& value
PropulsionOverride : Single& value
RotorEntityId : System.Nullable`1[System.Int64]& value
WeldedEntityId : System.Nullable`1[System.Int64]& value
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value
WeldSpeed : Single& value
ForceWeld : Boolean& value
TopBlockId : System.Nullable`1[System.Int64]& value
IsWelded : Boolean& value
ShareInertiaTensor : Boolean& value
SafetyDetach : System.Nullable`1[System.Single]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MyIGCSystemSessionComponent
Ancestor: VRage.Game.MyObjectBuilder_SessionComponent
Members:
ActiveProgrammableBlocks : System.Collections.Generic.List`1[System.Int64]& value
Definition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MyProgrammableBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Program : System.String& value
Storage : System.String& value
DefaultRunArgument : System.String& value
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_OreDetector
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
DetectionRadius : Single& value
BroadcastUsingAntennas : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_OxygenFarm
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_OxygenGenerator
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
UseConveyorSystem : Boolean& value
AutoRefill : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_OxygenTank
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_GasTank
Members:
IsStockpiling : Boolean& value
FilledRatio : Single& value
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
AutoRefill : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Parachute
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_DoorBase
Members:
Open : Boolean& value
AutoDeploy : Boolean& value
DeployHeight : Single& value
ParachuteState : Int32& value
AnyoneCanUse : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Passage
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock
Members:
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_PistonBase
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MechanicalConnectionBlock
Members:
Velocity : Single& value
MaxLimit : System.Nullable`1[System.Single]& value
MinLimit : System.Nullable`1[System.Single]& value
Reverse : Boolean& value
CurrentPosition : Single& value
MaxImpulseAxis : System.Nullable`1[System.Single]& value
MaxImpulseNonAxis : System.Nullable`1[System.Single]& value
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value
WeldSpeed : Single& value
ForceWeld : Boolean& value
TopBlockId : System.Nullable`1[System.Int64]& value
IsWelded : Boolean& value
ShareInertiaTensor : Boolean& value
SafetyDetach : System.Nullable`1[System.Single]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_PistonTop
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AttachableTopBlockBase
Members:
ParentEntityId : Int64& value
YieldLastComponent : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Planter
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock
Members:
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ProductionBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
InputInventory : VRage.Game.MyObjectBuilder_Inventory& value
OutputInventory : VRage.Game.MyObjectBuilder_Inventory& value
Queue : QueueItem[]& value
UseConveyorSystem : Boolean& value
NextItemId : UInt32& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_RadioAntenna
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
BroadcastRadius : Single& value
ShowShipName : Boolean& value
EnableBroadcasting : Boolean& value
AttachedPB : Int64& value
IgnoreAllied : Boolean& value
IgnoreOther : Boolean& value
HudText : System.String& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Reactor
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_FueledPowerProducer
Members:
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
UseConveyorSystem : Boolean& value
Capacity : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_RealWheel
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorRotor
Members:
ParentEntityId : Int64& value
YieldLastComponent : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Refinery
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ProductionBlock
Members:
InputInventory : VRage.Game.MyObjectBuilder_Inventory& value
OutputInventory : VRage.Game.MyObjectBuilder_Inventory& value
Queue : QueueItem[]& value
UseConveyorSystem : Boolean& value
NextItemId : UInt32& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ReflectorLight
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_LightingBlock
Members:
RotationSpeed : Single& value
Radius : Single& value
ReflectorRadius : Single& value
ColorRed : Single& value
ColorGreen : Single& value
ColorBlue : Single& value
ColorAlpha : Single& value
Falloff : Single& value
Intensity : Single& value
BlinkIntervalSeconds : Single& value
BlinkLenght : Single& value
BlinkOffset : Single& value
Offset : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_RemoteControl
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipController
Members:
PreviousControlledEntityId : System.Nullable`1[System.Int64]& value
AutoPilotEnabled : Boolean& value
FlightMode : Int32& value
BindedCamera : Int64& value
CurrentWaypointIndex : Int32& value
Waypoints : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotWaypoint]& value
Direction : Byte& value
DockingModeEnabled : Boolean& value
CollisionAvoidance : Boolean& value
AutomaticBehaviour : VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour& value
Coords : System.Collections.Generic.List`1[VRageMath.Vector3D]& value
Names : System.Collections.Generic.List`1[System.String]& value
AutoPilotToolbar : VRage.Game.MyObjectBuilder_Toolbar& value
AutopilotSpeedLimit : Single& value
WaypointThresholdDistance : Single& value
IsMainRemoteControl : Boolean& value
WaitForFreeWay : Boolean& value
UseSingleWeaponMode : Boolean& value
ControlThrusters : Boolean& value
ControlWheels : Boolean& value
ControlGyros : Boolean& value
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value
SelectedGunId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
IsMainCockpit : Boolean& value
HorizonIndicatorEnabled : Boolean& value
BuildToolbar : VRage.Game.MyObjectBuilder_Toolbar& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SafeZone
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase
Members:
Radius : Single& value
Enabled : Boolean& value
SafeZoneBlockId : Int64& value
AccessTypePlayers : Sandbox.Common.ObjectBuilders.MySafeZoneAccess& value
AccessTypeFactions : Sandbox.Common.ObjectBuilders.MySafeZoneAccess& value
AccessTypeGrids : Sandbox.Common.ObjectBuilders.MySafeZoneAccess& value
AccessTypeFloatingObjects : Sandbox.Common.ObjectBuilders.MySafeZoneAccess& value
AllowedActions : VRage.Game.ObjectBuilders.Components.MySafeZoneAction& value
Factions : Int64[]& value
Players : Int64[]& value
Entities : Int64[]& value
Size : VRageMath.Vector3& value
Shape : Sandbox.Common.ObjectBuilders.MySafeZoneShape& value
DisplayName : System.String& value
ContainedEntities : Int64[]& value
IsVisible : Boolean& value
ModelColor : VRage.SerializableVector3& value
