Created
March 10, 2020 13:10
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SpaceEngineers XML defs
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Type: MyObjectBuilder_SavedGridDetails | |
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_Base | |
Members: | |
PcuCount : Int32& value | |
AABB_min : VRage.SerializableVector3& value | |
AABB_max : VRage.SerializableVector3& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SafeZoneBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
SafeZoneId : Int64& value | |
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_CharacterDiscoveryComponent | |
Ancestor: VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentBase | |
Members: | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_PackageDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_PhysicalItemDefinition | |
Members: | |
Size : VRageMath.Vector3& value | |
Mass : Single& value | |
Model : System.String& value | |
Models : System.String[]& value | |
IconSymbol : System.String& value | |
Volume : System.Nullable`1[System.Single]& value | |
ModelVolume : System.Nullable`1[System.Single]& value | |
PhysicalMaterial : System.String& value | |
VoxelMaterial : System.String& value | |
CanSpawnFromScreen : Boolean& value | |
RotateOnSpawnX : Boolean& value | |
RotateOnSpawnY : Boolean& value | |
RotateOnSpawnZ : Boolean& value | |
Health : Int32& value | |
DestroyedPieceId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
DestroyedPieces : Int32& value | |
ExtraInventoryTooltipLine : System.String& value | |
MaxStackAmount : VRage.MyFixedPoint& value | |
MinimalPricePerUnit : Int32& value | |
MinimumOfferAmount : Int32& value | |
MaximumOfferAmount : Int32& value | |
MinimumOrderAmount : Int32& value | |
MaximumOrderAmount : Int32& value | |
CanPlayerOrder : Boolean& value | |
MinimumAcquisitionAmount : Int32& value | |
MaximumAcquisitionAmount : Int32& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ShipConnectorDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
AutoUnlockTime_Min : Single& value | |
AutoUnlockTime_Max : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SafeZoneBlockDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
MaxSafeZoneRadius : Single& value | |
MinSafeZoneRadius : Single& value | |
DefaultSafeZoneRadius : Single& value | |
MaxSafeZonePowerDrainkW : Single& value | |
MinSafeZonePowerDrainkW : Single& value | |
SafeZoneActivationTimeS : UInt32& value | |
SafeZoneUpkeep : UInt32& value | |
SafeZoneUpkeepTimeM : UInt32& value | |
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_DemoComponentDefinition | |
Ancestor: VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_SessionComponentDefinition | |
Members: | |
Float : Single& value | |
Int : Int32& value | |
String : System.String& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AdvancedDoor | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_DoorBase | |
Members: | |
Open : Boolean& value | |
AnyoneCanUse : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AirtightDoorGeneric | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_DoorBase | |
Members: | |
Open : Boolean& value | |
CurrOpening : Single& value | |
AnyoneCanUse : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AirtightHangarDoor | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AirtightDoorGeneric | |
Members: | |
Open : Boolean& value | |
CurrOpening : Single& value | |
AnyoneCanUse : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AirtightSlideDoor | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AirtightDoorGeneric | |
Members: | |
Open : Boolean& value | |
CurrOpening : Single& value | |
AnyoneCanUse : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AirVent | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
IsDepressurizing : Boolean& value | |
OnEmptyAction : VRage.Game.MyObjectBuilder_ToolbarItem& value | |
OnFullAction : VRage.Game.MyObjectBuilder_ToolbarItem& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AngleGrinder | |
Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBase | |
Members: | |
EntityId : Int64& value | |
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
Name : System.String& value | |
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Assembler | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ProductionBlock | |
Members: | |
CurrentProgress : Single& value | |
DisassembleEnabled : Boolean& value | |
OtherQueue : QueueItem[]& value | |
RepeatAssembleEnabled : Boolean& value | |
RepeatDisassembleEnabled : Boolean& value | |
SlaveEnabled : Boolean& value | |
InputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
OutputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
Queue : QueueItem[]& value | |
UseConveyorSystem : Boolean& value | |
NextItemId : UInt32& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AttachableTopBlockBase | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
Members: | |
ParentEntityId : Int64& value | |
YieldLastComponent : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AutomaticRifle | |
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
Members: | |
CurrentAmmo : Int32& value | |
GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
EntityId : Int64& value | |
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
Name : System.String& value | |
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AutopilotBase | |
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_Base | |
Members: | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AutopilotClipboard | |
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_Base | |
Members: | |
RemoteEntityId : Int64& value | |
FlightMode : Int32& value | |
indexes : System.Collections.Generic.List`1[System.Int32]& value | |
Waypoints : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotWaypoint]& value | |
Direction : Byte& value | |
DockingModeEnabled : Boolean& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AutopilotWaypoint | |
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_Base | |
Members: | |
Coords : VRageMath.Vector3D& value | |
Name : System.String& value | |
Actions : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_ToolbarItem]& value | |
Indexes : System.Collections.Generic.List`1[System.Int32]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_BatteryBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
CurrentStoredPower : Single& value | |
ProducerEnabled : Boolean& value | |
MaxStoredPower : Single& value | |
SemiautoEnabled : Boolean& value | |
OnlyDischargeEnabled : Boolean& value | |
ChargeMode : Int32& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Beacon | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
BroadcastRadius : Single& value | |
HudText : System.String& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ButtonPanel | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
AnyoneCanUse : Boolean& value | |
CustomButtonNames : VRage.Serialization.SerializableDictionary`2[System.Int32,System.String]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
CustomButtonNames_BinarySerialization : System.Collections.Generic.Dictionary`2[System.Int32,System.String]& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_CameraBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
IsActive : Boolean& value | |
Fov : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Cockpit | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipController | |
Members: | |
Pilot : VRage.Game.MyObjectBuilder_Character& value | |
PilotRelativeWorld : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
Autopilot : Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotBase& value | |
PilotGunDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
IsInFirstPersonView : Boolean& value | |
OxygenLevel : Single& value | |
PilotJetpackEnabled : System.Nullable`1[System.Boolean]& value | |
Panels : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.CockpitPanelData]& value | |
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
UseSingleWeaponMode : Boolean& value | |
ControlThrusters : Boolean& value | |
ControlWheels : Boolean& value | |
ControlGyros : Boolean& value | |
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
SelectedGunId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
IsMainCockpit : Boolean& value | |
HorizonIndicatorEnabled : Boolean& value | |
BuildToolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Collector | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
UseConveyorSystem : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ContractBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
AnyoneCanUse : Boolean& value | |
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ControlPanel | |
Ancestor: VRage.Game.MyObjectBuilder_TerminalBlock | |
Members: | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Conveyor | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
Members: | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ConveyorConnector | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
Members: | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ConveyorSorter | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
IsWhiteList : Boolean& value | |
DefinitionIds : System.Collections.Generic.HashSet`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
DefinitionTypes : System.Collections.Generic.List`1[System.Byte]& value | |
DrainAll : Boolean& value | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ContainerType : System.String& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ConveyorTurretBase | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase | |
Members: | |
UseConveyorSystem : Boolean& value | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
Range : Single& value | |
RemainingAmmo : Int32& value | |
Target : Int64& value | |
TargetMeteors : Boolean& value | |
TargetMissiles : Boolean& value | |
IsPotentialTarget : Boolean& value | |
PreviousControlledEntityId : System.Nullable`1[System.Int64]& value | |
Rotation : Single& value | |
Elevation : Single& value | |
GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
EnableIdleRotation : Boolean& value | |
PreviousIdleRotationState : Boolean& value | |
TargetCharacters : Boolean& value | |
TargetSmallGrids : Boolean& value | |
TargetLargeGrids : Boolean& value | |
TargetStations : Boolean& value | |
TargetNeutrals : Boolean& value | |
IsShooting : Boolean& value | |
IsShootingFromTerminal : Boolean& value | |
IsLargeTurret : Boolean& value | |
MinFov : Single& value | |
MaxFov : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_CryoChamber | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_Cockpit | |
Members: | |
SteamId : System.Nullable`1[System.UInt64]& value | |
SerialId : System.Nullable`1[System.Int32]& value | |
Pilot : VRage.Game.MyObjectBuilder_Character& value | |
