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using UnityEngine; | |
using UnityEngine.InputSystem; | |
using UnityEngine.InputSystem.Controls; | |
using UnityEngine.InputSystem.Layouts; | |
using UnityEngine.InputSystem.XR; | |
using UnityEngine.Scripting; | |
namespace Wave.XR | |
{ | |
[Preserve] |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.InputSystem; | |
using System.IO; | |
public class CheckDevice : MonoBehaviour | |
{ | |
void Start() | |
{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using Oculus; | |
public class StartSceneLoader : MonoBehaviour | |
{ | |
void Start() | |
{ |
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using UnityEngine; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class StateMachine | |
{ | |
public abstract class BaseState | |
{ |
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using UnityEngine; | |
using Vuforia; | |
public class ImageTrimmer : MonoBehaviour | |
{ | |
private ImageTargetBehaviour imageTargetBehaviour; | |
#if UNITY_EDITOR | |
private const Image.PIXEL_FORMAT PixcelFormat = Image.PIXEL_FORMAT.RGBA8888; |
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/* | |
Copyright (c) 2016 Keizo Nagamine | |
Released under the MIT license | |
http://opensource.org/licenses/mit-license.php | |
*/ | |
/* | |
* @Usage | |
* 1. Import this script into "Editor" directory. | |
* 2. Select "Assets/Import HoloToolkit" menu item. |
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/* | |
Copyright (c) 2016 Keizo Nagamine | |
Released under the MIT license | |
http://opensource.org/licenses/mit-license.php | |
*/ | |
using UnityEngine; | |
using UnityEngine.Networking; | |
using System.Collections; | |
using System.Xml.Serialization; |
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using UnityEngine; | |
using System.Collections; | |
// 必要な名前空間を宣言 | |
using UnityEngine.UI; | |
using Windows.Kinect; | |
public class KinectController : MonoBehaviour | |
{ | |
// Kinect全体 |
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using UnityEngine; | |
using System.Collections; | |
// 必要な名前空間を宣言 | |
using UnityEngine.UI; | |
using Windows.Kinect; | |
public class KinectController : MonoBehaviour | |
{ | |
// Kinect全体 |
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using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using System.Linq; | |
using System.Collections; | |
public static class SceneSetupTool |
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