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Maze Generating Gamemode
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#include <a_samp> | |
#include <YSI\y_iterate> | |
//#include <YSI\y_commands> | |
main(){} | |
#define xsize 36 | |
#define ysize 24 | |
forward initialize(); | |
forward generate(); | |
enum info { bool:in, bool:up, bool:left, prevx, prevy, platform } | |
new Iterator:IN<(xsize*ysize)+1>, Iterator:FRONTIER<(xsize*ysize)+1>, | |
Current[2], numin, CELL[xsize][ysize][info]; | |
public OnGameModeInit() | |
{ | |
initialize(); | |
generate(); | |
return 1; | |
} | |
public OnPlayerSpawn(playerid) | |
{ | |
SetPlayerPos(playerid, 7.5, 7.5, 201.0); | |
return 1; | |
} | |
public OnPlayerRequestClass(playerid,classid) | |
{ | |
SetPlayerCameraPos(playerid, (xsize*5)/2, (ysize*5)/2, 10.0); | |
SetPlayerCameraLookAt(playerid, (xsize*5)/2, (ysize*5)/2, 250.0); | |
return 1; | |
} | |
public initialize() | |
{ | |
for(new X=0;X<xsize;X++) for(new Y=0;Y<ysize;Y++) | |
{ | |
CELL[X][Y][in] = (X==0||X==xsize-1||Y==0||Y==ysize-1) ? true : false; | |
CELL[X][Y][up] = (X==0||X==xsize-1||Y==0) ? false : true; | |
CELL[X][Y][left] = (X==0||Y==0||Y==ysize-1) ? false : true; | |
} | |
return 1; | |
} | |
public generate() | |
{ | |
new bool:success, Index[3]; | |
do | |
{ | |
Index[0]++; | |
/*while(CELL[Current[0]][Current[1]-1][in]&&CELL[Current[0]][Current[1]+1][in]&& | |
CELL[Current[0]-1][Current[1]][in]&&CELL[Current[0]+1][Current[1]][in]) | |
{ | |
Index[1]++; | |
new xcur2=CELL[Current[0]][Current[1]][prevx]; | |
Current[1]=CELL[Current[0]][Current[1]][prevy]; | |
Current[0]=xcur2; | |
if(Index[1] > (xsize*ysize)) | |
{ | |
print("Index[1] = Force Break"); | |
break; | |
} | |
}*/ | |
do | |
{ | |
Index[1]++; | |
Current[0]=(random(((xsize-2)+1)-1)+1); | |
Current[1]=(random(((xsize-2)+1)-1)+1); | |
if(Index[1] > (xsize*ysize)) | |
{ | |
print("Index[1] = Force Break"); | |
break; | |
} | |
} | |
while(!CELL[Current[0]][Current[1]][in]|| | |
(CELL[Current[0]][Current[1]-1][in]&&CELL[Current[0]][Current[1]+1][in]&& | |
CELL[Current[0]-1][Current[1]][in]&&CELL[Current[0]+1][Current[1]][in])); | |
Index[1] = 0; | |
do | |
{ | |
Index[2]++; | |
success=false; | |
switch(random(4)) | |
{ | |
case 0: if(!CELL[Current[0]][Current[1]-1][in]) | |
{ | |
success=true; | |
CELL[Current[0]][Current[1]][up]=false; | |
CELL[Current[0]][Current[1]-1][prevx]=Current[0]; | |
CELL[Current[0]][Current[1]-1][prevy]=Current[1]; | |
Current[1]--; | |
} | |
case 1: if(!CELL[Current[0]][Current[1]+1][in]) | |
{ | |
success=true; | |
CELL[Current[0]][Current[1]+1][up]=false; | |
CELL[Current[0]][Current[1]+1][prevx]=Current[0]; | |
CELL[Current[0]][Current[1]+1][prevy]=Current[1]; | |
Current[1]++; | |
} | |
case 2: if(!CELL[Current[0]-1][Current[1]][in]) | |
{ | |
success=true; | |
CELL[Current[0]][Current[1]][left]=false; | |
CELL[Current[0]-1][Current[1]][prevx]=Current[0]; | |
CELL[Current[0]-1][Current[1]][prevy]=Current[1]; | |
Current[0]--; | |
} | |
case 3: if(!CELL[Current[0]+1][Current[1]][in]) | |
{ | |
success=true; | |
CELL[Current[0]+1][Current[1]][left]=false; | |
CELL[Current[0]+1][Current[1]][prevx]=Current[0]; | |
CELL[Current[0]+1][Current[1]][prevy]=Current[1]; | |
Current[0]++; | |
} | |
} | |
if(Index[2] > (xsize*ysize)) | |
{ | |
print("Index[2] = Force Break"); | |
break; | |
} | |
} | |
while(!success); | |
Index[2] = 0; | |
CELL[Current[0]][Current[1]][in]=true; | |
numin++; | |
} | |
while(numin<(xsize-2)*(ysize-2)); | |
foreach(new i: IN) DestroyObject(i); | |
Iter_Clear(IN); | |
for(new X=0;X<xsize;X++) for(new Y=0;Y<ysize;Y++) | |
{ | |
if(X%2 == 1 && Y%2 == 1) | |
{ | |
CELL[X][Y][platform] = CreateObject(19790, 2.5+(X*5), 2.5+(Y*5), CELL[X/2+1][Y/2+1][in]?195.0:200.0, 0.0, 0.0, 0.0); | |
SetObjectMaterialText(CELL[X][Y][platform], " ", .backcolor = CELL[X/2+1][Y/2+1][in]?0xFFFFFFFF:0xFF000000); | |
Iter_Add(IN, CELL[X][Y][platform]); | |
} | |
else if(X%2 == 0 && Y%2 == 0) | |
{ | |
CELL[X][Y][platform] = CreateObject(19790, 2.5+(X*5), 2.5+(Y*5), 200.0, 0.0, 0.0, 0.0); | |
SetObjectMaterialText(CELL[X][Y][platform], " ", .backcolor = 0xFF000000); | |
Iter_Add(IN, CELL[X][Y][platform]); | |
} | |
else if(X%2 == 0 && Y%2 == 1) | |
{ | |
CELL[X][Y][platform] = CreateObject(19790, 2.5+(X*5), 2.5+(Y*5), CELL[X/2+1][Y/2+1][left]?200.0:195.0, 0.0, 0.0, 0.0); | |
SetObjectMaterialText(CELL[X][Y][platform], " ", .backcolor = CELL[X/2+1][Y/2+1][left]?0xFF000000:0xFFFFFFFF); | |
Iter_Add(IN, CELL[X][Y][platform]); | |
} | |
else if(X%2 == 1 && Y%2 == 0) | |
{ | |
CELL[X][Y][platform] = CreateObject(19790, 2.5+(X*5), 2.5+(Y*5), CELL[X/2+1][Y/2+1][up]?200.0:195.0, 0.0, 0.0, 0.0); | |
SetObjectMaterialText(CELL[X][Y][platform], " ", .backcolor = CELL[X/2+1][Y/2+1][up]?0xFF000000:0xFFFFFFFF); | |
Iter_Add(IN, CELL[X][Y][platform]); | |
} | |
} | |
return 1; | |
} |
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