PilotRelativeWorld : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
Autopilot : Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotBase& value | |
PilotGunDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
IsInFirstPersonView : Boolean& value | |
OxygenLevel : Single& value | |
PilotJetpackEnabled : System.Nullable`1[System.Boolean]& value | |
Panels : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.CockpitPanelData]& value | |
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
UseSingleWeaponMode : Boolean& value | |
ControlThrusters : Boolean& value | |
ControlWheels : Boolean& value | |
ControlGyros : Boolean& value | |
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
SelectedGunId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
IsMainCockpit : Boolean& value | |
HorizonIndicatorEnabled : Boolean& value | |
BuildToolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Decoy | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Door | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_DoorBase | |
Members: | |
State : Boolean& value | |
Opening : Single& value | |
OpenSound : System.String& value | |
CloseSound : System.String& value | |
AnyoneCanUse : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_DoorBase | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
AnyoneCanUse : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Drill | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
UseConveyorSystem : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ExtendedPistonBase | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_PistonBase | |
Members: | |
Velocity : Single& value | |
MaxLimit : System.Nullable`1[System.Single]& value | |
MinLimit : System.Nullable`1[System.Single]& value | |
Reverse : Boolean& value | |
CurrentPosition : Single& value | |
MaxImpulseAxis : System.Nullable`1[System.Single]& value | |
MaxImpulseNonAxis : System.Nullable`1[System.Single]& value | |
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
WeldSpeed : Single& value | |
ForceWeld : Boolean& value | |
TopBlockId : System.Nullable`1[System.Int64]& value | |
IsWelded : Boolean& value | |
ShareInertiaTensor : Boolean& value | |
SafetyDetach : System.Nullable`1[System.Single]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_FueledPowerProducer | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Capacity : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_GasTank | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
IsStockpiling : Boolean& value | |
FilledRatio : Single& value | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
AutoRefill : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_GravityGenerator | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_GravityGeneratorBase | |
Members: | |
FieldSize : VRage.SerializableVector3& value | |
GravityAcceleration : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_GravityGeneratorBase | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
GravityAcceleration : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_GravityGeneratorSphere | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_GravityGeneratorBase | |
Members: | |
Radius : Single& value | |
GravityAcceleration : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Gyro | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
GyroPower : Single& value | |
GyroOverride : Boolean& value | |
TargetAngularVelocity : VRage.SerializableVector3& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_HandDrill | |
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
Members: | |
EntityId : Int64& value | |
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
Name : System.String& value | |
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_HydrogenEngine | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_FueledPowerProducer | |
Members: | |
Capacity : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_InteriorLight | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_LightingBlock | |
Members: | |
Radius : Single& value | |
ReflectorRadius : Single& value | |
ColorRed : Single& value | |
ColorGreen : Single& value | |
ColorBlue : Single& value | |
ColorAlpha : Single& value | |
Falloff : Single& value | |
Intensity : Single& value | |
BlinkIntervalSeconds : Single& value | |
BlinkLenght : Single& value | |
BlinkOffset : Single& value | |
Offset : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_InteriorTurret | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase | |
Members: | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
Range : Single& value | |
RemainingAmmo : Int32& value | |
Target : Int64& value | |
TargetMeteors : Boolean& value | |
TargetMissiles : Boolean& value | |
IsPotentialTarget : Boolean& value | |
PreviousControlledEntityId : System.Nullable`1[System.Int64]& value | |
Rotation : Single& value | |
Elevation : Single& value | |
GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
EnableIdleRotation : Boolean& value | |
PreviousIdleRotationState : Boolean& value | |
TargetCharacters : Boolean& value | |
TargetSmallGrids : Boolean& value | |
TargetLargeGrids : Boolean& value | |
TargetStations : Boolean& value | |
TargetNeutrals : Boolean& value | |
IsShooting : Boolean& value | |
IsShootingFromTerminal : Boolean& value | |
IsLargeTurret : Boolean& value | |
MinFov : Single& value | |
MaxFov : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Jukebox | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_SoundBlock | |
Members: | |
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
SelectedSounds : System.Collections.Generic.List`1[System.String]& value | |
IsJukeboxPlaying : Boolean& value | |
CurrentSound : Int32& value | |
Range : Single& value | |
Volume : Single& value | |
CueName : System.String& value | |
LoopPeriod : Single& value | |
IsPlaying : Boolean& value | |
ElapsedSoundSeconds : Single& value | |
IsLoopableSound : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_JumpDrive | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
StoredPower : Single& value | |
JumpTarget : System.Nullable`1[System.Int32]& value | |
JumpRatio : Single& value | |
Recharging : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Kitchen | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
Members: | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Ladder | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
Members: | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Ladder2 | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
Members: | |
--------------- | |
Type: MyObjectBuilder_LandingGear | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
IsLocked : Boolean& value | |
BrakeForce : Single& value | |
AutoLock : Boolean& value | |
FirstLockAttempt : Boolean& value | |
LockSound : System.String& value | |
UnlockSound : System.String& value | |
FailedAttachSound : System.String& value | |
AttachedEntityId : System.Nullable`1[System.Int64]& value | |
MasterToSlave : System.Nullable`1[VRage.MyDeltaTransform]& value | |
GearPivotPosition : System.Nullable`1[VRageMath.Vector3]& value | |
OtherPivot : System.Nullable`1[VRageMath.CompressedPositionOrientation]& value | |
LockMode : SpaceEngineers.Game.ModAPI.Ingame.LandingGearMode& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_LargeGatlingTurret | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ConveyorTurretBase | |
Members: | |
UseConveyorSystem : Boolean& value | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
Range : Single& value | |
RemainingAmmo : Int32& value | |
Target : Int64& value | |
TargetMeteors : Boolean& value | |
TargetMissiles : Boolean& value | |
IsPotentialTarget : Boolean& value | |
PreviousControlledEntityId : System.Nullable`1[System.Int64]& value | |
Rotation : Single& value | |
Elevation : Single& value | |
GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
EnableIdleRotation : Boolean& value | |
PreviousIdleRotationState : Boolean& value | |
TargetCharacters : Boolean& value | |
TargetSmallGrids : Boolean& value | |
TargetLargeGrids : Boolean& value | |
TargetStations : Boolean& value | |
TargetNeutrals : Boolean& value | |
IsShooting : Boolean& value | |
IsShootingFromTerminal : Boolean& value | |
IsLargeTurret : Boolean& value | |
MinFov : Single& value | |
MaxFov : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_LargeMissileTurret | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ConveyorTurretBase | |
Members: | |
UseConveyorSystem : Boolean& value | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
Range : Single& value | |
RemainingAmmo : Int32& value | |
Target : Int64& value | |
TargetMeteors : Boolean& value | |
TargetMissiles : Boolean& value | |
IsPotentialTarget : Boolean& value | |
PreviousControlledEntityId : System.Nullable`1[System.Int64]& value | |
Rotation : Single& value | |
Elevation : Single& value | |
GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
EnableIdleRotation : Boolean& value | |
PreviousIdleRotationState : Boolean& value | |
TargetCharacters : Boolean& value | |
TargetSmallGrids : Boolean& value | |
TargetLargeGrids : Boolean& value | |
TargetStations : Boolean& value | |
TargetNeutrals : Boolean& value | |
IsShooting : Boolean& value | |
IsShootingFromTerminal : Boolean& value | |
IsLargeTurret : Boolean& value | |
MinFov : Single& value | |
MaxFov : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_LaserAntenna | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
State : Byte& value | |
targetEntityId : System.Nullable`1[System.Int64]& value | |
gpsTarget : System.Nullable`1[VRageMath.Vector3D]& value | |
gpsTargetName : System.String& value | |
LastTargetPosition : VRageMath.Vector3D& value | |
HeadRotation : VRageMath.Vector2& value | |
LastKnownTargetName : System.String& value | |
AttachedPB : Int64& value | |
Range : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_LCDPanelsBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_LightingBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Radius : Single& value | |
ReflectorRadius : Single& value | |
ColorRed : Single& value | |
ColorGreen : Single& value | |
ColorBlue : Single& value | |
ColorAlpha : Single& value | |
Falloff : Single& value | |
Intensity : Single& value | |
BlinkIntervalSeconds : Single& value | |
BlinkLenght : Single& value | |
BlinkOffset : Single& value | |
Offset : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MechanicalConnectionBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
WeldSpeed : Single& value | |
ForceWeld : Boolean& value | |
TopBlockId : System.Nullable`1[System.Int64]& value | |
IsWelded : Boolean& value | |
ShareInertiaTensor : Boolean& value | |
SafetyDetach : System.Nullable`1[System.Single]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MedicalRoom | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
SteamUserId : UInt64& value | |
IdleSound : System.String& value | |