Texture : System.String& value
EntityId : Int64& value
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value
Name : System.String& value
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SensorBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
FieldMin : VRage.SerializableVector3& value
FieldMax : VRage.SerializableVector3& value
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value
PlaySound : Boolean& value
DetectPlayers : Boolean& value
DetectFloatingObjects : Boolean& value
DetectSmallShips : Boolean& value
DetectLargeShips : Boolean& value
DetectStations : Boolean& value
DetectSubgrids : Boolean& value
IsActive : Boolean& value
DetectAsteroids : Boolean& value
DetectOwner : Boolean& value
DetectFriendly : Boolean& value
DetectNeutral : Boolean& value
DetectEnemy : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ShipConnector
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
ThrowOut : Boolean& value
CollectAll : Boolean& value
Connected : Boolean& value
ConnectedEntityId : Int64& value
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value
Strength : Single& value
MasterToSlaveGrid : System.Nullable`1[VRage.MyDeltaTransform]& value
IsMaster : System.Nullable`1[System.Boolean]& value
TradingEnabled : Boolean& value
AutoUnlockTime : Single& value
TimeOfConnection : Int32& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ShipController
Ancestor: VRage.Game.MyObjectBuilder_TerminalBlock
Members:
UseSingleWeaponMode : Boolean& value
ControlThrusters : Boolean& value
ControlWheels : Boolean& value
ControlGyros : Boolean& value
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value
SelectedGunId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
IsMainCockpit : Boolean& value
HorizonIndicatorEnabled : Boolean& value
BuildToolbar : VRage.Game.MyObjectBuilder_Toolbar& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ShipGrinder
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipToolBase
Members:
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
UseConveyorSystem : Boolean& value
CheckEnvironmentSector : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ShipToolBase
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
UseConveyorSystem : Boolean& value
CheckEnvironmentSector : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ShipWelder
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipToolBase
Members:
HelpOthers : Boolean& value
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
UseConveyorSystem : Boolean& value
CheckEnvironmentSector : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SignalLight
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock
Members:
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SimpleAutopilot
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotBase
Members:
Destination : VRageMath.Vector3D& value
Direction : VRageMath.Vector3& value
SpawnTime : System.Nullable`1[System.Int32]& value
GridIds : Int64[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SmallGatlingGun
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_UserControllableGun
Members:
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
UseConveyorSystem : Boolean& value
GunBase : VRage.Game.MyObjectBuilder_GunBase& value
IsShooting : Boolean& value
IsShootingFromTerminal : Boolean& value
IsLargeTurret : Boolean& value
MinFov : Single& value
MaxFov : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SmallMissileLauncher
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_UserControllableGun
Members:
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
UseConveyorSystem : Boolean& value
GunBase : VRage.Game.MyObjectBuilder_GunBase& value
IsShooting : Boolean& value
IsShootingFromTerminal : Boolean& value
IsLargeTurret : Boolean& value
MinFov : Single& value
MaxFov : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SmallMissileLauncherReload
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_SmallMissileLauncher
Members:
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
UseConveyorSystem : Boolean& value
GunBase : VRage.Game.MyObjectBuilder_GunBase& value
IsShooting : Boolean& value
IsShootingFromTerminal : Boolean& value
IsLargeTurret : Boolean& value
MinFov : Single& value
MaxFov : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SolarPanel
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SoundBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Range : Single& value
Volume : Single& value
CueName : System.String& value
LoopPeriod : Single& value
IsPlaying : Boolean& value
ElapsedSoundSeconds : Single& value
IsLoopableSound : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SpaceBall
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
VirtualMass : Single& value
Friction : Single& value
Restitution : Single& value
EnableBroadcast : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Projector
Ancestor: VRage.Game.MyObjectBuilder_ProjectorBase
Members:
ProjectedGrid : VRage.Game.MyObjectBuilder_CubeGrid& value
ProjectedGrids : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeGrid]& value
ProjectionOffset : VRageMath.Vector3I& value
ProjectionRotation : VRageMath.Vector3I& value
KeepProjection : Boolean& value
ShowOnlyBuildable : Boolean& value
InstantBuildingEnabled : Boolean& value
MaxNumberOfProjections : Int32& value
MaxNumberOfBlocks : Int32& value
ProjectionsRemaining : Int32& value
GetOwnershipFromProjector : Boolean& value
Scale : Single& value
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_StoreBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
AnyoneCanUse : Boolean& value
PlayerItems : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_StoreItem]& value
UseConveyorSystem : Boolean& value
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SurvivalKit
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_Assembler
Members:
SpawnName : System.String& value
CurrentProgress : Single& value
DisassembleEnabled : Boolean& value
OtherQueue : QueueItem[]& value
RepeatAssembleEnabled : Boolean& value
RepeatDisassembleEnabled : Boolean& value
SlaveEnabled : Boolean& value
InputInventory : VRage.Game.MyObjectBuilder_Inventory& value
OutputInventory : VRage.Game.MyObjectBuilder_Inventory& value
Queue : QueueItem[]& value
UseConveyorSystem : Boolean& value
NextItemId : UInt32& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_TextPanel
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Description : System.String& value
Title : System.String& value
AccessFlag : VRage.Game.GUI.TextPanel.TextPanelAccessFlag& value
ChangeInterval : Single& value
SelectedImages : System.Collections.Generic.List`1[System.String]& value
Font : VRage.ObjectBuilders.SerializableDefinitionId& value
FontSize : Single& value
PublicDescription : System.String& value
PublicTitle : System.String& value
ShowText : VRage.Game.GUI.TextPanel.ShowTextOnScreenFlag& value
FontColor : VRageMath.Color& value
BackgroundColor : VRageMath.Color& value
CurrentShownTexture : Int32& value
Alignment : Sandbox.Common.ObjectBuilders.TextAlignmentEnum& value
ContentType : VRage.Game.GUI.TextPanel.ContentType& value
