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import random | |
import time | |
player_health = 100 | |
player_experience = 0 | |
player_name = input("Welcome to the land of the Ylsides, what is your name? ") | |
def start_fight(enemy_name, enemy_health, enemy_damage, experience_awarded): | |
# Global variables to be modified. | |
global player_health | |
global player_experience | |
# Using empty prints to add space. | |
print() | |
print(player_name, "encounters a", enemy_name + "!") | |
# Loop while the player and the enemy lives, if either dies the loop stops. | |
while player_health > 0 and enemy_health > 0: | |
print() | |
print("Player Health:", player_health, "Enemy Health:", enemy_health) | |
choice = input("What action to you take!? ").lower() | |
if choice == "run": | |
print("You run from the fight! no rewards! BOOOOOOOO!") | |
return # This keyword stops the current function immediately! | |
elif choice == "attack": | |
print("->", enemy_name, "takes 20 points of damage!") | |
enemy_health -= 20 | |
# TODO: Replace 20 with a player_damage variable. | |
else: | |
print("What? are you crazy? you cannot", choice) | |
if enemy_health > 0: | |
print("->", player_name, "takes", enemy_damage, "points of damage!") | |
player_health -= enemy_damage | |
# Outside of the while loop, the player or the enemy must have died. | |
if player_health > 0: | |
# Our player lived, so we give rewards. | |
print("VICTORY!!", player_name, "gains", experience_awarded, "experience!") | |
player_experience += experience_awarded | |
# Function defined! Now to use it! | |
start_fight("Lil Goblin", 21, 1, 8) | |
start_fight("Wooden Barrel", 50, 0, 1) | |
start_fight("Dennis", 30, 9, 2) | |
if player_experience >= 10: | |
print("You level up! New Health: 110") | |
player_experience = 0 | |
player_health = 110 | |
start_fight("Epic Dragon", 39, 100, 10000) |
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