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March 5, 2023 04:44
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Improved pinch zoom for ScaleAspectFit images
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// This code is a Xamarin adaptation of https://letcreateanapp.com/2021/05/20/pinch-to-zoom-image-in-out-programmatically/ | |
public ImageViewer() | |
{ | |
scrollView = new UIScrollView | |
{ | |
ShowsHorizontalScrollIndicator = false, | |
ShowsVerticalScrollIndicator = false, | |
BouncesZoom = false, | |
MinimumZoomScale = 1, | |
MaximumZoomScale = 4, | |
}; | |
scrollView.ViewForZoomingInScrollView = _ => imageView; | |
scrollView.AddGestureRecognizer(new UITapGestureRecognizer(() => | |
{ | |
scrollView.SetZoomScale( | |
scrollView.ZoomScale > scrollView.MinimumZoomScale | |
? scrollView.MinimumZoomScale | |
: scrollView.MaximumZoomScale, | |
true); | |
}) | |
{ | |
NumberOfTapsRequired = 2, | |
}); | |
scrollView.DidZoom += ScrollViewDidZoom; | |
} | |
public void ScrollViewDidZoom(object s, EventArgs e) | |
{ | |
if (scrollView.ZoomScale > 1) | |
{ | |
if (imageView.Image != null) | |
{ | |
var ratioW = imageView.Frame.Width / imageView.Image.Size.Width; | |
var ratioH = imageView.Frame.Height / imageView.Image.Size.Height; | |
var ratio = ratioW < ratioH ? ratioW : ratioH; | |
var newWidth = imageView.Image.Size.Width * ratio; | |
var newHeight = imageView.Image.Size.Height * ratio; | |
var conditionLeft = newWidth * scrollView.ZoomScale > imageView.Frame.Width; | |
var left = 0.5 * (conditionLeft ? newWidth - imageView.Frame.Width : (scrollView.Frame.Width - scrollView.ContentSize.Width)); | |
var conditionTop = newHeight * scrollView.ZoomScale > imageView.Frame.Height; | |
var top = 0.5 * (conditionTop ? newHeight - imageView.Frame.Height : (scrollView.Frame.Height - scrollView.ContentSize.Height)); | |
scrollView.ContentInset = new UIEdgeInsets((nfloat)top, (nfloat)left, (nfloat)top, (nfloat)left); | |
} | |
} | |
else | |
{ | |
scrollView.ContentInset = UIEdgeInsets.Zero; | |
} | |
} |
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