SelectedScript : System.String& value
TextPadding : Single& value
PreserveAspectRatio : Boolean& value
Version : Byte& value
CustomizeScripts : Boolean& value
ScriptBackgroundColor : VRageMath.Color& value
ScriptForegroundColor : VRageMath.Color& value
Sprites : VRage.Game.GUI.TextPanel.MySerializableSpriteCollection& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Thrust
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
ThrustOverride : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_TimerBlock
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value
JustTriggered : Boolean& value
Delay : Int32& value
CurrentTime : Int32& value
IsCountingDown : Boolean& value
Silent : Boolean& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ToolbarItemTerminal
Ancestor: VRage.Game.MyObjectBuilder_ToolbarItem
Members:
_Action : System.String& value
Parameters : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_ToolbarItemActionParameter]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ToolbarItemTerminalBlock
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ToolbarItemTerminal
Members:
BlockEntityId : Int64& value
_Action : System.String& value
Parameters : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_ToolbarItemActionParameter]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ToolbarItemTerminalGroup
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ToolbarItemTerminal
Members:
GridEntityId : Int64& value
BlockEntityId : Int64& value
GroupName : System.String& value
_Action : System.String& value
Parameters : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_ToolbarItemActionParameter]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_TurretBase
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_UserControllableGun
Members:
Inventory : VRage.Game.MyObjectBuilder_Inventory& value
Range : Single& value
RemainingAmmo : Int32& value
Target : Int64& value
TargetMeteors : Boolean& value
TargetMissiles : Boolean& value
IsPotentialTarget : Boolean& value
PreviousControlledEntityId : System.Nullable`1[System.Int64]& value
Rotation : Single& value
Elevation : Single& value
GunBase : VRage.Game.MyObjectBuilder_GunBase& value
EnableIdleRotation : Boolean& value
PreviousIdleRotationState : Boolean& value
TargetCharacters : Boolean& value
TargetSmallGrids : Boolean& value
TargetLargeGrids : Boolean& value
TargetStations : Boolean& value
TargetNeutrals : Boolean& value
IsShooting : Boolean& value
IsShootingFromTerminal : Boolean& value
IsLargeTurret : Boolean& value
MinFov : Single& value
MaxFov : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_UpgradeModule
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_UserControllableGun
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
IsShooting : Boolean& value
IsShootingFromTerminal : Boolean& value
IsLargeTurret : Boolean& value
MinFov : Single& value
MaxFov : Single& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_VendingMachine
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_StoreBlock
Members:
AnyoneCanUse : Boolean& value
PlayerItems : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_StoreItem]& value
UseConveyorSystem : Boolean& value
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_VirtualMass
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Warhead
Ancestor: VRage.Game.MyObjectBuilder_TerminalBlock
Members:
CountdownMs : Int32& value
IsArmed : Boolean& value
IsCountingDown : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Welder
Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBase
Members:
EntityId : Int64& value
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value
Name : System.String& value
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Wheel
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock
Members:
YieldLastComponent : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_WindTurbine
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock
Members:
ImmediateEffectivities : Single[]& value
Enabled : Boolean& value
CustomName : System.String& value
ShowOnHUD : Boolean& value
ShowInTerminal : Boolean& value
ShowInToolbarConfig : Boolean& value
ShowInInventory : Boolean& value
EntityId : Int64& value
Name : System.String& value
Min : VRage.SerializableVector3I& value
IntegrityPercent : Single& value
BuildPercent : Single& value
BlockOrientation : VRage.Game.SerializableBlockOrientation& value
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value
ColorMaskHSV : VRage.SerializableVector3& value
SkinSubtypeId : System.String& value
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value
Owner : Int64& value
BuiltBy : Int64& value
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value
DeformationRatio : Single& value
SubBlocks : MySubBlockId[]& value
MultiBlockId : Int32& value
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
MultiBlockIndex : Int32& value
BlockGeneralDamageModifier : Single& value
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value
Orientation : VRage.SerializableQuaternion& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AdvancedDoorDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
Subparts : SubpartDefinition[]& value
OpeningSequence : Opening[]& value
ResourceSinkGroup : System.String& value
PowerConsumptionIdle : Single& value
PowerConsumptionMoving : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AirtightDoorGenericDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
PowerConsumptionIdle : Single& value
PowerConsumptionMoving : Single& value
OpeningSpeed : Single& value
Sound : System.String& value
OpenSound : System.String& value
CloseSound : System.String& value
SubpartMovementDistance : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AirtightHangarDoorDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_AirtightDoorGenericDefinition
Members:
ResourceSinkGroup : System.String& value
PowerConsumptionIdle : Single& value
PowerConsumptionMoving : Single& value
OpeningSpeed : Single& value
Sound : System.String& value
OpenSound : System.String& value
CloseSound : System.String& value
SubpartMovementDistance : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AirtightSlideDoorDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_AirtightDoorGenericDefinition
Members:
ResourceSinkGroup : System.String& value
PowerConsumptionIdle : Single& value
PowerConsumptionMoving : Single& value
OpeningSpeed : Single& value
Sound : System.String& value
OpenSound : System.String& value
CloseSound : System.String& value
SubpartMovementDistance : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AirVentDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
ResourceSourceGroup : System.String& value
OperationalPowerConsumption : Single& value
StandbyPowerConsumption : Single& value
VentilationCapacityPerSecond : Single& value
PressurizeSound : System.String& value
DepressurizeSound : System.String& value
IdleSound : System.String& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AngleGrinderDefinition
Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBaseDefinition
Members:
