Created
August 20, 2017 03:02
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Unity SceneViewのアイコンを表示・非表示するエディタ拡張
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using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
public static class ChangeIconVisibility | |
{ | |
// アイコンの表示・非表示フラグ | |
static bool visibility = false; | |
// ボタンに表示するテキスト | |
static string buttonText = "Show Icon"; | |
[InitializeOnLoadMethod] | |
static void Init() | |
{ | |
SceneView.onSceneGUIDelegate += OnGUI; | |
} | |
static void OnGUI(SceneView sceneView) | |
{ | |
var rect = new Rect(4, 20, 100, 0); | |
GUI.WindowFunction func = id => | |
{ | |
if (GUILayout.Button(buttonText)) | |
{ | |
if(visibility == true) | |
{ | |
buttonText = "Show Icon"; | |
} else | |
{ | |
buttonText = "Hide Icon"; | |
} | |
Func(); | |
} | |
}; | |
GUILayout.Window(1, rect, func, string.Empty); | |
} | |
private static void Func() | |
{ | |
var Annotation = Type.GetType("UnityEditor.Annotation, UnityEditor"); | |
var ClassId = Annotation.GetField("classID"); | |
var ScriptClass = Annotation.GetField("scriptClass"); | |
Type AnnotationUtility = Type.GetType("UnityEditor.AnnotationUtility, UnityEditor"); | |
var GetAnnotations = AnnotationUtility.GetMethod("GetAnnotations", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static); | |
var SetGizmoEnabled = AnnotationUtility.GetMethod("SetGizmoEnabled", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static); | |
var SetIconEnabled = AnnotationUtility.GetMethod("SetIconEnabled", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static); | |
Array annotations = (Array)GetAnnotations.Invoke(null, null); | |
visibility = !visibility; | |
foreach (var a in annotations) | |
{ | |
var parameters = new object[] | |
{ | |
(int)ClassId.GetValue(a), | |
(string)ScriptClass.GetValue(a), | |
Convert.ToInt32(visibility), | |
}; | |
SetIconEnabled.Invoke(null, parameters); | |
} | |
} | |
} |
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