The version of your product is and always will be 10.
As you manage a software product, you will have many choices on how to manage the versions of it. Most versioning systems have the following problems:
Shader "Custom/BubbleGlow" | |
{ | |
Properties { | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
_RimColor("Rim Color", Color) = (1, 1, 1, 1) | |
_RimPower("Rim Power", Range(1.0, 6.0)) = 3.0 | |
} | |
SubShader { | |
Tags { |
-- http://stackoverflow.com/questions/37812664/end-of-central-directory-signature-not-found-when-installing-xcode-8-beta-xip/37857162#37857162 | |
on run argv | |
tell application "Archive Utility" to open POSIX path of (item 1 of argv) | |
repeat | |
delay 5 | |
if application "Archive Utility" is not running then exit repeat | |
end repeat | |
end run |
Sat Apr 16 2016 11:50:43.306 - //===================================================================================================================== | |
Sat Apr 16 2016 11:50:43.306 - vrclient startup with PID=8100, config=E:\Steam\config | |
Sat Apr 16 2016 11:50:43.309 - Not starting vrserver for background application. | |
Sat Apr 16 2016 11:50:51.948 - //===================================================================================================================== | |
Sat Apr 16 2016 11:50:51.948 - vrclient startup with PID=13208, config=E:\Steam\config | |
Sat Apr 16 2016 11:50:51.964 - Starting vrserver process: G:\Steam\steamapps\common\SteamVR\bin\win32\vrserver.exe | |
Sat Apr 16 2016 11:50:57.037 - Giving up server connection over pipe VR_Pipe after 50 attempts |
using UnityEngine; | |
using System.Collections; | |
public class CustomFader : MonoBehaviour { | |
private Material screenMaterial; | |
public bool startFaded = true; | |
public float fadeSpeed = 0.5f; | |
void Awake() { | |
screenMaterial = GetComponent<Renderer>().material; |
module StdoutHelper | |
def hide_stdout | |
allow(STDOUT).to receive(:puts) | |
logger = double('Logger').as_null_object | |
allow(Logger).to receive(:new).and_return(logger) | |
end | |
end |
/* Improved from http://davidwalsh.name/pubsub-javascript | |
- Improved readability | |
- Friendlier naming conventions | |
- Generic data for publishing | |
*/ | |
var event: (function(){ | |
var topic = {}; | |
return { | |
subscribe: function(name, listener) { |
It's a bit ugly but this is close to what I use for the mvml.net server right now to serve MVML. | |
As you can see, it's nothing more than a POST to the server to turn MVML into HTML. | |
Be careful with the lack of error handling in this code. It's very rough. |
These files show example pages that use the hosted MVML API with HTML5 and JS. | |
Just copy these files onto your page and let the API handle the rest. | |
You can either edit the MVML in-line or as a separate file. |