SpeedMultiplier : Single& value
DistanceMultiplier : Single& value
Flare : System.String& value
LeftHandOrientation : VRageMath.Quaternion& value
LeftHandPosition : VRageMath.Vector3& value
RightHandOrientation : VRageMath.Quaternion& value
RightHandPosition : VRageMath.Vector3& value
ItemOrientation : VRageMath.Quaternion& value
ItemPosition : VRageMath.Vector3& value
ItemWalkingOrientation : VRageMath.Quaternion& value
ItemWalkingPosition : VRageMath.Vector3& value
ItemShootOrientation : VRageMath.Quaternion& value
ItemShootPosition : VRageMath.Vector3& value
ItemIronsightOrientation : VRageMath.Quaternion& value
ItemIronsightPosition : VRageMath.Vector3& value
BlendTime : Single& value
ShootBlend : Single& value
XAmplitudeOffset : Single& value
YAmplitudeOffset : Single& value
ZAmplitudeOffset : Single& value
XAmplitudeScale : Single& value
YAmplitudeScale : Single& value
ZAmplitudeScale : Single& value
RunMultiplier : Single& value
SimulateLeftHand : Boolean& value
SimulateRightHand : Boolean& value
SimulateLeftHandFps : System.Nullable`1[System.Boolean]& value
SimulateRightHandFps : System.Nullable`1[System.Boolean]& value
FingersAnimation : System.String& value
MuzzlePosition : VRageMath.Vector3& value
ShootScatter : VRageMath.Vector3& value
ScatterSpeed : Single& value
PhysicalItemId : VRage.ObjectBuilders.SerializableDefinitionId& value
LightColor : VRageMath.Vector4& value
LightFalloff : Single& value
LightRadius : Single& value
LightGlareSize : Single& value
LightGlareIntensity : Single& value
LightIntensityLower : Single& value
LightIntensityUpper : Single& value
ShakeAmountTarget : Single& value
ShakeAmountNoTarget : Single& value
ToolSounds : System.Collections.Generic.List`1[VRage.Game.ToolSound]& value
ToolMaterial : System.String& value
ItemPositioning : VRage.Game.MyItemPositioningEnum& value
ItemPositioningWalk : VRage.Game.MyItemPositioningEnum& value
ItemPositioningShoot : VRage.Game.MyItemPositioningEnum& value
ItemPositioningIronsight : VRage.Game.MyItemPositioningEnum& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_AssemblerDefinition
Ancestor: VRage.Game.MyObjectBuilder_ProductionBlockDefinition
Members:
AssemblySpeed : Single& value
InventoryMaxVolume : Single& value
InventorySize : VRageMath.Vector3& value
ResourceSinkGroup : System.String& value
StandbyPowerConsumption : Single& value
OperationalPowerConsumption : Single& value
BlueprintClasses : System.String[]& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_BatteryBlockDefinition
Ancestor: VRage.Game.MyObjectBuilder_PowerProducerDefinition
Members:
MaxStoredPower : Single& value
InitialStoredPowerRatio : Single& value
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
AdaptibleInput : Boolean& value
ResourceSourceGroup : System.String& value
MaxPowerOutput : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_BeaconDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
MaxBroadcastRadius : Single& value
Flare : System.String& value
MaxBroadcastPowerDrainkW : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ButtonPanelDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
ButtonCount : Int32& value
ButtonSymbols : System.String[]& value
ButtonColors : VRageMath.Vector4[]& value
UnassignedButtonColor : VRageMath.Vector4& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_CameraBlockDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
RequiredChargingInput : Single& value
OverlayTexture : System.String& value
MinFov : Single& value
MaxFov : Single& value
RaycastConeLimit : Single& value
RaycastDistanceLimit : Double& value
RaycastTimeMultiplier : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_CockpitDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipControllerDefinition
Members:
GlassModel : System.String& value
InteriorModel : System.String& value
CharacterAnimationFile : System.String& value
OxygenCapacity : Single& value
IsPressurized : Boolean& value
HUD : System.String& value
HasInventory : Boolean& value
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value
EnableFirstPerson : Boolean& value
EnableShipControl : Boolean& value
EnableBuilderCockpit : Boolean& value
GetInSound : System.String& value
GetOutSound : System.String& value
RaycastOffset : VRageMath.Vector3D& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
CharacterAnimation : System.String& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ContractBlockDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_CryoChamberDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_CockpitDefinition
Members:
OverlayTexture : System.String& value
ResourceSinkGroup : System.String& value
IdlePowerConsumption : Single& value
OutsideSound : System.String& value
InsideSound : System.String& value
GlassModel : System.String& value
InteriorModel : System.String& value
CharacterAnimationFile : System.String& value
OxygenCapacity : Single& value
IsPressurized : Boolean& value
HUD : System.String& value
HasInventory : Boolean& value
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value
EnableFirstPerson : Boolean& value
EnableShipControl : Boolean& value
EnableBuilderCockpit : Boolean& value
GetInSound : System.String& value
GetOutSound : System.String& value
RaycastOffset : VRageMath.Vector3D& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
CharacterAnimation : System.String& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Datapad
Ancestor: VRage.Game.MyObjectBuilder_PhysicalObject
Members:
Flags : VRage.Game.MyItemFlags& value
DurabilityHP : System.Nullable`1[System.Single]& value
Name : System.String& value
Data : System.String& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_DatapadDefinition
Ancestor: VRage.Game.MyObjectBuilder_PhysicalItemDefinition
Members:
Size : VRageMath.Vector3& value
Mass : Single& value
Model : System.String& value
Models : System.String[]& value
IconSymbol : System.String& value
Volume : System.Nullable`1[System.Single]& value
ModelVolume : System.Nullable`1[System.Single]& value
PhysicalMaterial : System.String& value
VoxelMaterial : System.String& value
CanSpawnFromScreen : Boolean& value
RotateOnSpawnX : Boolean& value
RotateOnSpawnY : Boolean& value
RotateOnSpawnZ : Boolean& value
Health : Int32& value
DestroyedPieceId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
DestroyedPieces : Int32& value
ExtraInventoryTooltipLine : System.String& value
MaxStackAmount : VRage.MyFixedPoint& value
MinimalPricePerUnit : Int32& value
MinimumOfferAmount : Int32& value
MaximumOfferAmount : Int32& value
MinimumOrderAmount : Int32& value
MaximumOrderAmount : Int32& value
CanPlayerOrder : Boolean& value
MinimumAcquisitionAmount : Int32& value
MaximumAcquisitionAmount : Int32& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ExtendedPistonBaseDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_PistonBaseDefinition
Members:
Minimum : Single& value
Maximum : Single& value
MaxVelocity : Single& value
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
MaxImpulse : Single& value
DefaultMaxImpulseAxis : Single& value
DefaultMaxImpulseNonAxis : Single& value
