- Shift + F - FPS mode
- Ctrl + Left Click - Select parent and its children
- Shift + Left Click - Hide parent and its children
- H — Hide selected
- Alt + H — Unhide selected
- Shift + H — Hide all except selected
- X — Delete
- Shift + A — Add mesh
- Shift + G — Select grouped
- Ctrl + J — Join meshes
- Ctrl + Alt + Shift + C — Set origin
- / — Isolate selection
- , — Set camera origin to the selection
-
S — Scale
- S > X|Y|Z — Scale only X or Y or Z
- S > Shift + X|Y|Z — Scale except X or Y or Z
-
R — Rotate
- R > X|Y|Z — Rotate only X or Y or Z
- R > Shift + X|Y|Z — Rotate except X or Y or Z
-
G — Translate
- G — Slide along edge (
Mesh > Vertices > Slide
) - G > X|Y|Z — Translate only X or Y or Z
- G > Shift + X|Y|Z — Translate except X or Y or Z
- G — Slide along edge (
-
Ctrl + R — Edge loop
-
Ctrl + W — Subdivide
-
Ctrl + R — Subdivide / Loop cut
-
Alt + Right Click — Select (vertex|edge|face) loop
-
Alt + M — Merge vertices
-
Shift + Right Click — Multiple selection
-
Ctrl + Right Click — Shortest selection
-
Ctrl + T — Triangulate faces (
Mesh > Faces > Triangulate faces
) -
Alt + J — Tris to Quad (
Mesh > Faces > Tris to Quad
) -
F — Make Edge/Face
-
E — Extrude
-
V — Split vertex in two
-
U — Unwrap panel
-
A — Select all (vertices|edges|faces)
-
L — Select all (vertices|edges|faces) in the isolated part (select island)
-
Ctrl + + — Extend selection
-
Ctrl + - — Reduce selection
-
Ctrl + I — Inverse selection
-
Shift + S — Snap cursor to ...
-
P — Create a separate mesh
- F — Radius of the brush
- Shift + F — Strength of the brush
- S — Holding S the current paint colour will be set to whatever is under the cursor. By clicking RMB while holding S a new swatch will be added to the pallette
- Go to
Vertex Paint
mode, there you'll findDirty Vertex Colors
underPaint
. Start it and it'll bake AO on the vertex colors. Unwrap
your object if you haven't already andAssign
aMaterial
and an emptyTexture
.- Select
Shadeless
under shading in theMaterial
tab. - Down at options in the
Material
tab selectVertex color paint
- Go to the
Render
tab and click onBake
.
- First apply the material to one of your objects.
- Select all the other objects. Make sure that the initial object you gave the material to is active (Lighter pink)
- Hit Ctrl+L to bring up the links menu. Choose Materials.
- Bingo. They all have the same material.