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Minecraft Overviewer Config File
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import os | |
from observer import JSObserver | |
from utils import renderGen | |
server = os.environ['SERVER'] | |
inputdir = '/opt/minecraft/%s' % server | |
outputdir = '/opt/minecraft/public_html/%s' % server | |
observer = JSObserver(outputdir, 2) | |
rendermode = 'smooth_lighting' | |
worlds[server] = os.path.join(inputdir, 'world') | |
renders[server] = renderGen(server, 'Daytime') | |
renders['%s Night' % server] = renderGen(server, 'Nighttime', 'smooth_night') | |
renders['%s Caves' % server] = renderGen(server, 'Caves', 'cave', 'overworld', ['%s Night' % server]) | |
subregions = os.walk(worlds[server]).next()[1] | |
for subregion in subregions: | |
subregion_path = os.path.join(worlds[server], subregion) | |
if ('DIM-1' in subregion) and os.listdir(subregion_path): | |
renders['%s Nether' % server] = renderGen(server, 'Nether', 'nether_smooth_lighting', 'nether') | |
if ('DIM1' in subregion) and os.listdir(subregion_path): | |
renders['%s The End' % server] = renderGen(server, 'The End', 'nether_smooth_lighting', 'end') |
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def playerFilter(poi): | |
if poi['id'] == 'Player': | |
poi['icon'] = "http://overviewer.org/avatar/%s" % poi['EntityId'] | |
return "Last known location for %s" % poi['EntityId'] | |
def signFilter(poi): | |
if poi['id'] == 'Sign': | |
return "\n".join([poi['Text1'], poi['Text2'], poi['Text3'], poi['Text4']]) | |
def chestFilter(poi): | |
if poi['id'] == 'Chest': | |
return "Chest with %d items" % len(poi['Items']) | |
default_render = { | |
'dimension': 'overworld', | |
'markers': [ | |
{ | |
'name': 'Signs', | |
'filterFunction': signFilter | |
}, | |
{ | |
'name': 'Chests', | |
'filterFunction': chestFilter, | |
'icon': 'chest.png', | |
'createInfoWindow': False | |
}, | |
{ | |
'name': 'Players', | |
'filterFunction': playerFilter | |
}, | |
] | |
} | |
def renderGen(world, title, rendermode = 'smooth_lighting', dimension = 'overworld', overlay = None): | |
render = default_render.copy() | |
render.update({'world': world, 'title': title, 'rendermode': rendermode, 'dimension': dimension}) | |
if overlay: | |
render.update({'overlay': overlay}) | |
return render |
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