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@patrickheng
patrickheng / customease.glsl
Last active January 3, 2023 15:21
glsl snippets
// Tested on https://thebookofshaders.com/edit.php
// bezier function from https://www.shadertoy.com/view/sdjBRy
// if more control point needed : https://github.com/yiwenl/glsl-bezier-curve/blob/master/index.glsl
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
@dannberg
dannberg / obsidian-daily-note-template.txt
Last active September 19, 2024 17:44
Dann Berg's Daily Note Template for Obsidian. Uses Dataview & Templater plugins. Should be saved as a Markdown file in Obsidian. Read the full tour: https://dannb.org/blog/2022/obsidian-daily-note-template/
---
created: <% tp.file.creation_date() %>
---
tags:: [[+Daily Notes]]
# <% moment(tp.file.title,'YYYY-MM-DD').format("dddd, MMMM DD, YYYY") %>
<< [[Timestamps/<% tp.date.now("YYYY", -1) %>/<% tp.date.now("MM-MMMM", -1) %>/<% tp.date.now("YYYY-MM-DD-dddd", -1) %>|Yesterday]] | [[Timestamps/<% tp.date.now("YYYY", 1) %>/<% tp.date.now("MM-MMMM", 1) %>/<% tp.date.now("YYYY-MM-DD-dddd", 1) %>|Tomorrow]] >>
---
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active September 21, 2024 06:57
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@FreyaHolmer
FreyaHolmer / FlyCamera.cs
Last active September 15, 2024 15:18
A camera controller for easily flying around a scene in Unity smoothly. WASD for lateral movement, Space & Ctrl for vertical movement, Shift to move faster. Add this script to an existing camera, or an empty game object, hit play, and you're ready to go~
using UnityEngine;
[RequireComponent( typeof(Camera) )]
public class FlyCamera : MonoBehaviour {
public float acceleration = 50; // how fast you accelerate
public float accSprintMultiplier = 4; // how much faster you go when "sprinting"
public float lookSensitivity = 1; // mouse look sensitivity
public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input
public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable
@sorenlouv
sorenlouv / useComponentId.js
Last active June 16, 2023 15:26
React hook for getting a unique identifier for a component
import { useRef } from 'react';
let uniqueId = 0;
const getUniqueId = () => uniqueId++;
export function useComponentId() {
const idRef = useRef(getUniqueId());
return idRef.current;
}
@kevinmoran
kevinmoran / noacos_derivation.md
Last active June 30, 2024 14:30
How to Calculate a Rotation Matrix to Align Vector A to Vector B in 3D
@victor-perez
victor-perez / git.bat
Last active August 1, 2024 21:06
Use WSL git inside VS Code from Windows 10 17046
@echo off
setlocal ENABLEEXTENSIONS ENABLEDELAYEDEXPANSION
::this also support calls that contains a absolute windows path
::check of one of the params contain a absolute windows path
echo.%* | findstr /r /c:"[a-z]:[\\/]" > nul
if %errorlevel% == 1 (
::if not just git with the given parameters
call :git %*
@Split82
Split82 / UnityShadersCheatSheet.shader
Created April 17, 2018 10:07
Unity Shaders Cheat Sheet
Shader "Name" {
Properties {
_Name ("display name", Range (min, max)) = number
_Name ("display name", Float) = number
_Name ("display name", Int) = number
_Name ("display name", Color) = (number,number,number,number)
_Name ("display name", Vector) = (number,number,number,number)
@bcherny
bcherny / options-in-typescript.ts
Last active February 25, 2023 23:57
Options in TypeScript
type None = {
flatMap<U>(f: (value: null) => Option<U>): None
getOrElse<U>(def: U): U
isEmpty(): true
map<U>(f: (value: null) => U): None
nonEmpty(): false
orElse<U>(alternative: Option<U>): Option<U>
}
type Some<T> = {
@dews
dews / Limit mac bandwidth.md
Last active August 12, 2024 15:55
Limit mac bandwidth

Mac limit bandwidth

Enable firewall

Apple menu -> System Preferences -> Security & Privacy -> Firewall

sudo pfctl -e

Example

sudo dnctl pipe 1 config bw 10Kbit/s