DangerousImpulseThreshold : Single& value
RotorPart : System.String& value
TopPart : System.String& value
SafetyDetach : Single& value
SafetyDetachMin : Single& value
SafetyDetachMax : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_GasContainerObject
Ancestor: VRage.Game.MyObjectBuilder_PhysicalObject
Members:
GasLevel : Single& value
Flags : VRage.Game.MyItemFlags& value
DurabilityHP : System.Nullable`1[System.Single]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_GasTankDefinition
Ancestor: VRage.Game.MyObjectBuilder_ProductionBlockDefinition
Members:
Capacity : Single& value
StoredGasId : VRage.ObjectBuilders.SerializableDefinitionId& value
ResourceSourceGroup : System.String& value
InventoryMaxVolume : Single& value
InventorySize : VRageMath.Vector3& value
ResourceSinkGroup : System.String& value
StandbyPowerConsumption : Single& value
OperationalPowerConsumption : Single& value
BlueprintClasses : System.String[]& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_GravityGeneratorBaseDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
MinGravityAcceleration : Single& value
MaxGravityAcceleration : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_GravityGeneratorDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GravityGeneratorBaseDefinition
Members:
RequiredPowerInput : Single& value
MinFieldSize : VRage.SerializableVector3& value
MaxFieldSize : VRage.SerializableVector3& value
ResourceSinkGroup : System.String& value
MinGravityAcceleration : Single& value
MaxGravityAcceleration : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_GravityGeneratorSphereDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GravityGeneratorBaseDefinition
Members:
MinRadius : Single& value
MaxRadius : Single& value
BasePowerInput : Single& value
ConsumptionPower : Single& value
ResourceSinkGroup : System.String& value
MinGravityAcceleration : Single& value
MaxGravityAcceleration : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_GyroDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
ForceMagnitude : Single& value
RequiredPowerInput : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_HandDrillDefinition
Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBaseDefinition
Members:
HarvestRatioMultiplier : Single& value
ParticleOffset : VRageMath.Vector3D& value
SpeedMultiplier : Single& value
DistanceMultiplier : Single& value
Flare : System.String& value
LeftHandOrientation : VRageMath.Quaternion& value
LeftHandPosition : VRageMath.Vector3& value
RightHandOrientation : VRageMath.Quaternion& value
RightHandPosition : VRageMath.Vector3& value
ItemOrientation : VRageMath.Quaternion& value
ItemPosition : VRageMath.Vector3& value
ItemWalkingOrientation : VRageMath.Quaternion& value
ItemWalkingPosition : VRageMath.Vector3& value
ItemShootOrientation : VRageMath.Quaternion& value
ItemShootPosition : VRageMath.Vector3& value
ItemIronsightOrientation : VRageMath.Quaternion& value
ItemIronsightPosition : VRageMath.Vector3& value
BlendTime : Single& value
ShootBlend : Single& value
XAmplitudeOffset : Single& value
YAmplitudeOffset : Single& value
ZAmplitudeOffset : Single& value
XAmplitudeScale : Single& value
YAmplitudeScale : Single& value
ZAmplitudeScale : Single& value
RunMultiplier : Single& value
SimulateLeftHand : Boolean& value
SimulateRightHand : Boolean& value
SimulateLeftHandFps : System.Nullable`1[System.Boolean]& value
SimulateRightHandFps : System.Nullable`1[System.Boolean]& value
FingersAnimation : System.String& value
MuzzlePosition : VRageMath.Vector3& value
ShootScatter : VRageMath.Vector3& value
ScatterSpeed : Single& value
PhysicalItemId : VRage.ObjectBuilders.SerializableDefinitionId& value
LightColor : VRageMath.Vector4& value
LightFalloff : Single& value
LightRadius : Single& value
LightGlareSize : Single& value
LightGlareIntensity : Single& value
LightIntensityLower : Single& value
LightIntensityUpper : Single& value
ShakeAmountTarget : Single& value
ShakeAmountNoTarget : Single& value
ToolSounds : System.Collections.Generic.List`1[VRage.Game.ToolSound]& value
ToolMaterial : System.String& value
ItemPositioning : VRage.Game.MyItemPositioningEnum& value
ItemPositioningWalk : VRage.Game.MyItemPositioningEnum& value
ItemPositioningShoot : VRage.Game.MyItemPositioningEnum& value
ItemPositioningIronsight : VRage.Game.MyItemPositioningEnum& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_HydrogenEngineDefinition
Ancestor: VRage.Game.MyObjectBuilder_GasFueledPowerProducerDefinition
Members:
AnimationSpeed : Single& value
PistonAnimationMin : Single& value
PistonAnimationMax : Single& value
PistonAnimationOffsets : Single[]& value
AnimationSpinUpSpeed : Single& value
AnimationSpinDownSpeed : Single& value
AnimationVisibilityDistance : Single& value
FuelCapacity : Single& value
FuelProductionToCapacityMultiplier : Single& value
FuelInfos : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_FueledPowerProducerDefinition+FuelInfo]& value
ResourceSinkGroup : System.String& value
ResourceSourceGroup : System.String& value
MaxPowerOutput : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_JukeboxDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_SoundBlockDefinition
Members:
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value
ResourceSinkGroup : System.String& value
MinRange : Single& value
MaxRange : Single& value
MaxLoopPeriod : Single& value
EmitterNumber : Int32& value
LoopUpdateThreshold : Int32& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_JumpDriveDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
PowerNeededForJump : Single& value
MaxJumpDistance : Double& value
MaxJumpMass : Double& value
JumpDelay : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_KitchenDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_LandingGearDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
LockSound : System.String& value
UnlockSound : System.String& value
FailedAttachSound : System.String& value
MaxLockSeparatingVelocity : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_LargeTurretBaseDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_WeaponBlockDefinition
Members:
OverlayTexture : System.String& value
AiEnabled : Boolean& value
MinElevationDegrees : Int32& value
MaxElevationDegrees : Int32& value
MinAzimuthDegrees : Int32& value
MaxAzimuthDegrees : Int32& value
IdleRotation : Boolean& value
MaxRangeMeters : Single& value
RotationSpeed : Single& value
ElevationSpeed : Single& value
MinFov : Single& value
MaxFov : Single& value
WeaponDefinitionId : WeaponBlockWeaponDefinition& value
ResourceSinkGroup : System.String& value
InventoryMaxVolume : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_LaserAntennaDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
PowerInputIdle : Single& value
PowerInputTurning : Single& value
PowerInputLasing : Single& value
RotationRate : Single& value
MaxRange : Single& value
RequireLineOfSight : Boolean& value
MinElevationDegrees : Int32& value
MaxElevationDegrees : Int32& value
MinAzimuthDegrees : Int32& value
