- Unreal Virtual production hub https://www.unrealengine.com/en-US/virtual-production -> The best resource to what it all is
- Unreal’s Virtual Production Field Guide 1 & Unreal Virtual Production Field Guide 2
- A massive goal of virtual production is to accelerate the way that filmmaking is done, Comandante (presented at SIGGRAPH) showed a massive advancement to it. https://www.foundry.com/insights/film-tv/comandante-vfx-near-real-time
- Animation adoption of Unreal Engine 5 example from a behind the scene in "Super Giant Robot Brothers!"
- GameDev.tv's UE 5.0 C++ courses (Note: Keep an eye on humble bundles, they often pop there cheaper)
- VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures
- Perforce University: a resource that discloses what Perforce is, what it is capable of and goes over the concept of source control.
- How to use Unreal Engine 5 with perforce Helix Core: a full guide on how to use perforce specifically with Unreal Engine 5.
- Versioning and Source Control official Epic course: Technical guide written by Epic games on how to apply version control for linear content creators. Aimed at artists.
- My own presentation on how to set up perforce servers for Unreal use as an indie. Presented to the Unreal Fellowship group. Also includes the direct link to all the content which can be found on my drive
- "Everyone Watching this is Fired" presentation at GDC by Mike Acton This is basically the 50 point standards of how I track everything on my team.
- Confessions of an Unreal Engine 4 Engineering Firefighter Basically a play by play of what I do for a living.