Created
April 5, 2021 21:17
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Smooth movement in Unity
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protected IEnumerator SmoothMovement(Vector3 end) | |
{ | |
float sqrRemainingDistance = (transform.position - end).sqrMagnitude; | |
while (sqrRemainingDistance > float.Epsilon) | |
{ | |
Vector3 newPosition = Vector3.MoveTowards(rb2D.position, end, inverseMoveTime * Time.deltaTime); | |
rb2D.MovePosition(newPosition); | |
sqrRemainingDistance = (transform.position - end).sqrMagnitude; | |
yield return null; | |
} | |
} |
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