MaxAzimuthDegrees : Int32& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_LCDPanelsBlockDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_LightingBlockDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
LightRadius : VRage.SerializableBounds& value
LightReflectorRadius : VRage.SerializableBounds& value
LightFalloff : VRage.SerializableBounds& value
LightIntensity : VRage.SerializableBounds& value
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
Flare : System.String& value
LightBlinkIntervalSeconds : VRage.SerializableBounds& value
LightBlinkLenght : VRage.SerializableBounds& value
LightBlinkOffset : VRage.SerializableBounds& value
LightOffset : VRage.SerializableBounds& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MechanicalConnectionBlockBaseDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
RotorPart : System.String& value
TopPart : System.String& value
SafetyDetach : Single& value
SafetyDetachMin : Single& value
SafetyDetachMax : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MedicalRoomDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
IdleSound : System.String& value
ProgressSound : System.String& value
RespawnAllowed : Boolean& value
HealingAllowed : Boolean& value
RefuelAllowed : Boolean& value
SuitChangeAllowed : Boolean& value
CustomWardrobesEnabled : Boolean& value
ForceSuitChangeOnRespawn : Boolean& value
SpawnWithoutOxygenEnabled : Boolean& value
RespawnSuitName : System.String& value
WardrobeCharacterOffset : VRageMath.Vector3D& value
CustomWardRobeNames : System.String[]& value
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MergeBlockDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
Strength : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MissileAmmoDefinition
Ancestor: VRage.Game.MyObjectBuilder_AmmoDefinition
Members:
MissileProperties : AmmoMissileProperties& value
BasicProperties : AmmoBasicProperties& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MissileLauncherDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ProjectileMissile : System.String& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MotorAdvancedStatorDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition
Members:
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
MaxForceMagnitude : Single& value
RotorDisplacementMin : Single& value
RotorDisplacementMax : Single& value
RotorDisplacementMinSmall : Single& value
RotorDisplacementMaxSmall : Single& value
RotorDisplacementInModel : Single& value
DangerousTorqueThreshold : Single& value
RotorPart : System.String& value
TopPart : System.String& value
SafetyDetach : Single& value
SafetyDetachMin : Single& value
SafetyDetachMax : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MotorStatorDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MechanicalConnectionBlockBaseDefinition
Members:
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
MaxForceMagnitude : Single& value
RotorDisplacementMin : Single& value
RotorDisplacementMax : Single& value
RotorDisplacementMinSmall : Single& value
RotorDisplacementMaxSmall : Single& value
RotorDisplacementInModel : Single& value
DangerousTorqueThreshold : Single& value
RotorPart : System.String& value
TopPart : System.String& value
SafetyDetach : Single& value
SafetyDetachMin : Single& value
SafetyDetachMax : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_MotorSuspensionDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition
Members:
MaxSteer : Single& value
SteeringSpeed : Single& value
PropulsionForce : Single& value
MinHeight : Single& value
MaxHeight : Single& value
AxleFriction : Single& value
AirShockMinSpeed : Single& value
AirShockMaxSpeed : Single& value
AirShockActivationDelay : Int32& value
SoundDefinitionId : Sandbox.Common.ObjectBuilders.Definitions.SoundDefinitionIdWrapper& value
RequiredIdlePowerInput : Single& value
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
MaxForceMagnitude : Single& value
RotorDisplacementMin : Single& value
RotorDisplacementMax : Single& value
RotorDisplacementMinSmall : Single& value
RotorDisplacementMaxSmall : Single& value
RotorDisplacementInModel : Single& value
DangerousTorqueThreshold : Single& value
RotorPart : System.String& value
TopPart : System.String& value
SafetyDetach : Single& value
SafetyDetachMin : Single& value
SafetyDetachMax : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_OreDetectorDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
MaximumRange : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_OxygenContainerDefinition
Ancestor: VRage.Game.MyObjectBuilder_PhysicalItemDefinition
Members:
Capacity : Single& value
StoredGasId : VRage.ObjectBuilders.SerializableDefinitionId& value
Size : VRageMath.Vector3& value
Mass : Single& value
Model : System.String& value
Models : System.String[]& value
IconSymbol : System.String& value
Volume : System.Nullable`1[System.Single]& value
ModelVolume : System.Nullable`1[System.Single]& value
PhysicalMaterial : System.String& value
VoxelMaterial : System.String& value
CanSpawnFromScreen : Boolean& value
RotateOnSpawnX : Boolean& value
RotateOnSpawnY : Boolean& value
RotateOnSpawnZ : Boolean& value
Health : Int32& value
DestroyedPieceId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
DestroyedPieces : Int32& value
ExtraInventoryTooltipLine : System.String& value
MaxStackAmount : VRage.MyFixedPoint& value
MinimalPricePerUnit : Int32& value
MinimumOfferAmount : Int32& value
MaximumOfferAmount : Int32& value
MinimumOrderAmount : Int32& value
MaximumOrderAmount : Int32& value
CanPlayerOrder : Boolean& value
MinimumAcquisitionAmount : Int32& value
MaximumAcquisitionAmount : Int32& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_OxygenContainerObject
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GasContainerObject
Members:
OxygenLevel : Single& value
GasLevel : Single& value
Flags : VRage.Game.MyItemFlags& value
DurabilityHP : System.Nullable`1[System.Single]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_OxygenFarmDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
ResourceSourceGroup : System.String& value
PanelOrientation : VRageMath.Vector3& value
TwoSidedPanel : Boolean& value
PanelOffset : Single& value
ProducedGas : MyProducedGasInfo& value
OperationalPowerConsumption : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_OxygenGeneratorDefinition
Ancestor: VRage.Game.MyObjectBuilder_ProductionBlockDefinition
Members:
IceConsumptionPerSecond : Single& value
IdleSound : System.String& value
GenerateSound : System.String& value
ResourceSourceGroup : System.String& value
ProducedGases : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GasGeneratorResourceInfo]& value
InventoryMaxVolume : Single& value
InventorySize : VRageMath.Vector3& value
ResourceSinkGroup : System.String& value
StandbyPowerConsumption : Single& value
OperationalPowerConsumption : Single& value
BlueprintClasses : System.String[]& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_OxygenTankDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GasTankDefinition
Members:
Capacity : Single& value
StoredGasId : VRage.ObjectBuilders.SerializableDefinitionId& value
ResourceSourceGroup : System.String& value
