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// Based on example C# code from http://forum.unity3d.com/threads/evenly-distributed-points-on-a-surface-of-a-sphere.26138/#post-2031195 | |
// objects is an array of THREE.js 3D Objects | |
function positionObjectsOnSphereSurface(objects) { | |
var radius = 900; | |
var n = objects.length; | |
var inc = Math.PI * (3 - Math.sqrt(5)); | |
var off = 2 / n; | |
var x = 0; | |
var y = 0; | |
var z = 0; |
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// Define our relationships | |
var map = {}; | |
map[THING] = RELATED_THING; | |
// match method — searches for key and reurns value if not searches for value and returns key otherwise returns undefined. | |
var match = function(value) | |
{ | |
if (map.hasOwnProperty(value)) | |
{ | |
return map[value]; |
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var gulp = require('gulp'), | |
sass = require('gulp-ruby-sass'), | |
livereload = require('gulp-livereload'), | |
rename = require('gulp-rename'), | |
autoprefixer = require('gulp-autoprefixer'); | |
var paths = { | |
styles: './css/demo.scss', | |
html: 'index.html' | |
}; |
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var findKey = function(obj, value) | |
{ | |
var key = null; | |
for (var prop in obj) | |
{ | |
if (obj.hasOwnProperty(prop)) | |
{ | |
if (obj[prop] === value) | |
{ |
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buildNumber=$(/usr/libexec/PlistBuddy -c "Print CFBundleVersion" "${PROJECT_DIR}/${INFOPLIST_FILE}") | |
buildNumber=$(($buildNumber + 1)) | |
/usr/libexec/PlistBuddy -c "Set :CFBundleVersion $buildNumber" "${PROJECT_DIR}/${INFOPLIST_FILE}" |
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#ifdef DEBUG | |
#define DLog(fmt, ...) NSLog((@"%s [Line %d] " fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__); | |
#else | |
#define DLog(...) | |
#endif |