These are the current alternatives (with links when possible):
- NewPipe (which you should have either way for youtube-dl/yt-dlp integration)
- NewPipe fork by polymorphicshade, which includes SponsorBlock support.
- LibreTube (still in early beta)
- A web browser with uBlock Origin (or another ad-blocker; Enhancer for YouTube has one build-in, but uBlock is universal and more powerfull, in addition to allowing to also remove non-advertisement parts of the website, like the top shelf with recommended tags / search querries), Enhancer for YouTube, SponsorBlock and [Return YouTube Dislike](https://
Stable branch, I can see you in the stable branch
See you again, I see you again
In my dreams, in my dreams, in my dreams, in my dreamsMorning light, I remember the morning li-i-i-i-ight
Outside my door (outside my door), I'll see you no more (see you no more)
In my dreams, in my dreams, in my dreams, in my dreams
>
This file exists because of how naming gists works in GitHub. This system needs to be improved, a lot. |
<script> | |
var PAGE_SIZE = 16384; | |
var SIZEOF_CSS_FONT_FACE = 0xb8; | |
var HASHMAP_BUCKET = 208; | |
var STRING_OFFSET = 20; | |
var SPRAY_FONTS = 0x1000; | |
var GUESS_FONT = 0x200430000; | |
var NPAGES = 20; | |
var INVALID_POINTER = 0; | |
var HAMMER_FONT_NAME = "font8"; //must take bucket 3 of 8 (counting from zero) |
-- With instant summon mode enabled you can control the position of the spawn (it spawns in front of the player) | |
-- Otherwise the game can spawn a vehicle right in the spot of another one (collision fun yee) | |
-- You cannot spawn the same vehicle twice (same TweakDBID) with Vehicle System | |
-- The list of the summonable vehicles | |
local targetVehicles = { | |
'Vehicle.v_standard2_archer_hella_police', | |
'Vehicle.v_standard2_villefort_cortes_police', | |
'Vehicle.v_standard3_chevalier_emperor_police', | |
'Vehicle.v_standard2_archer_hella_player', |
#pragma once | |
#include <stdint.h> | |
#include <stdio.h> | |
namespace be | |
{ | |
void print_message( const char* msg ) | |
{ | |
printf( "[BATTLEYE] %s\n", msg ); | |
} |
CC2538 SoCs are Cortex-M4 based SoCs by Texas Instruments for 802.15.4 PAN networking, especially for Zigbee communication using their Zigbee Stack solution. It also is a solid foundation for hobbyist-grade solutions involving Zigbee communication, especially for running a self-implemented Zigbee coordinator (often called "Zigbee gateway" in commercial distribution of similar tech). Software-wise, this is usually done by running "ZNP" (Zigbee Network Processor) firmware on the SoC and using a separate controller/computer to act as the "ZAP" (Zigbee Application Processor). In a hobbyist setting, the former is usually a cheap module from china containing the chip, capacitors and an antenna or antenna connector, while the latter is e.g. a Raspberry Pi or an Intel NUC or whatever floats your boat. The API between both components is specified and so the software side on the ZAP does not need to bother with Zigbee communication states but can act on a
Note: This gist may be outdated, thanks to all contributors in comments.
adb
is the Android CLI tool with which you can interact with your android device, from your PC
You must enable developer mode (tap 7 times on the build version in parameters) and install adb on your PC.
Don't hesitate to read comments, there is useful tips, thanks guys for this !
; Ender 3 Custom Start G-code | |
M140 S{material_bed_temperature_layer_0} ; Set Heat Bed temperature | |
M190 S{material_bed_temperature_layer_0} ; Wait for Heat Bed temperature | |
M104 S160; start warming extruder to 160 | |
G28 ; Home all axes | |
G29 ; Auto bed-level (BL-Touch) | |
G92 E0 ; Reset Extruder | |
M104 S{material_print_temperature_layer_0} ; Set Extruder temperature | |
G1 X0.1 Y20 Z0.3 F5000.0 ; Move to start position | |
M109 S{material_print_temperature_layer_0} ; Wait for Extruder temperature |