InventoryMaxVolume : Single& value
InventorySize : VRageMath.Vector3& value
ResourceSinkGroup : System.String& value
StandbyPowerConsumption : Single& value
OperationalPowerConsumption : Single& value
BlueprintClasses : System.String[]& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_Package
Ancestor: VRage.Game.MyObjectBuilder_PhysicalObject
Members:
ContractId : Int64& value
ContractConditionId : Int64& value
Flags : VRage.Game.MyItemFlags& value
DurabilityHP : System.Nullable`1[System.Single]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ParachuteDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
Subparts : SubpartDefinition[]& value
OpeningSequence : Opening[]& value
ResourceSinkGroup : System.String& value
PowerConsumptionIdle : Single& value
PowerConsumptionMoving : Single& value
ParachuteSubpartName : System.String& value
DragCoefficient : Single& value
MaterialDeployCost : Int32& value
MaterialSubtype : System.String& value
ReefAtmosphereLevel : Single& value
MinimumAtmosphereLevel : Single& value
RadiusMultiplier : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_PistonBaseDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MechanicalConnectionBlockBaseDefinition
Members:
Minimum : Single& value
Maximum : Single& value
MaxVelocity : Single& value
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
MaxImpulse : Single& value
DefaultMaxImpulseAxis : Single& value
DefaultMaxImpulseNonAxis : Single& value
DangerousImpulseThreshold : Single& value
RotorPart : System.String& value
TopPart : System.String& value
SafetyDetach : Single& value
SafetyDetachMin : Single& value
SafetyDetachMax : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_PlanterDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ProgrammableBlockDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ProjectorDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
IdleSound : System.String& value
AllowScaling : Boolean& value
AllowWelding : Boolean& value
IgnoreSize : Boolean& value
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value
RotationAngleStepDeg : Int32& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_RadioAntennaDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
MaxBroadcastRadius : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ReactorDefinition
Ancestor: VRage.Game.MyObjectBuilder_FueledPowerProducerDefinition
Members:
InventorySize : VRageMath.Vector3& value
FuelId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value
FuelProductionToCapacityMultiplier : Single& value
FuelInfos : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_FueledPowerProducerDefinition+FuelInfo]& value
ResourceSinkGroup : System.String& value
ResourceSourceGroup : System.String& value
MaxPowerOutput : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_RefineryDefinition
Ancestor: VRage.Game.MyObjectBuilder_ProductionBlockDefinition
Members:
RefineSpeed : Single& value
MaterialEfficiency : Single& value
OreAmountPerPullRequest : System.Nullable`1[VRage.MyFixedPoint]& value
InventoryMaxVolume : Single& value
InventorySize : VRageMath.Vector3& value
ResourceSinkGroup : System.String& value
StandbyPowerConsumption : Single& value
OperationalPowerConsumption : Single& value
BlueprintClasses : System.String[]& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ReflectorBlockDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_LightingBlockDefinition
Members:
ReflectorTexture : System.String& value
ReflectorConeMaterial : System.String& value
ReflectorThickness : Single& value
ReflectorConeDegrees : Single& value
RotationSpeedBounds : VRage.SerializableBounds& value
LightRadius : VRage.SerializableBounds& value
LightReflectorRadius : VRage.SerializableBounds& value
LightFalloff : VRage.SerializableBounds& value
LightIntensity : VRage.SerializableBounds& value
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
Flare : System.String& value
LightBlinkIntervalSeconds : VRage.SerializableBounds& value
LightBlinkLenght : VRage.SerializableBounds& value
LightBlinkOffset : VRage.SerializableBounds& value
LightOffset : VRage.SerializableBounds& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_RemoteControlDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipControllerDefinition
Members:
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
EnableFirstPerson : Boolean& value
EnableShipControl : Boolean& value
EnableBuilderCockpit : Boolean& value
GetInSound : System.String& value
GetOutSound : System.String& value
RaycastOffset : VRageMath.Vector3D& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SensorBlockDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
MaxRange : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ShipControllerDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
EnableFirstPerson : Boolean& value
EnableShipControl : Boolean& value
EnableBuilderCockpit : Boolean& value
GetInSound : System.String& value
GetOutSound : System.String& value
RaycastOffset : VRageMath.Vector3D& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ShipDrillDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipToolDefinition
Members:
ResourceSinkGroup : System.String& value
CutOutRadius : Single& value
CutOutOffset : Single& value
ParticleOffset : VRageMath.Vector3D& value
Flare : System.String& value
SensorRadius : Single& value
SensorOffset : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ShipGrinderDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipToolDefinition
Members:
Flare : System.String& value
SensorRadius : Single& value
SensorOffset : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ShipToolDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
Flare : System.String& value
SensorRadius : Single& value
SensorOffset : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_ShipWelderDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipToolDefinition
Members:
Flare : System.String& value
SensorRadius : Single& value
SensorOffset : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SoundBlockDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
MinRange : Single& value
MaxRange : Single& value
MaxLoopPeriod : Single& value
EmitterNumber : Int32& value
LoopUpdateThreshold : Int32& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SpaceBallDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
MaxVirtualMass : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_StoreBlockDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_SurvivalKitDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_AssemblerDefinition
Members:
ProgressSound : System.String& value
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value
AssemblySpeed : Single& value
InventoryMaxVolume : Single& value
InventorySize : VRageMath.Vector3& value
ResourceSinkGroup : System.String& value
StandbyPowerConsumption : Single& value
OperationalPowerConsumption : Single& value
BlueprintClasses : System.String[]& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_TimerBlockDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
TimerSoundStart : System.String& value
