This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#version 330 core | |
out vec4 FragColor; | |
in vec2 TexCoords; | |
in vec3 WorldPos; | |
in vec3 Normal; | |
// material parameters | |
uniform vec3 albedo; | |
uniform float metallic; | |
uniform float roughness; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//multiplelights.vert | |
#version 330 core | |
layout (location = 0) in vec3 aPos; | |
layout (location = 1) in vec3 aNormal; | |
layout (location = 3) in vec4 aTexCoords; |