The idea was to be able to upload worlds to a database so that we could have multiple servers upload and download them at will to enable load balancing for servers such as skyblock as the demands of scalable 1.17 servers grow while the performance falls version to version.
The important idea here was to see if it was possible to upload worlds to a database, which the answer is yes :D. but this even works better for skyblock servers as they are mostly air, which allowed us to do a small optimization. which is when a chunk is empty, we don't have it, as generating empty chunks is cheap as chips, but storing them has about 500B of overhead. so it ends up taking longer to fetch them from the database, then just generate them.