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October 6, 2018 09:32
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Blood: One Unit Whole Blood dosbox config for Steam - windowed mode
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[sdl] | |
# fullscreen -- Start dosbox directly in fullscreen. | |
# fulldouble -- Use double buffering in fullscreen. | |
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). | |
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling. | |
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw. | |
# autolock -- Mouse will automatically lock, if you click on the screen. | |
# sensitiviy -- Mouse sensitivity. | |
# waitonerror -- Wait before closing the console if dosbox has an error. | |
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed). | |
# Second entry behind the comma is for when dosbox is not focused/minimized. | |
# mapperfile -- File used to load/save the key/event mappings from. | |
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems. | |
fullscreen=false | |
fulldouble=false | |
fullresolution=original | |
windowresolution=1920x1200 | |
output=overlay | |
autolock=true | |
sensitivity=100 | |
waitonerror=true | |
priority=higher,normal | |
mapperfile=mapper.txt | |
usescancodes=true | |
[dosbox] | |
# language -- Select another language file. | |
# memsize -- Amount of memory DOSBox has in megabytes. | |
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga. | |
# captures -- Directory where things like wave,midi,screenshot get captured. | |
language= | |
machine=svga_s3 | |
captures=capture | |
memsize=64 | |
[render] | |
# frameskip -- How many frames DOSBox skips before drawing one. | |
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!. | |
# scaler -- Scaler used to enlarge/enhance low resolution modes. | |
# Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x, | |
# 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x, | |
# tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x. | |
# If forced is appended (like scaler=hq2x forced), the scaler will be used | |
# even if the result might not be desired. | |
frameskip=0 | |
aspect=false | |
scaler=normal2x | |
[cpu] | |
# core -- CPU Core used in emulation: normal,simple,dynamic,auto. | |
# auto switches from normal to dynamic if appropriate. | |
# cycles -- Amount of instructions DOSBox tries to emulate each millisecond. | |
# Setting this value too high results in sound dropouts and lags. | |
# You can also let DOSBox guess the correct value by setting it to max. | |
# The default setting (auto) switches to max if appropriate. | |
# cycleup -- Amount of cycles to increase/decrease with keycombo. | |
# cycledown Setting it lower than 100 will be a percentage. | |
core=auto | |
cycles=max | |
cycleup=500 | |
cycledown=20 | |
[mixer] | |
# nosound -- Enable silent mode, sound is still emulated though. | |
# rate -- Mixer sample rate, setting any devices higher than this will | |
# probably lower their sound quality. | |
# blocksize -- Mixer block size, larger blocks might help sound stuttering | |
# but sound will also be more lagged. | |
# prebuffer -- How many milliseconds of data to keep on top of the blocksize. | |
nosound=false | |
rate=22050 | |
blocksize=2048 | |
prebuffer=240 | |
[midi] | |
# mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent. | |
# device -- Device that will receive the MIDI data from MPU-401. | |
# This can be default,alsa,oss,win32,coreaudio,none. | |
# config -- Special configuration options for the device. In Windows put | |
# the id of the device you want to use. See README for details. | |
mpu401=intelligent | |
device=default | |
config= | |
[sblaster] | |
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16. | |
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster. | |
# mixer -- Allow the soundblaster mixer to modify the DOSBox mixer. | |
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3. | |
# On auto the mode is determined by sblaster type. | |
# All OPL modes are 'Adlib', except for CMS. | |
# oplrate -- Sample rate of OPL music emulation. | |
sbtype=sb16 | |
sbbase=220 | |
irq=5 | |
dma=1 | |
hdma=5 | |
mixer=true | |
oplmode=auto | |
oplrate=22050 | |
[gus] | |
# gus -- Enable the Gravis Ultrasound emulation. | |
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the | |
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.) | |
# gusrate -- Sample rate of Ultrasound emulation. | |
# ultradir -- Path to Ultrasound directory. In this directory | |
# there should be a MIDI directory that contains | |
# the patch files for GUS playback. Patch sets used | |
# with Timidity should work fine. | |
gus=false | |
[speaker] | |
# pcspeaker -- Enable PC-Speaker emulation. | |
# pcrate -- Sample rate of the PC-Speaker sound generation. | |
# tandy -- Enable Tandy Sound System emulation (off,on,auto). | |
# For auto Tandysound emulation is present only if machine is set to tandy. | |
# tandyrate -- Sample rate of the Tandy 3-Voice generation. | |
# disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible. | |
pcspeaker=true | |
pcrate=22050 | |
tandy=auto | |
tandyrate=22050 | |
disney=true | |
[joystick] | |
# joysticktype -- Type of joystick to emulate: auto (default), none, | |
# 2axis (supports two joysticks, | |
# 4axis (supports one joystick, first joystick used), | |
# 4axis_2 (supports one joystick, second joystick used), | |
# fcs (Thrustmaster), ch (CH Flightstick). | |
# none disables joystick emulation. | |
# auto chooses emulation depending on real joystick(s). | |
# timed -- enable timed intervals for axis. (false is old style behaviour). | |
# autofire -- continuously fires as long as you keep the button pressed. | |
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks. | |
# buttonwrap -- enable button wrapping at the number of emulated buttons. | |
joysticktype=auto | |
timed=true | |
autofire=false | |
swap34=false | |
buttonwrap=true | |
[serial] | |
# serial1-4 -- set type of device connected to com port. | |
# Can be disabled, dummy, modem, nullmodem, directserial. | |
# Additional parameters must be in the same line in the form of | |
# parameter:value. Parameter for all types is irq. | |
# for directserial: realport (required), rxdelay (optional). | |
# for modem: listenport (optional). | |
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr, | |
# transparent, port, inhsocket (all optional). | |
# Example: serial1=modem listenport:5000 | |
serial1=dummy | |
serial2=dummy | |
serial3=disabled | |
serial4=disabled | |
[dos] | |
# xms -- Enable XMS support. | |
# ems -- Enable EMS support. | |
# umb -- Enable UMB support. | |
# keyboardlayout -- Language code of the keyboard layout (or none). | |
xms=true | |
ems=true | |
umb=true | |
keyboardlayout=none | |
[IPX] | |
Enable=1 | |
Connection=1 | |
ipx=true | |
[autoexec] | |
# Lines in this section will be run at startup. | |
@ECHO OFF | |
mount C "." | |
imgmount D game.inst -t iso | |
c: | |
cls | |
blood.exe | |
exit |
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To prevent flickering it's best to set default resolution using in-game options after each game run. It won't resize game window (only to keep correct aspect) it just helps HUD elements to be displayed properly.