ProgressSound : System.String& value | |
TakeOwnership : Boolean& value | |
SetFaction : Boolean& value | |
WardrobeUserId : Int64& value | |
SpawnName : System.String& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MergeBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Meteor | |
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
Members: | |
Item : VRage.Game.MyObjectBuilder_InventoryItem& value | |
LinearVelocity : VRageMath.Vector3& value | |
AngularVelocity : VRageMath.Vector3& value | |
Integrity : Single& value | |
EntityId : Int64& value | |
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
Name : System.String& value | |
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Missile | |
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
Members: | |
WeaponDefinitionId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
AmmoMagazineId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
LinearVelocity : VRageMath.Vector3& value | |
Owner : Int64& value | |
OriginEntity : Int64& value | |
LauncherId : Int64& value | |
EntityId : Int64& value | |
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
Name : System.String& value | |
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MotorAdvancedRotor | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorRotor | |
Members: | |
ParentEntityId : Int64& value | |
YieldLastComponent : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MotorAdvancedStator | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorStator | |
Members: | |
Force : Single& value | |
Friction : Single& value | |
TargetVelocity : Single& value | |
MinAngle : System.Nullable`1[System.Single]& value | |
MaxAngle : System.Nullable`1[System.Single]& value | |
CurrentAngle : Single& value | |
LimitsActive : Boolean& value | |
DummyDisplacement : Single& value | |
RotorLock : Boolean& value | |
Torque : System.Nullable`1[System.Single]& value | |
BrakingTorque : System.Nullable`1[System.Single]& value | |
RotorEntityId : System.Nullable`1[System.Int64]& value | |
WeldedEntityId : System.Nullable`1[System.Int64]& value | |
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
WeldSpeed : Single& value | |
ForceWeld : Boolean& value | |
TopBlockId : System.Nullable`1[System.Int64]& value | |
IsWelded : Boolean& value | |
ShareInertiaTensor : Boolean& value | |
SafetyDetach : System.Nullable`1[System.Single]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MotorBase | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MechanicalConnectionBlock | |
Members: | |
RotorEntityId : System.Nullable`1[System.Int64]& value | |
WeldedEntityId : System.Nullable`1[System.Int64]& value | |
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
WeldSpeed : Single& value | |
ForceWeld : Boolean& value | |
TopBlockId : System.Nullable`1[System.Int64]& value | |
IsWelded : Boolean& value | |
ShareInertiaTensor : Boolean& value | |
SafetyDetach : System.Nullable`1[System.Single]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MotorRotor | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AttachableTopBlockBase | |
Members: | |
ParentEntityId : Int64& value | |
YieldLastComponent : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MotorStator | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorBase | |
Members: | |
Force : Single& value | |
Friction : Single& value | |
TargetVelocity : Single& value | |
MinAngle : System.Nullable`1[System.Single]& value | |
MaxAngle : System.Nullable`1[System.Single]& value | |
CurrentAngle : Single& value | |
LimitsActive : Boolean& value | |
DummyDisplacement : Single& value | |
RotorLock : Boolean& value | |
Torque : System.Nullable`1[System.Single]& value | |
BrakingTorque : System.Nullable`1[System.Single]& value | |
RotorEntityId : System.Nullable`1[System.Int64]& value | |
WeldedEntityId : System.Nullable`1[System.Int64]& value | |
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
WeldSpeed : Single& value | |
ForceWeld : Boolean& value | |
TopBlockId : System.Nullable`1[System.Int64]& value | |
IsWelded : Boolean& value | |
ShareInertiaTensor : Boolean& value | |
SafetyDetach : System.Nullable`1[System.Single]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MotorSuspension | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorBase | |
Members: | |
SteerAngle : Single& value | |
Steering : Boolean& value | |
Damping : Single& value | |
Strength : Single& value | |
Propulsion : Boolean& value | |
Friction : Single& value | |
Power : Single& value | |
Height : Single& value | |
MaxSteerAngle : Single& value | |
SteerSpeed : Single& value | |
SteerReturnSpeed : Single& value | |
InvertSteer : Boolean& value | |
InvertPropulsion : Boolean& value | |
SuspensionTravel : Single& value | |
SpeedLimit : Single& value | |
PowerNew : Single& value | |
StrengthNew : Single& value | |
FrictionNew : System.Nullable`1[System.Single]& value | |
AirShockEnabled : Boolean& value | |
BrakingEnabled : Boolean& value | |
SteeringOverride : Single& value | |
PropulsionOverride : Single& value | |
RotorEntityId : System.Nullable`1[System.Int64]& value | |
WeldedEntityId : System.Nullable`1[System.Int64]& value | |
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
WeldSpeed : Single& value | |
ForceWeld : Boolean& value | |
TopBlockId : System.Nullable`1[System.Int64]& value | |
IsWelded : Boolean& value | |
ShareInertiaTensor : Boolean& value | |
SafetyDetach : System.Nullable`1[System.Single]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MyIGCSystemSessionComponent | |
Ancestor: VRage.Game.MyObjectBuilder_SessionComponent | |
Members: | |
ActiveProgrammableBlocks : System.Collections.Generic.List`1[System.Int64]& value | |
Definition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MyProgrammableBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Program : System.String& value | |
Storage : System.String& value | |
DefaultRunArgument : System.String& value | |
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_OreDetector | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
DetectionRadius : Single& value | |
BroadcastUsingAntennas : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_OxygenFarm | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_OxygenGenerator | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
UseConveyorSystem : Boolean& value | |
AutoRefill : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_OxygenTank | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_GasTank | |
Members: | |
IsStockpiling : Boolean& value | |
FilledRatio : Single& value | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
AutoRefill : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Parachute | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_DoorBase | |
Members: | |
Open : Boolean& value | |
AutoDeploy : Boolean& value | |
DeployHeight : Single& value | |
ParachuteState : Int32& value | |
AnyoneCanUse : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Passage | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
Members: | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_PistonBase | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MechanicalConnectionBlock | |
Members: | |
Velocity : Single& value | |
MaxLimit : System.Nullable`1[System.Single]& value | |
MinLimit : System.Nullable`1[System.Single]& value | |
Reverse : Boolean& value | |
CurrentPosition : Single& value | |
MaxImpulseAxis : System.Nullable`1[System.Single]& value | |
MaxImpulseNonAxis : System.Nullable`1[System.Single]& value | |
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
WeldSpeed : Single& value | |
ForceWeld : Boolean& value | |
TopBlockId : System.Nullable`1[System.Int64]& value | |
IsWelded : Boolean& value | |
ShareInertiaTensor : Boolean& value | |
SafetyDetach : System.Nullable`1[System.Single]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_PistonTop | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AttachableTopBlockBase | |
Members: | |
ParentEntityId : Int64& value | |
YieldLastComponent : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Planter | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
Members: | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ProductionBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
InputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
OutputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
Queue : QueueItem[]& value | |
UseConveyorSystem : Boolean& value | |
NextItemId : UInt32& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_RadioAntenna | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
BroadcastRadius : Single& value | |
ShowShipName : Boolean& value | |
EnableBroadcasting : Boolean& value | |
AttachedPB : Int64& value | |
IgnoreAllied : Boolean& value | |
IgnoreOther : Boolean& value | |
HudText : System.String& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Reactor | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_FueledPowerProducer | |
Members: | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
UseConveyorSystem : Boolean& value | |
Capacity : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_RealWheel | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorRotor | |
Members: | |
ParentEntityId : Int64& value | |
YieldLastComponent : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Refinery | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ProductionBlock | |
Members: | |
InputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
OutputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
Queue : QueueItem[]& value | |
UseConveyorSystem : Boolean& value | |
NextItemId : UInt32& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ReflectorLight | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_LightingBlock | |
Members: | |
RotationSpeed : Single& value | |
Radius : Single& value | |
ReflectorRadius : Single& value | |
ColorRed : Single& value | |
ColorGreen : Single& value | |
ColorBlue : Single& value | |
ColorAlpha : Single& value | |
Falloff : Single& value | |
Intensity : Single& value | |
BlinkIntervalSeconds : Single& value | |
BlinkLenght : Single& value | |
BlinkOffset : Single& value | |
Offset : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_RemoteControl | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipController | |
Members: | |
PreviousControlledEntityId : System.Nullable`1[System.Int64]& value | |
AutoPilotEnabled : Boolean& value | |
FlightMode : Int32& value | |
BindedCamera : Int64& value | |
CurrentWaypointIndex : Int32& value | |
Waypoints : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotWaypoint]& value | |
Direction : Byte& value | |
DockingModeEnabled : Boolean& value | |
CollisionAvoidance : Boolean& value | |
AutomaticBehaviour : VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour& value | |
Coords : System.Collections.Generic.List`1[VRageMath.Vector3D]& value | |
