This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Coverage Badges |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@echo off | |
if [%1]==[] goto :error1 | |
:post | |
set output="%~n1.gif" | |
echo Creating %output%... | |
ffmpeg -i %1 -filter_complex "[0:v] fps=12,scale=480:-1,split [a][b];[a] palettegen [p];[b][p] paletteuse" %output% | |
goto :done | |
:error1 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.IO; | |
using System.Threading; | |
using System.Diagnostics; | |
using UnityEditor; | |
using UnityEngine; | |
namespace RGBSchemes | |
{ | |
public class BuildAssetBundles : MonoBehaviour |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.IO; | |
using UnityEngine; | |
using UnityEngine.Events; | |
#if PLATFORM_ANDROID | |
using UnityEngine.Android; | |
#endif | |
public class WorldSettings : MonoBehaviour | |
{ | |
/// <summary> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@echo off | |
for /F "tokens=* USEBACKQ" %%F in (`adb shell getprop ro.product.model`) do ( | |
set device_name=%%F | |
) | |
for /F "tokens=9 USEBACKQ" %%F in (`adb shell ip route`) do ( | |
set ip_addr=%%F | |
) | |
echo Setting up wireless debugging for %device_name% at %ip_addr%... | |
adb tcpip 5555 | |
adb connect %ip_addr%:5555 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEngine.Rendering; | |
using System.Collections; | |
/// <summary> | |
/// An enumerator used to describe the type of fade | |
/// that was done for a fade event. | |
/// </summary> | |
public enum FadeType | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function adb_wireless() { | |
ip_address=$(adb shell ip route | awk '{print $9}') | |
adb tcpip 5555 | |
adb connect $ip_address:5555 | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@echo off | |
set /p ip="Enter IP Address: " %=% | |
echo Setting up wireless debugging with IP Address %ip%... | |
adb tcpip 5555 | |
adb connect %ip% | |
echo done! | |
pause |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/************************************************************************************ | |
Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. | |
Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License"); | |
you may not use the Oculus VR Rift SDK except in compliance with the License, | |
which is provided at the time of installation or download, or which | |
otherwise accompanies this software in either electronic or hard copy form. | |
You may obtain a copy of the License at |
NewerOlder