The "Mission Start" objective is the entry point for the mission, it is created automatically and can not be removed. It should be used to start the first real objectives for your mission. Objectives will not be started unless you use the Start Objective Outcome.
When an objective is complete, all outcomes for that objective will be triggered.
If units are not in any Spawn Unit Outcome they will be spawned when mission starts instead.
- Completes immediately
- Completes when units in list are destroyed
- Options:
- Complete Order (All, Any, In Order)
- List of Units
- Completes when any player in the faction comes in range of unit
- Requires Faction
- Options:
- Complete Order (All, Any, In Order)
- Lists of Targets
- Unit
- Range
- Completes when any player in the faction comes in range of waypoint
- Requires Faction
- Options:
- Complete Order (All, Any, In Order)
- List of Waypoints
- Position
- Range
- Completes after given delay
- Options:
- Time in seconds
- Not implemented, dont use this objective yet
- Shows a pop-up box with dialogue
- Completes after pressing ok
- Options:
- Title text
- Body text
- Ok button text
- Show to Faction Only
- Completes after other objectives are also complete
- Can be used to make sure player complete multiple other objectives before continuing
- Options:
- Complete Order (All, Any)
- List of Objectives
- Options:
- List of Objectives
- Will stop other objectives running
- In "Complete" mode the outcomes of the target objectives will run
- In "Stop" mode objectives will be stopped without running their outcomes
- Options:
- Stop or Complete
- List of Objectives
- Shows a message in the chat/kill feed
- Uses the faction of the objective that triggered this outcome
- Options:
- Message text
- Play sound effect
- Show to faction only
- Spawns units
- Options:
- List of Units
- Ends the game and declares victory for 1 faction
- Uses the faction of the objective that triggered this outcome
- Options:
- Victory or Defeat
Some objectives have the "Complete Order" option, this will decide when the objective will complete when it has multiple targets
- Any completes after any target
- All completes after all targets
- InOrder completes after all targets, but targets must be completed in order
Use f2 to enable the debug menu to see what objectives are running.