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paulloz / content.md
Last active August 11, 2024 13:32
Visual Studio Code and C# code completion and debugger for Godot

Visual Studio Code and C# code completion and debugger for Godot

Ok, this is a quick document to guide you through the setup of a Godot project in Visual Studio Code.
I'll assume you have a working C# environment installed. Note that on Linux, you might need to install Mono for everything to work fine with Godot 3.x.

1. Install the necessary extensions

First off, make sure you have the following extensions installed and active in Visual Studio Code:

using System.Collections.Generic;
using HardDev.Engine.Experiment.Types;
using HardDev.Engine.Experiment.Voxel.BlockImpl;
using HardDev.Engine.Experiment.Voxel.Directions;
using UnityEngine;
namespace HardDev.Engine.Experiment.Voxel.ChunkImpl
{
public static class MergedFaceMeshBuilder
{
@digitalhitler
digitalhitler / smali-cheatsheet.txt
Created September 4, 2018 21:20
Smali docs на русском
Небольшая помощь в Smali
(Будет дополняться)
#
Общая информация
#
Smali
Виды(Types)
Байт-код Dalvik имеет два основных класса типов, примитивные типы и ссылочные типы. Типы ссылок - это объекты и массивы, все остальное является примитивным.