Names : System.Collections.Generic.List`1[System.String]& value | |
AutoPilotToolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
AutopilotSpeedLimit : Single& value | |
WaypointThresholdDistance : Single& value | |
IsMainRemoteControl : Boolean& value | |
WaitForFreeWay : Boolean& value | |
UseSingleWeaponMode : Boolean& value | |
ControlThrusters : Boolean& value | |
ControlWheels : Boolean& value | |
ControlGyros : Boolean& value | |
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
SelectedGunId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
IsMainCockpit : Boolean& value | |
HorizonIndicatorEnabled : Boolean& value | |
BuildToolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SafeZone | |
Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
Members: | |
Radius : Single& value | |
Enabled : Boolean& value | |
SafeZoneBlockId : Int64& value | |
AccessTypePlayers : Sandbox.Common.ObjectBuilders.MySafeZoneAccess& value | |
AccessTypeFactions : Sandbox.Common.ObjectBuilders.MySafeZoneAccess& value | |
AccessTypeGrids : Sandbox.Common.ObjectBuilders.MySafeZoneAccess& value | |
AccessTypeFloatingObjects : Sandbox.Common.ObjectBuilders.MySafeZoneAccess& value | |
AllowedActions : VRage.Game.ObjectBuilders.Components.MySafeZoneAction& value | |
Factions : Int64[]& value | |
Players : Int64[]& value | |
Entities : Int64[]& value | |
Size : VRageMath.Vector3& value | |
Shape : Sandbox.Common.ObjectBuilders.MySafeZoneShape& value | |
DisplayName : System.String& value | |
ContainedEntities : Int64[]& value | |
IsVisible : Boolean& value | |
ModelColor : VRage.SerializableVector3& value | |
Texture : System.String& value | |
EntityId : Int64& value | |
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
Name : System.String& value | |
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SensorBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
FieldMin : VRage.SerializableVector3& value | |
FieldMax : VRage.SerializableVector3& value | |
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
PlaySound : Boolean& value | |
DetectPlayers : Boolean& value | |
DetectFloatingObjects : Boolean& value | |
DetectSmallShips : Boolean& value | |
DetectLargeShips : Boolean& value | |
DetectStations : Boolean& value | |
DetectSubgrids : Boolean& value | |
IsActive : Boolean& value | |
DetectAsteroids : Boolean& value | |
DetectOwner : Boolean& value | |
DetectFriendly : Boolean& value | |
DetectNeutral : Boolean& value | |
DetectEnemy : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ShipConnector | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ThrowOut : Boolean& value | |
CollectAll : Boolean& value | |
Connected : Boolean& value | |
ConnectedEntityId : Int64& value | |
MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
Strength : Single& value | |
MasterToSlaveGrid : System.Nullable`1[VRage.MyDeltaTransform]& value | |
IsMaster : System.Nullable`1[System.Boolean]& value | |
TradingEnabled : Boolean& value | |
AutoUnlockTime : Single& value | |
TimeOfConnection : Int32& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ShipController | |
Ancestor: VRage.Game.MyObjectBuilder_TerminalBlock | |
Members: | |
UseSingleWeaponMode : Boolean& value | |
ControlThrusters : Boolean& value | |
ControlWheels : Boolean& value | |
ControlGyros : Boolean& value | |
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
SelectedGunId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
IsMainCockpit : Boolean& value | |
HorizonIndicatorEnabled : Boolean& value | |
BuildToolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ShipGrinder | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipToolBase | |
Members: | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
UseConveyorSystem : Boolean& value | |
CheckEnvironmentSector : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ShipToolBase | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
UseConveyorSystem : Boolean& value | |
CheckEnvironmentSector : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ShipWelder | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipToolBase | |
Members: | |
HelpOthers : Boolean& value | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
UseConveyorSystem : Boolean& value | |
CheckEnvironmentSector : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SignalLight | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
Members: | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SimpleAutopilot | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotBase | |
Members: | |
Destination : VRageMath.Vector3D& value | |
Direction : VRageMath.Vector3& value | |
SpawnTime : System.Nullable`1[System.Int32]& value | |
GridIds : Int64[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SmallGatlingGun | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_UserControllableGun | |
Members: | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
UseConveyorSystem : Boolean& value | |
GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
IsShooting : Boolean& value | |
IsShootingFromTerminal : Boolean& value | |
IsLargeTurret : Boolean& value | |
MinFov : Single& value | |
MaxFov : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SmallMissileLauncher | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_UserControllableGun | |
Members: | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
UseConveyorSystem : Boolean& value | |
GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
IsShooting : Boolean& value | |
IsShootingFromTerminal : Boolean& value | |
IsLargeTurret : Boolean& value | |
MinFov : Single& value | |
MaxFov : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SmallMissileLauncherReload | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_SmallMissileLauncher | |
Members: | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
UseConveyorSystem : Boolean& value | |
GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
IsShooting : Boolean& value | |
IsShootingFromTerminal : Boolean& value | |
IsLargeTurret : Boolean& value | |
MinFov : Single& value | |
MaxFov : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SolarPanel | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SoundBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Range : Single& value | |
Volume : Single& value | |
CueName : System.String& value | |
LoopPeriod : Single& value | |
IsPlaying : Boolean& value | |
ElapsedSoundSeconds : Single& value | |
IsLoopableSound : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SpaceBall | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
VirtualMass : Single& value | |
Friction : Single& value | |
Restitution : Single& value | |
EnableBroadcast : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Projector | |
Ancestor: VRage.Game.MyObjectBuilder_ProjectorBase | |
Members: | |
ProjectedGrid : VRage.Game.MyObjectBuilder_CubeGrid& value | |
ProjectedGrids : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeGrid]& value | |
ProjectionOffset : VRageMath.Vector3I& value | |
ProjectionRotation : VRageMath.Vector3I& value | |
KeepProjection : Boolean& value | |
ShowOnlyBuildable : Boolean& value | |
InstantBuildingEnabled : Boolean& value | |
MaxNumberOfProjections : Int32& value | |
MaxNumberOfBlocks : Int32& value | |
ProjectionsRemaining : Int32& value | |
GetOwnershipFromProjector : Boolean& value | |
Scale : Single& value | |
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_StoreBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
AnyoneCanUse : Boolean& value | |
PlayerItems : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_StoreItem]& value | |
UseConveyorSystem : Boolean& value | |
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SurvivalKit | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_Assembler | |
Members: | |
SpawnName : System.String& value | |
CurrentProgress : Single& value | |
DisassembleEnabled : Boolean& value | |
OtherQueue : QueueItem[]& value | |
RepeatAssembleEnabled : Boolean& value | |
RepeatDisassembleEnabled : Boolean& value | |
SlaveEnabled : Boolean& value | |
InputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
OutputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
Queue : QueueItem[]& value | |
UseConveyorSystem : Boolean& value | |
NextItemId : UInt32& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_TextPanel | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Description : System.String& value | |
Title : System.String& value | |
AccessFlag : VRage.Game.GUI.TextPanel.TextPanelAccessFlag& value | |
ChangeInterval : Single& value | |
SelectedImages : System.Collections.Generic.List`1[System.String]& value | |
Font : VRage.ObjectBuilders.SerializableDefinitionId& value | |
FontSize : Single& value | |
PublicDescription : System.String& value | |
PublicTitle : System.String& value | |
ShowText : VRage.Game.GUI.TextPanel.ShowTextOnScreenFlag& value | |
FontColor : VRageMath.Color& value | |
BackgroundColor : VRageMath.Color& value | |
CurrentShownTexture : Int32& value | |
Alignment : Sandbox.Common.ObjectBuilders.TextAlignmentEnum& value | |
ContentType : VRage.Game.GUI.TextPanel.ContentType& value | |
SelectedScript : System.String& value | |
TextPadding : Single& value | |
PreserveAspectRatio : Boolean& value | |
Version : Byte& value | |
CustomizeScripts : Boolean& value | |
ScriptBackgroundColor : VRageMath.Color& value | |
ScriptForegroundColor : VRageMath.Color& value | |
Sprites : VRage.Game.GUI.TextPanel.MySerializableSpriteCollection& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Thrust | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
ThrustOverride : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_TimerBlock | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
JustTriggered : Boolean& value | |
Delay : Int32& value | |
CurrentTime : Int32& value | |
IsCountingDown : Boolean& value | |
Silent : Boolean& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ToolbarItemTerminal | |
Ancestor: VRage.Game.MyObjectBuilder_ToolbarItem | |
Members: | |
_Action : System.String& value | |
Parameters : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_ToolbarItemActionParameter]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ToolbarItemTerminalBlock | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ToolbarItemTerminal | |
Members: | |
BlockEntityId : Int64& value | |
_Action : System.String& value | |
Parameters : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_ToolbarItemActionParameter]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ToolbarItemTerminalGroup | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ToolbarItemTerminal | |
Members: | |
GridEntityId : Int64& value | |
BlockEntityId : Int64& value | |
GroupName : System.String& value | |
_Action : System.String& value | |
