Created
July 17, 2020 20:45
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//Example | |
public void AddFriend() | |
{ | |
//Show Input Window | |
if (inputWindow != null) | |
{ | |
inputWindow.onOkClickCall += AddFriend2; | |
inputWindow.ShowInputWindow("Username to add as friend:"); | |
} | |
} | |
public void AddFriend2() | |
{ | |
//Do something with inputWindow.result | |
} |
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//Made by: HolyFot | |
//License: CC0 - https://creativecommons.org/share-your-work/public-domain/cc0/ | |
//Easy re-usable Input menu using a delegate call back. | |
using System; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.EventSystems; | |
using UnityEngine.Events; | |
public class InputWindow : MonoBehaviour | |
{ | |
public Text msg; | |
public GameObject window; | |
public Button OkBtn; | |
public Button CancelBtn; | |
public InputField input1; | |
public string result; | |
public delegate void EventInputEntered(); | |
public event EventInputEntered onOkClickCall; | |
void Awake() | |
{ | |
if (CancelBtn != null) | |
CancelBtn.onClick.AddListener(delegate { HideWindow(); }); | |
if (OkBtn != null) | |
OkBtn.onClick.AddListener(delegate { OkClick(); }); | |
HideWindow(); | |
} | |
public void ShowInputWindow(string message) | |
{ | |
msg.text = message; | |
window.SetActive(true); | |
//Set Focus | |
input1.ActivateInputField(); | |
input1.Select(); | |
} | |
public void OkClick() | |
{ | |
result = input1.text; | |
if (onOkClickCall != null) | |
{ | |
onOkClickCall.Invoke(); | |
} | |
HideWindow(); | |
} | |
public void HideWindow() | |
{ | |
window.SetActive(false); | |
} | |
} |
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