TimerSoundMid : System.String& value
TimerSoundEnd : System.String& value
MinDelay : Int32& value
MaxDelay : Int32& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_VendingMachineDefinition
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_StoreBlockDefinition
Members:
AdditionalEmissiveMaterials : System.Collections.Generic.List`1[System.String]& value
DefaultItems : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_StoreItem]& value
ThrowOutDummy : System.String& value
ThrowOutItems : VRage.Serialization.SerializableDictionary`2[System.String,System.Single]& value
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_VirtualMassDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ResourceSinkGroup : System.String& value
RequiredPowerInput : Single& value
VirtualMass : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_WarheadDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
ExplosionRadius : Single& value
WarheadExplosionDamage : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_WeaponBlockDefinition
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition
Members:
WeaponDefinitionId : WeaponBlockWeaponDefinition& value
ResourceSinkGroup : System.String& value
InventoryMaxVolume : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
PlaceDecals : Boolean& value
Model : System.String& value
PhysicalMaterial : System.String& value
Mass : Single& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_WelderDefinition
Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBaseDefinition
Members:
FlameEffect : System.String& value
SpeedMultiplier : Single& value
DistanceMultiplier : Single& value
Flare : System.String& value
LeftHandOrientation : VRageMath.Quaternion& value
LeftHandPosition : VRageMath.Vector3& value
RightHandOrientation : VRageMath.Quaternion& value
RightHandPosition : VRageMath.Vector3& value
ItemOrientation : VRageMath.Quaternion& value
ItemPosition : VRageMath.Vector3& value
ItemWalkingOrientation : VRageMath.Quaternion& value
ItemWalkingPosition : VRageMath.Vector3& value
ItemShootOrientation : VRageMath.Quaternion& value
ItemShootPosition : VRageMath.Vector3& value
ItemIronsightOrientation : VRageMath.Quaternion& value
ItemIronsightPosition : VRageMath.Vector3& value
BlendTime : Single& value
ShootBlend : Single& value
XAmplitudeOffset : Single& value
YAmplitudeOffset : Single& value
ZAmplitudeOffset : Single& value
XAmplitudeScale : Single& value
YAmplitudeScale : Single& value
ZAmplitudeScale : Single& value
RunMultiplier : Single& value
SimulateLeftHand : Boolean& value
SimulateRightHand : Boolean& value
SimulateLeftHandFps : System.Nullable`1[System.Boolean]& value
SimulateRightHandFps : System.Nullable`1[System.Boolean]& value
FingersAnimation : System.String& value
MuzzlePosition : VRageMath.Vector3& value
ShootScatter : VRageMath.Vector3& value
ScatterSpeed : Single& value
PhysicalItemId : VRage.ObjectBuilders.SerializableDefinitionId& value
LightColor : VRageMath.Vector4& value
LightFalloff : Single& value
LightRadius : Single& value
LightGlareSize : Single& value
LightGlareIntensity : Single& value
LightIntensityLower : Single& value
LightIntensityUpper : Single& value
ShakeAmountTarget : Single& value
ShakeAmountNoTarget : Single& value
ToolSounds : System.Collections.Generic.List`1[VRage.Game.ToolSound]& value
ToolMaterial : System.String& value
ItemPositioning : VRage.Game.MyItemPositioningEnum& value
ItemPositioningWalk : VRage.Game.MyItemPositioningEnum& value
ItemPositioningShoot : VRage.Game.MyItemPositioningEnum& value
ItemPositioningIronsight : VRage.Game.MyItemPositioningEnum& value
Id : VRage.ObjectBuilders.SerializableDefinitionId& value
DisplayName : System.String& value
Description : System.String& value
Icons : System.String[]& value
Public : Boolean& value
Enabled : Boolean& value
AvailableInSurvival : Boolean& value
DescriptionArgs : System.String& value
DLCs : System.String[]& value
SubtypeName : System.String& value
---------------
Type: MyObjectBuilder_WindTurbineDefinition
Ancestor: VRage.Game.MyObjectBuilder_PowerProducerDefinition
Members:
RaycasterSize : Int32& value
RaycastersCount : Int32& value
MinRaycasterClearance : Single& value
RaycastersToFullEfficiency : Single& value
OptimalWindSpeed : Single& value
TurbineSpinUpSpeed : Single& value
TurbineSpinDownSpeed : Single& value
TurbineRotationSpeed : Single& value
OptimalGroundClearance : Single& value
ResourceSourceGroup : System.String& value
MaxPowerOutput : Single& value
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value
SilenceableByShipSoundSystem : Boolean& value
CubeSize : VRage.Game.MyCubeSize& value
BlockTopology : VRage.Game.MyBlockTopology& value
Size : VRage.SerializableVector3I& value
ModelOffset : VRage.SerializableVector3& value
CubeDefinition : PatternDefinition& value
Components : CubeBlockComponent[]& value
Effects : CubeBlockEffectBase[]& value
CriticalComponent : CriticalPart& value
MountPoints : MountPoint[]& value
Variants : Variant[]& value
EntityComponents : EntityComponentDefinition[]& value
PhysicsOption : VRage.Game.MyPhysicsOption& value
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value
BlockPairName : System.String& value
Center : System.Nullable`1[VRage.SerializableVector3I]& value
MirroringX : VRage.Game.MySymmetryAxisEnum& value
MirroringY : VRage.Game.MySymmetryAxisEnum& value
MirroringZ : VRage.Game.MySymmetryAxisEnum& value
DeformationRatio : Single& value
EdgeType : System.String& value
BuildTimeSeconds : Single& value
DisassembleRatio : Single& value
AutorotateMode : VRage.Game.MyAutorotateMode& value
MirroringBlock : System.String& value
UseModelIntersection : Boolean& value
PrimarySound : System.String& value
ActionSound : System.String& value
BuildType : System.String& value
BuildMaterial : System.String& value
CompoundTemplates : System.String[]& value
CompoundEnabled : Boolean& value
SubBlockDefinitions : MySubBlockDefinition[]& value
MultiBlock : System.String& value
NavigationDefinition : System.String& value
GuiVisible : Boolean& value
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value
Direction : VRage.Game.MyBlockDirection& value
Rotation : VRage.Game.MyBlockRotation& value
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value
GeneratedBlockType : System.String& value
Mirrored : Boolean& value
DamageEffectId : Int32& value
DestroyEffect : System.String& value
DestroySound : System.String& value
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value
RandomRotation : Boolean& value
IsAirTight : System.Nullable`1[System.Boolean]& value
IsStandAlone : Boolean& value
HasPhysics : Boolean& value
UseNeighbourOxygenRooms : Boolean& value
Points : Int32& value
MaxIntegrity : Int32& value
BuildProgressToPlaceGeneratedBlocks : Single& value
DamagedSound : System.String& value
CreateFracturedPieces : Boolean& value
EmissiveColorPreset : System.String& value
GeneralDamageMultiplier : Single& value
DamageEffectName : System.String& value
UsesDeformation : Boolean& value
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value
PCU : Int32& value
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