Parameters : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_ToolbarItemActionParameter]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_TurretBase | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_UserControllableGun | |
Members: | |
Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
Range : Single& value | |
RemainingAmmo : Int32& value | |
Target : Int64& value | |
TargetMeteors : Boolean& value | |
TargetMissiles : Boolean& value | |
IsPotentialTarget : Boolean& value | |
PreviousControlledEntityId : System.Nullable`1[System.Int64]& value | |
Rotation : Single& value | |
Elevation : Single& value | |
GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
EnableIdleRotation : Boolean& value | |
PreviousIdleRotationState : Boolean& value | |
TargetCharacters : Boolean& value | |
TargetSmallGrids : Boolean& value | |
TargetLargeGrids : Boolean& value | |
TargetStations : Boolean& value | |
TargetNeutrals : Boolean& value | |
IsShooting : Boolean& value | |
IsShootingFromTerminal : Boolean& value | |
IsLargeTurret : Boolean& value | |
MinFov : Single& value | |
MaxFov : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_UpgradeModule | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_UserControllableGun | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
IsShooting : Boolean& value | |
IsShootingFromTerminal : Boolean& value | |
IsLargeTurret : Boolean& value | |
MinFov : Single& value | |
MaxFov : Single& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_VendingMachine | |
Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_StoreBlock | |
Members: | |
AnyoneCanUse : Boolean& value | |
PlayerItems : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_StoreItem]& value | |
UseConveyorSystem : Boolean& value | |
TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_VirtualMass | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Warhead | |
Ancestor: VRage.Game.MyObjectBuilder_TerminalBlock | |
Members: | |
CountdownMs : Int32& value | |
IsArmed : Boolean& value | |
IsCountingDown : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Welder | |
Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBase | |
Members: | |
EntityId : Int64& value | |
PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
Name : System.String& value | |
PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Wheel | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
Members: | |
YieldLastComponent : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_WindTurbine | |
Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
Members: | |
ImmediateEffectivities : Single[]& value | |
Enabled : Boolean& value | |
CustomName : System.String& value | |
ShowOnHUD : Boolean& value | |
ShowInTerminal : Boolean& value | |
ShowInToolbarConfig : Boolean& value | |
ShowInInventory : Boolean& value | |
EntityId : Int64& value | |
Name : System.String& value | |
Min : VRage.SerializableVector3I& value | |
IntegrityPercent : Single& value | |
BuildPercent : Single& value | |
BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
ColorMaskHSV : VRage.SerializableVector3& value | |
SkinSubtypeId : System.String& value | |
ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
Owner : Int64& value | |
BuiltBy : Int64& value | |
ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
DeformationRatio : Single& value | |
SubBlocks : MySubBlockId[]& value | |
MultiBlockId : Int32& value | |
MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
MultiBlockIndex : Int32& value | |
BlockGeneralDamageModifier : Single& value | |
ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
Orientation : VRage.SerializableQuaternion& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AdvancedDoorDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
Subparts : SubpartDefinition[]& value | |
OpeningSequence : Opening[]& value | |
ResourceSinkGroup : System.String& value | |
PowerConsumptionIdle : Single& value | |
PowerConsumptionMoving : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AirtightDoorGenericDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
PowerConsumptionIdle : Single& value | |
PowerConsumptionMoving : Single& value | |
OpeningSpeed : Single& value | |
Sound : System.String& value | |
OpenSound : System.String& value | |
CloseSound : System.String& value | |
SubpartMovementDistance : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AirtightHangarDoorDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_AirtightDoorGenericDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
PowerConsumptionIdle : Single& value | |
PowerConsumptionMoving : Single& value | |
OpeningSpeed : Single& value | |
Sound : System.String& value | |
OpenSound : System.String& value | |
CloseSound : System.String& value | |
SubpartMovementDistance : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AirtightSlideDoorDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_AirtightDoorGenericDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
PowerConsumptionIdle : Single& value | |
PowerConsumptionMoving : Single& value | |
OpeningSpeed : Single& value | |
Sound : System.String& value | |
OpenSound : System.String& value | |
CloseSound : System.String& value | |
SubpartMovementDistance : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AirVentDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
ResourceSourceGroup : System.String& value | |
OperationalPowerConsumption : Single& value | |
StandbyPowerConsumption : Single& value | |
VentilationCapacityPerSecond : Single& value | |
PressurizeSound : System.String& value | |
DepressurizeSound : System.String& value | |
IdleSound : System.String& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AngleGrinderDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBaseDefinition | |
Members: | |
SpeedMultiplier : Single& value | |
DistanceMultiplier : Single& value | |
Flare : System.String& value | |
LeftHandOrientation : VRageMath.Quaternion& value | |
LeftHandPosition : VRageMath.Vector3& value | |
RightHandOrientation : VRageMath.Quaternion& value | |
RightHandPosition : VRageMath.Vector3& value | |
ItemOrientation : VRageMath.Quaternion& value | |
ItemPosition : VRageMath.Vector3& value | |
ItemWalkingOrientation : VRageMath.Quaternion& value | |
ItemWalkingPosition : VRageMath.Vector3& value | |
ItemShootOrientation : VRageMath.Quaternion& value | |
ItemShootPosition : VRageMath.Vector3& value | |
ItemIronsightOrientation : VRageMath.Quaternion& value | |
ItemIronsightPosition : VRageMath.Vector3& value | |
BlendTime : Single& value | |
ShootBlend : Single& value | |
XAmplitudeOffset : Single& value | |
YAmplitudeOffset : Single& value | |
ZAmplitudeOffset : Single& value | |
XAmplitudeScale : Single& value | |
YAmplitudeScale : Single& value | |
ZAmplitudeScale : Single& value | |
RunMultiplier : Single& value | |
SimulateLeftHand : Boolean& value | |
SimulateRightHand : Boolean& value | |
SimulateLeftHandFps : System.Nullable`1[System.Boolean]& value | |
SimulateRightHandFps : System.Nullable`1[System.Boolean]& value | |
FingersAnimation : System.String& value | |
MuzzlePosition : VRageMath.Vector3& value | |
ShootScatter : VRageMath.Vector3& value | |
ScatterSpeed : Single& value | |
PhysicalItemId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
LightColor : VRageMath.Vector4& value | |
LightFalloff : Single& value | |
LightRadius : Single& value | |
LightGlareSize : Single& value | |
LightGlareIntensity : Single& value | |
LightIntensityLower : Single& value | |
LightIntensityUpper : Single& value | |
ShakeAmountTarget : Single& value | |
ShakeAmountNoTarget : Single& value | |
ToolSounds : System.Collections.Generic.List`1[VRage.Game.ToolSound]& value | |
ToolMaterial : System.String& value | |
ItemPositioning : VRage.Game.MyItemPositioningEnum& value | |
ItemPositioningWalk : VRage.Game.MyItemPositioningEnum& value | |
ItemPositioningShoot : VRage.Game.MyItemPositioningEnum& value | |
ItemPositioningIronsight : VRage.Game.MyItemPositioningEnum& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_AssemblerDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_ProductionBlockDefinition | |
Members: | |
AssemblySpeed : Single& value | |
InventoryMaxVolume : Single& value | |
InventorySize : VRageMath.Vector3& value | |
ResourceSinkGroup : System.String& value | |
StandbyPowerConsumption : Single& value | |
OperationalPowerConsumption : Single& value | |
BlueprintClasses : System.String[]& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_BatteryBlockDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_PowerProducerDefinition | |
Members: | |
MaxStoredPower : Single& value | |
InitialStoredPowerRatio : Single& value | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
AdaptibleInput : Boolean& value | |
ResourceSourceGroup : System.String& value | |
MaxPowerOutput : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_BeaconDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
MaxBroadcastRadius : Single& value | |
Flare : System.String& value | |
MaxBroadcastPowerDrainkW : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ButtonPanelDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
ButtonCount : Int32& value | |
ButtonSymbols : System.String[]& value | |
ButtonColors : VRageMath.Vector4[]& value | |
UnassignedButtonColor : VRageMath.Vector4& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_CameraBlockDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
RequiredChargingInput : Single& value | |
OverlayTexture : System.String& value | |
MinFov : Single& value | |
MaxFov : Single& value | |
RaycastConeLimit : Single& value | |
RaycastDistanceLimit : Double& value | |
RaycastTimeMultiplier : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_CockpitDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipControllerDefinition | |
Members: | |
GlassModel : System.String& value | |
InteriorModel : System.String& value | |
CharacterAnimationFile : System.String& value | |
OxygenCapacity : Single& value | |
IsPressurized : Boolean& value | |
HUD : System.String& value | |
HasInventory : Boolean& value | |
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
EnableFirstPerson : Boolean& value | |
EnableShipControl : Boolean& value | |
EnableBuilderCockpit : Boolean& value | |
GetInSound : System.String& value | |
GetOutSound : System.String& value | |
RaycastOffset : VRageMath.Vector3D& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
CharacterAnimation : System.String& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ContractBlockDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_CryoChamberDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_CockpitDefinition | |
Members: | |
OverlayTexture : System.String& value | |
ResourceSinkGroup : System.String& value | |
IdlePowerConsumption : Single& value | |
OutsideSound : System.String& value | |
InsideSound : System.String& value | |
GlassModel : System.String& value | |
