Created
January 31, 2018 12:50
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なざわにき♂ 用
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Shader "NazawaOssuOssu/Nega" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_Lerp("Lerp", RANGE(0, 1)) = 1 | |
} | |
SubShader | |
{ | |
Tags{"Queue"="Transparent"} | |
Cull Off ZWrite Off | |
Blend SrcAlpha OneMinusSrcAlpha | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float2 uv : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float2 uv : TEXCOORD0; | |
float4 vertex : SV_POSITION; | |
}; | |
v2f vert (appdata v) | |
{ | |
v2f o; | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
o.uv = v.uv; | |
return o; | |
} | |
sampler2D _MainTex; | |
float _Lerp; | |
float4 frag (v2f i) : SV_Target | |
{ | |
float4 col = tex2D(_MainTex, i.uv); | |
float4 nega = 1 - col; | |
return float4(lerp(col.rgb, nega.rgb, _Lerp), col.a); | |
} | |
ENDCG | |
} | |
} | |
} |
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