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RingSlider
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import SwiftUI | |
struct ContentView: View { | |
@State var ratio: Double = 0 | |
var body: some View { | |
ZStack { | |
Color(hue: 1, saturation: 0.3, brightness: 1) | |
.hueRotation(.degrees(360 * ratio)) | |
.ignoresSafeArea() | |
RingSlider(ratio: $ratio) | |
.frame(width: 300) | |
Button("Reset") { reset() } | |
.font(.title) | |
.fontWeight(.bold) | |
} | |
.tint(.blue) | |
} | |
private func reset() { | |
withAnimation { | |
ratio = ratio.rounded(.toNearestOrEven) | |
} | |
} | |
} | |
struct RingSlider: View, Animatable { | |
@Binding var ratio: Double | |
var animatableData: Double | |
init(ratio: Binding<Double>) { | |
_ratio = ratio | |
animatableData = ratio.wrappedValue | |
} | |
var body: some View { | |
GeometryReader { geometry in | |
let size = geometry.size | |
let ringRadius = min(size.width, size.height) / 2 | |
ZStack { | |
// Ring | |
let dotSize = ringRadius / 3 | |
let lineWidth = 0.5 * dotSize | |
Circle() | |
.strokeBorder(lineWidth: lineWidth) | |
.foregroundStyle(.tint) | |
.frame(width: ringRadius * 2, height: ringRadius * 2) | |
// Dot | |
let r = ringRadius - lineWidth / 2 | |
let t = 2 * .pi * animatableData - .pi / 2 | |
Circle() | |
.frame(width: dotSize, height: dotSize) | |
.foregroundStyle(.white) | |
.shadow(radius: 2) | |
.offset(x: r * cos(t), y: r * sin(t)) | |
} | |
.gesture( | |
DragGesture().onChanged { value in | |
var location = value.location | |
location.x -= ringRadius | |
location.y -= ringRadius | |
location.y *= -1 | |
let t = atan2(location.x, location.y) / (2 * .pi) | |
ratio = (t + 1).remainder(dividingBy: 1) | |
} | |
) | |
.frame(maxWidth: .infinity, maxHeight: .infinity) | |
} | |
} | |
} | |
#Preview { | |
ContentView() | |
} |
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