InteriorModel : System.String& value | |
CharacterAnimationFile : System.String& value | |
OxygenCapacity : Single& value | |
IsPressurized : Boolean& value | |
HUD : System.String& value | |
HasInventory : Boolean& value | |
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
EnableFirstPerson : Boolean& value | |
EnableShipControl : Boolean& value | |
EnableBuilderCockpit : Boolean& value | |
GetInSound : System.String& value | |
GetOutSound : System.String& value | |
RaycastOffset : VRageMath.Vector3D& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
CharacterAnimation : System.String& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Datapad | |
Ancestor: VRage.Game.MyObjectBuilder_PhysicalObject | |
Members: | |
Flags : VRage.Game.MyItemFlags& value | |
DurabilityHP : System.Nullable`1[System.Single]& value | |
Name : System.String& value | |
Data : System.String& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_DatapadDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_PhysicalItemDefinition | |
Members: | |
Size : VRageMath.Vector3& value | |
Mass : Single& value | |
Model : System.String& value | |
Models : System.String[]& value | |
IconSymbol : System.String& value | |
Volume : System.Nullable`1[System.Single]& value | |
ModelVolume : System.Nullable`1[System.Single]& value | |
PhysicalMaterial : System.String& value | |
VoxelMaterial : System.String& value | |
CanSpawnFromScreen : Boolean& value | |
RotateOnSpawnX : Boolean& value | |
RotateOnSpawnY : Boolean& value | |
RotateOnSpawnZ : Boolean& value | |
Health : Int32& value | |
DestroyedPieceId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
DestroyedPieces : Int32& value | |
ExtraInventoryTooltipLine : System.String& value | |
MaxStackAmount : VRage.MyFixedPoint& value | |
MinimalPricePerUnit : Int32& value | |
MinimumOfferAmount : Int32& value | |
MaximumOfferAmount : Int32& value | |
MinimumOrderAmount : Int32& value | |
MaximumOrderAmount : Int32& value | |
CanPlayerOrder : Boolean& value | |
MinimumAcquisitionAmount : Int32& value | |
MaximumAcquisitionAmount : Int32& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ExtendedPistonBaseDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_PistonBaseDefinition | |
Members: | |
Minimum : Single& value | |
Maximum : Single& value | |
MaxVelocity : Single& value | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
MaxImpulse : Single& value | |
DefaultMaxImpulseAxis : Single& value | |
DefaultMaxImpulseNonAxis : Single& value | |
DangerousImpulseThreshold : Single& value | |
RotorPart : System.String& value | |
TopPart : System.String& value | |
SafetyDetach : Single& value | |
SafetyDetachMin : Single& value | |
SafetyDetachMax : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_GasContainerObject | |
Ancestor: VRage.Game.MyObjectBuilder_PhysicalObject | |
Members: | |
GasLevel : Single& value | |
Flags : VRage.Game.MyItemFlags& value | |
DurabilityHP : System.Nullable`1[System.Single]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_GasTankDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_ProductionBlockDefinition | |
Members: | |
Capacity : Single& value | |
StoredGasId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
ResourceSourceGroup : System.String& value | |
InventoryMaxVolume : Single& value | |
InventorySize : VRageMath.Vector3& value | |
ResourceSinkGroup : System.String& value | |
StandbyPowerConsumption : Single& value | |
OperationalPowerConsumption : Single& value | |
BlueprintClasses : System.String[]& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_GravityGeneratorBaseDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
MinGravityAcceleration : Single& value | |
MaxGravityAcceleration : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_GravityGeneratorDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GravityGeneratorBaseDefinition | |
Members: | |
RequiredPowerInput : Single& value | |
MinFieldSize : VRage.SerializableVector3& value | |
MaxFieldSize : VRage.SerializableVector3& value | |
ResourceSinkGroup : System.String& value | |
MinGravityAcceleration : Single& value | |
MaxGravityAcceleration : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_GravityGeneratorSphereDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GravityGeneratorBaseDefinition | |
Members: | |
MinRadius : Single& value | |
MaxRadius : Single& value | |
BasePowerInput : Single& value | |
ConsumptionPower : Single& value | |
ResourceSinkGroup : System.String& value | |
MinGravityAcceleration : Single& value | |
MaxGravityAcceleration : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_GyroDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
ForceMagnitude : Single& value | |
RequiredPowerInput : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_HandDrillDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBaseDefinition | |
Members: | |
HarvestRatioMultiplier : Single& value | |
ParticleOffset : VRageMath.Vector3D& value | |
SpeedMultiplier : Single& value | |
DistanceMultiplier : Single& value | |
Flare : System.String& value | |
LeftHandOrientation : VRageMath.Quaternion& value | |
LeftHandPosition : VRageMath.Vector3& value | |
RightHandOrientation : VRageMath.Quaternion& value | |
RightHandPosition : VRageMath.Vector3& value | |
ItemOrientation : VRageMath.Quaternion& value | |
ItemPosition : VRageMath.Vector3& value | |
ItemWalkingOrientation : VRageMath.Quaternion& value | |
ItemWalkingPosition : VRageMath.Vector3& value | |
ItemShootOrientation : VRageMath.Quaternion& value | |
ItemShootPosition : VRageMath.Vector3& value | |
ItemIronsightOrientation : VRageMath.Quaternion& value | |
ItemIronsightPosition : VRageMath.Vector3& value | |
BlendTime : Single& value | |
ShootBlend : Single& value | |
XAmplitudeOffset : Single& value | |
YAmplitudeOffset : Single& value | |
ZAmplitudeOffset : Single& value | |
XAmplitudeScale : Single& value | |
YAmplitudeScale : Single& value | |
ZAmplitudeScale : Single& value | |
RunMultiplier : Single& value | |
SimulateLeftHand : Boolean& value | |
SimulateRightHand : Boolean& value | |
SimulateLeftHandFps : System.Nullable`1[System.Boolean]& value | |
SimulateRightHandFps : System.Nullable`1[System.Boolean]& value | |
FingersAnimation : System.String& value | |
MuzzlePosition : VRageMath.Vector3& value | |
ShootScatter : VRageMath.Vector3& value | |
ScatterSpeed : Single& value | |
PhysicalItemId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
LightColor : VRageMath.Vector4& value | |
LightFalloff : Single& value | |
LightRadius : Single& value | |
LightGlareSize : Single& value | |
LightGlareIntensity : Single& value | |
LightIntensityLower : Single& value | |
LightIntensityUpper : Single& value | |
ShakeAmountTarget : Single& value | |
ShakeAmountNoTarget : Single& value | |
ToolSounds : System.Collections.Generic.List`1[VRage.Game.ToolSound]& value | |
ToolMaterial : System.String& value | |
ItemPositioning : VRage.Game.MyItemPositioningEnum& value | |
ItemPositioningWalk : VRage.Game.MyItemPositioningEnum& value | |
ItemPositioningShoot : VRage.Game.MyItemPositioningEnum& value | |
ItemPositioningIronsight : VRage.Game.MyItemPositioningEnum& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_HydrogenEngineDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_GasFueledPowerProducerDefinition | |
Members: | |
AnimationSpeed : Single& value | |
PistonAnimationMin : Single& value | |
PistonAnimationMax : Single& value | |
PistonAnimationOffsets : Single[]& value | |
AnimationSpinUpSpeed : Single& value | |
AnimationSpinDownSpeed : Single& value | |
AnimationVisibilityDistance : Single& value | |
FuelCapacity : Single& value | |
FuelProductionToCapacityMultiplier : Single& value | |
FuelInfos : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_FueledPowerProducerDefinition+FuelInfo]& value | |
ResourceSinkGroup : System.String& value | |
ResourceSourceGroup : System.String& value | |
MaxPowerOutput : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_JukeboxDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_SoundBlockDefinition | |
Members: | |
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
ResourceSinkGroup : System.String& value | |
MinRange : Single& value | |
MaxRange : Single& value | |
MaxLoopPeriod : Single& value | |
EmitterNumber : Int32& value | |
LoopUpdateThreshold : Int32& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_JumpDriveDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
PowerNeededForJump : Single& value | |
MaxJumpDistance : Double& value | |
MaxJumpMass : Double& value | |
JumpDelay : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_KitchenDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_LandingGearDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
LockSound : System.String& value | |
UnlockSound : System.String& value | |
FailedAttachSound : System.String& value | |
MaxLockSeparatingVelocity : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_LargeTurretBaseDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_WeaponBlockDefinition | |
Members: | |
OverlayTexture : System.String& value | |
AiEnabled : Boolean& value | |
MinElevationDegrees : Int32& value | |
MaxElevationDegrees : Int32& value | |
MinAzimuthDegrees : Int32& value | |
MaxAzimuthDegrees : Int32& value | |
IdleRotation : Boolean& value | |
MaxRangeMeters : Single& value | |
RotationSpeed : Single& value | |
ElevationSpeed : Single& value | |
MinFov : Single& value | |
MaxFov : Single& value | |
WeaponDefinitionId : WeaponBlockWeaponDefinition& value | |
ResourceSinkGroup : System.String& value | |
InventoryMaxVolume : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_LaserAntennaDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
PowerInputIdle : Single& value | |
PowerInputTurning : Single& value | |
PowerInputLasing : Single& value | |
RotationRate : Single& value | |
MaxRange : Single& value | |
RequireLineOfSight : Boolean& value | |
MinElevationDegrees : Int32& value | |
MaxElevationDegrees : Int32& value | |
MinAzimuthDegrees : Int32& value | |
MaxAzimuthDegrees : Int32& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_LCDPanelsBlockDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_LightingBlockDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
LightRadius : VRage.SerializableBounds& value | |
LightReflectorRadius : VRage.SerializableBounds& value | |
LightFalloff : VRage.SerializableBounds& value | |
LightIntensity : VRage.SerializableBounds& value | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
Flare : System.String& value | |
LightBlinkIntervalSeconds : VRage.SerializableBounds& value | |
LightBlinkLenght : VRage.SerializableBounds& value | |
LightBlinkOffset : VRage.SerializableBounds& value | |
LightOffset : VRage.SerializableBounds& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MechanicalConnectionBlockBaseDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
