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// Pixel (nearest neighbor) shader by nothke | |
//- Substance 3D Painter Metal/Rough PBR shader | |
//- ==================================== | |
//- | |
//- Import from libraries. | |
import lib-pbr.glsl | |
import lib-bent-normal.glsl | |
import lib-emissive.glsl | |
import lib-pom.glsl |