RotorPart : System.String& value | |
TopPart : System.String& value | |
SafetyDetach : Single& value | |
SafetyDetachMin : Single& value | |
SafetyDetachMax : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MedicalRoomDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
IdleSound : System.String& value | |
ProgressSound : System.String& value | |
RespawnAllowed : Boolean& value | |
HealingAllowed : Boolean& value | |
RefuelAllowed : Boolean& value | |
SuitChangeAllowed : Boolean& value | |
CustomWardrobesEnabled : Boolean& value | |
ForceSuitChangeOnRespawn : Boolean& value | |
SpawnWithoutOxygenEnabled : Boolean& value | |
RespawnSuitName : System.String& value | |
WardrobeCharacterOffset : VRageMath.Vector3D& value | |
CustomWardRobeNames : System.String[]& value | |
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MergeBlockDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
Strength : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MissileAmmoDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_AmmoDefinition | |
Members: | |
MissileProperties : AmmoMissileProperties& value | |
BasicProperties : AmmoBasicProperties& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MissileLauncherDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ProjectileMissile : System.String& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MotorAdvancedStatorDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
MaxForceMagnitude : Single& value | |
RotorDisplacementMin : Single& value | |
RotorDisplacementMax : Single& value | |
RotorDisplacementMinSmall : Single& value | |
RotorDisplacementMaxSmall : Single& value | |
RotorDisplacementInModel : Single& value | |
DangerousTorqueThreshold : Single& value | |
RotorPart : System.String& value | |
TopPart : System.String& value | |
SafetyDetach : Single& value | |
SafetyDetachMin : Single& value | |
SafetyDetachMax : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MotorStatorDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MechanicalConnectionBlockBaseDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
MaxForceMagnitude : Single& value | |
RotorDisplacementMin : Single& value | |
RotorDisplacementMax : Single& value | |
RotorDisplacementMinSmall : Single& value | |
RotorDisplacementMaxSmall : Single& value | |
RotorDisplacementInModel : Single& value | |
DangerousTorqueThreshold : Single& value | |
RotorPart : System.String& value | |
TopPart : System.String& value | |
SafetyDetach : Single& value | |
SafetyDetachMin : Single& value | |
SafetyDetachMax : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_MotorSuspensionDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition | |
Members: | |
MaxSteer : Single& value | |
SteeringSpeed : Single& value | |
PropulsionForce : Single& value | |
MinHeight : Single& value | |
MaxHeight : Single& value | |
AxleFriction : Single& value | |
AirShockMinSpeed : Single& value | |
AirShockMaxSpeed : Single& value | |
AirShockActivationDelay : Int32& value | |
SoundDefinitionId : Sandbox.Common.ObjectBuilders.Definitions.SoundDefinitionIdWrapper& value | |
RequiredIdlePowerInput : Single& value | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
MaxForceMagnitude : Single& value | |
RotorDisplacementMin : Single& value | |
RotorDisplacementMax : Single& value | |
RotorDisplacementMinSmall : Single& value | |
RotorDisplacementMaxSmall : Single& value | |
RotorDisplacementInModel : Single& value | |
DangerousTorqueThreshold : Single& value | |
RotorPart : System.String& value | |
TopPart : System.String& value | |
SafetyDetach : Single& value | |
SafetyDetachMin : Single& value | |
SafetyDetachMax : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_OreDetectorDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
MaximumRange : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_OxygenContainerDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_PhysicalItemDefinition | |
Members: | |
Capacity : Single& value | |
StoredGasId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
Size : VRageMath.Vector3& value | |
Mass : Single& value | |
Model : System.String& value | |
Models : System.String[]& value | |
IconSymbol : System.String& value | |
Volume : System.Nullable`1[System.Single]& value | |
ModelVolume : System.Nullable`1[System.Single]& value | |
PhysicalMaterial : System.String& value | |
VoxelMaterial : System.String& value | |
CanSpawnFromScreen : Boolean& value | |
RotateOnSpawnX : Boolean& value | |
RotateOnSpawnY : Boolean& value | |
RotateOnSpawnZ : Boolean& value | |
Health : Int32& value | |
DestroyedPieceId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
DestroyedPieces : Int32& value | |
ExtraInventoryTooltipLine : System.String& value | |
MaxStackAmount : VRage.MyFixedPoint& value | |
MinimalPricePerUnit : Int32& value | |
MinimumOfferAmount : Int32& value | |
MaximumOfferAmount : Int32& value | |
MinimumOrderAmount : Int32& value | |
MaximumOrderAmount : Int32& value | |
CanPlayerOrder : Boolean& value | |
MinimumAcquisitionAmount : Int32& value | |
MaximumAcquisitionAmount : Int32& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_OxygenContainerObject | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GasContainerObject | |
Members: | |
OxygenLevel : Single& value | |
GasLevel : Single& value | |
Flags : VRage.Game.MyItemFlags& value | |
DurabilityHP : System.Nullable`1[System.Single]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_OxygenFarmDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
ResourceSourceGroup : System.String& value | |
PanelOrientation : VRageMath.Vector3& value | |
TwoSidedPanel : Boolean& value | |
PanelOffset : Single& value | |
ProducedGas : MyProducedGasInfo& value | |
OperationalPowerConsumption : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_OxygenGeneratorDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_ProductionBlockDefinition | |
Members: | |
IceConsumptionPerSecond : Single& value | |
IdleSound : System.String& value | |
GenerateSound : System.String& value | |
ResourceSourceGroup : System.String& value | |
ProducedGases : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GasGeneratorResourceInfo]& value | |
InventoryMaxVolume : Single& value | |
InventorySize : VRageMath.Vector3& value | |
ResourceSinkGroup : System.String& value | |
StandbyPowerConsumption : Single& value | |
OperationalPowerConsumption : Single& value | |
BlueprintClasses : System.String[]& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_OxygenTankDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GasTankDefinition | |
Members: | |
Capacity : Single& value | |
StoredGasId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
ResourceSourceGroup : System.String& value | |
InventoryMaxVolume : Single& value | |
InventorySize : VRageMath.Vector3& value | |
ResourceSinkGroup : System.String& value | |
StandbyPowerConsumption : Single& value | |
OperationalPowerConsumption : Single& value | |
BlueprintClasses : System.String[]& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_Package | |
Ancestor: VRage.Game.MyObjectBuilder_PhysicalObject | |
Members: | |
ContractId : Int64& value | |
ContractConditionId : Int64& value | |
Flags : VRage.Game.MyItemFlags& value | |
DurabilityHP : System.Nullable`1[System.Single]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ParachuteDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
Subparts : SubpartDefinition[]& value | |
OpeningSequence : Opening[]& value | |
ResourceSinkGroup : System.String& value | |
PowerConsumptionIdle : Single& value | |
PowerConsumptionMoving : Single& value | |
ParachuteSubpartName : System.String& value | |
DragCoefficient : Single& value | |
MaterialDeployCost : Int32& value | |
MaterialSubtype : System.String& value | |
ReefAtmosphereLevel : Single& value | |
MinimumAtmosphereLevel : Single& value | |
RadiusMultiplier : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_PistonBaseDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MechanicalConnectionBlockBaseDefinition | |
Members: | |
Minimum : Single& value | |
Maximum : Single& value | |
MaxVelocity : Single& value | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
MaxImpulse : Single& value | |
DefaultMaxImpulseAxis : Single& value | |
DefaultMaxImpulseNonAxis : Single& value | |
DangerousImpulseThreshold : Single& value | |
RotorPart : System.String& value | |
TopPart : System.String& value | |
SafetyDetach : Single& value | |
SafetyDetachMin : Single& value | |
SafetyDetachMax : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_PlanterDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ProgrammableBlockDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ProjectorDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
IdleSound : System.String& value | |
AllowScaling : Boolean& value | |
AllowWelding : Boolean& value | |
IgnoreSize : Boolean& value | |
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
RotationAngleStepDeg : Int32& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_RadioAntennaDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
MaxBroadcastRadius : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ReactorDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_FueledPowerProducerDefinition | |
Members: | |
InventorySize : VRageMath.Vector3& value | |
FuelId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
FuelProductionToCapacityMultiplier : Single& value | |
FuelInfos : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_FueledPowerProducerDefinition+FuelInfo]& value | |
ResourceSinkGroup : System.String& value | |
ResourceSourceGroup : System.String& value | |
MaxPowerOutput : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_RefineryDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_ProductionBlockDefinition | |
Members: | |
RefineSpeed : Single& value | |
MaterialEfficiency : Single& value | |
OreAmountPerPullRequest : System.Nullable`1[VRage.MyFixedPoint]& value | |
InventoryMaxVolume : Single& value | |
InventorySize : VRageMath.Vector3& value | |
ResourceSinkGroup : System.String& value | |
StandbyPowerConsumption : Single& value | |
OperationalPowerConsumption : Single& value | |
BlueprintClasses : System.String[]& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ReflectorBlockDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_LightingBlockDefinition | |
Members: | |
ReflectorTexture : System.String& value | |
ReflectorConeMaterial : System.String& value | |
ReflectorThickness : Single& value | |
ReflectorConeDegrees : Single& value | |
RotationSpeedBounds : VRage.SerializableBounds& value | |
LightRadius : VRage.SerializableBounds& value | |
LightReflectorRadius : VRage.SerializableBounds& value | |
LightFalloff : VRage.SerializableBounds& value | |
LightIntensity : VRage.SerializableBounds& value | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
Flare : System.String& value | |
LightBlinkIntervalSeconds : VRage.SerializableBounds& value | |
LightBlinkLenght : VRage.SerializableBounds& value | |
LightBlinkOffset : VRage.SerializableBounds& value | |
LightOffset : VRage.SerializableBounds& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_RemoteControlDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipControllerDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
EnableFirstPerson : Boolean& value | |
EnableShipControl : Boolean& value | |
EnableBuilderCockpit : Boolean& value | |
GetInSound : System.String& value | |
GetOutSound : System.String& value | |
RaycastOffset : VRageMath.Vector3D& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SensorBlockDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
MaxRange : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ShipControllerDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
EnableFirstPerson : Boolean& value | |
EnableShipControl : Boolean& value | |
EnableBuilderCockpit : Boolean& value | |
GetInSound : System.String& value | |
GetOutSound : System.String& value | |
RaycastOffset : VRageMath.Vector3D& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ShipDrillDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipToolDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
CutOutRadius : Single& value | |
CutOutOffset : Single& value | |
ParticleOffset : VRageMath.Vector3D& value | |
Flare : System.String& value | |
SensorRadius : Single& value | |
SensorOffset : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ShipGrinderDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipToolDefinition | |
Members: | |
Flare : System.String& value | |
SensorRadius : Single& value | |
SensorOffset : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ShipToolDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
Flare : System.String& value | |
SensorRadius : Single& value | |
SensorOffset : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_ShipWelderDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipToolDefinition | |
Members: | |
Flare : System.String& value | |
SensorRadius : Single& value | |
SensorOffset : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SoundBlockDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
MinRange : Single& value | |
MaxRange : Single& value | |
MaxLoopPeriod : Single& value | |
EmitterNumber : Int32& value | |
LoopUpdateThreshold : Int32& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SpaceBallDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
MaxVirtualMass : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_StoreBlockDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_SurvivalKitDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_AssemblerDefinition | |
Members: | |
ProgressSound : System.String& value | |
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
AssemblySpeed : Single& value | |
InventoryMaxVolume : Single& value | |
InventorySize : VRageMath.Vector3& value | |
ResourceSinkGroup : System.String& value | |
StandbyPowerConsumption : Single& value | |
OperationalPowerConsumption : Single& value | |
BlueprintClasses : System.String[]& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_TimerBlockDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
TimerSoundStart : System.String& value | |
TimerSoundMid : System.String& value | |
TimerSoundEnd : System.String& value | |
MinDelay : Int32& value | |
MaxDelay : Int32& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_VendingMachineDefinition | |
Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_StoreBlockDefinition | |
Members: | |
AdditionalEmissiveMaterials : System.Collections.Generic.List`1[System.String]& value | |
DefaultItems : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_StoreItem]& value | |
ThrowOutDummy : System.String& value | |
ThrowOutItems : VRage.Serialization.SerializableDictionary`2[System.String,System.Single]& value | |
ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_VirtualMassDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ResourceSinkGroup : System.String& value | |
RequiredPowerInput : Single& value | |
VirtualMass : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_WarheadDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
ExplosionRadius : Single& value | |
WarheadExplosionDamage : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_WeaponBlockDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
Members: | |
WeaponDefinitionId : WeaponBlockWeaponDefinition& value | |
ResourceSinkGroup : System.String& value | |
InventoryMaxVolume : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
PlaceDecals : Boolean& value | |
Model : System.String& value | |
PhysicalMaterial : System.String& value | |
Mass : Single& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_WelderDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBaseDefinition | |
Members: | |
FlameEffect : System.String& value | |
SpeedMultiplier : Single& value | |
DistanceMultiplier : Single& value | |
Flare : System.String& value | |
LeftHandOrientation : VRageMath.Quaternion& value | |
LeftHandPosition : VRageMath.Vector3& value | |
RightHandOrientation : VRageMath.Quaternion& value | |
RightHandPosition : VRageMath.Vector3& value | |
ItemOrientation : VRageMath.Quaternion& value | |
ItemPosition : VRageMath.Vector3& value | |
ItemWalkingOrientation : VRageMath.Quaternion& value | |
ItemWalkingPosition : VRageMath.Vector3& value | |
ItemShootOrientation : VRageMath.Quaternion& value | |
ItemShootPosition : VRageMath.Vector3& value | |
ItemIronsightOrientation : VRageMath.Quaternion& value | |
ItemIronsightPosition : VRageMath.Vector3& value | |
BlendTime : Single& value | |
ShootBlend : Single& value | |
XAmplitudeOffset : Single& value | |
YAmplitudeOffset : Single& value | |
ZAmplitudeOffset : Single& value | |
XAmplitudeScale : Single& value | |
YAmplitudeScale : Single& value | |
ZAmplitudeScale : Single& value | |
RunMultiplier : Single& value | |
SimulateLeftHand : Boolean& value | |
SimulateRightHand : Boolean& value | |
SimulateLeftHandFps : System.Nullable`1[System.Boolean]& value | |
SimulateRightHandFps : System.Nullable`1[System.Boolean]& value | |
FingersAnimation : System.String& value | |
MuzzlePosition : VRageMath.Vector3& value | |
ShootScatter : VRageMath.Vector3& value | |
ScatterSpeed : Single& value | |
PhysicalItemId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
LightColor : VRageMath.Vector4& value | |
LightFalloff : Single& value | |
LightRadius : Single& value | |
LightGlareSize : Single& value | |
LightGlareIntensity : Single& value | |
LightIntensityLower : Single& value | |
LightIntensityUpper : Single& value | |
ShakeAmountTarget : Single& value | |
ShakeAmountNoTarget : Single& value | |
ToolSounds : System.Collections.Generic.List`1[VRage.Game.ToolSound]& value | |
ToolMaterial : System.String& value | |
ItemPositioning : VRage.Game.MyItemPositioningEnum& value | |
ItemPositioningWalk : VRage.Game.MyItemPositioningEnum& value | |
ItemPositioningShoot : VRage.Game.MyItemPositioningEnum& value | |
ItemPositioningIronsight : VRage.Game.MyItemPositioningEnum& value | |
Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
DisplayName : System.String& value | |
Description : System.String& value | |
Icons : System.String[]& value | |
Public : Boolean& value | |
Enabled : Boolean& value | |
AvailableInSurvival : Boolean& value | |
DescriptionArgs : System.String& value | |
DLCs : System.String[]& value | |
SubtypeName : System.String& value | |
--------------- | |
Type: MyObjectBuilder_WindTurbineDefinition | |
Ancestor: VRage.Game.MyObjectBuilder_PowerProducerDefinition | |
Members: | |
RaycasterSize : Int32& value | |
RaycastersCount : Int32& value | |
MinRaycasterClearance : Single& value | |
RaycastersToFullEfficiency : Single& value | |
OptimalWindSpeed : Single& value | |
TurbineSpinUpSpeed : Single& value | |
TurbineSpinDownSpeed : Single& value | |
TurbineRotationSpeed : Single& value | |
OptimalGroundClearance : Single& value | |
ResourceSourceGroup : System.String& value | |
MaxPowerOutput : Single& value | |
VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
SilenceableByShipSoundSystem : Boolean& value | |
CubeSize : VRage.Game.MyCubeSize& value | |
BlockTopology : VRage.Game.MyBlockTopology& value | |
Size : VRage.SerializableVector3I& value | |
ModelOffset : VRage.SerializableVector3& value | |
CubeDefinition : PatternDefinition& value | |
Components : CubeBlockComponent[]& value | |
Effects : CubeBlockEffectBase[]& value | |
CriticalComponent : CriticalPart& value | |
MountPoints : MountPoint[]& value | |
Variants : Variant[]& value | |
EntityComponents : EntityComponentDefinition[]& value | |
PhysicsOption : VRage.Game.MyPhysicsOption& value | |
BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
BlockPairName : System.String& value | |
Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
DeformationRatio : Single& value | |
EdgeType : System.String& value | |
BuildTimeSeconds : Single& value | |
DisassembleRatio : Single& value | |
AutorotateMode : VRage.Game.MyAutorotateMode& value | |
MirroringBlock : System.String& value | |
UseModelIntersection : Boolean& value | |
PrimarySound : System.String& value | |
ActionSound : System.String& value | |
BuildType : System.String& value | |
BuildMaterial : System.String& value | |
CompoundTemplates : System.String[]& value | |
CompoundEnabled : Boolean& value | |
SubBlockDefinitions : MySubBlockDefinition[]& value | |
MultiBlock : System.String& value | |
NavigationDefinition : System.String& value | |
GuiVisible : Boolean& value | |
BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
Direction : VRage.Game.MyBlockDirection& value | |
Rotation : VRage.Game.MyBlockRotation& value | |
GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
GeneratedBlockType : System.String& value | |
Mirrored : Boolean& value | |
DamageEffectId : Int32& value | |
DestroyEffect : System.String& value | |
DestroySound : System.String& value | |
Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
RandomRotation : Boolean& value | |
IsAirTight : System.Nullable`1[System.Boolean]& value | |
IsStandAlone : Boolean& value | |
HasPhysics : Boolean& value | |
UseNeighbourOxygenRooms : Boolean& value | |
Points : Int32& value | |
MaxIntegrity : Int32& value | |
BuildProgressToPlaceGeneratedBlocks : Single& value | |
DamagedSound : System.String& value | |
CreateFracturedPieces : Boolean& value | |
EmissiveColorPreset : System.String& value | |
GeneralDamageMultiplier : Single& value | |
DamageEffectName : System.String& value | |
UsesDeformation : Boolean& value | |
DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
PCU : Int32& value | |
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