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Brian Ronald Brianetta

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Brianetta / rewrite.pl
Last active December 30, 2015 21:29 — forked from anonymous/rewrite.pl
#!/usr/bin/perl
# Place this file somewhere that Squid can find it, and change access
# so that Squid can read and execute it.
# Include the following line in squid.conf, and un-comment it there. If
# you saved it anywhere other than /etc/squid, change the path to its
# correct location:
#url_rewrite_program /etc/squid/rewrite.pl

Prerequisites

Terminology:

Mesh - a 3d model produced and animated by an artist. Inclusive of all (base) textures and UV maps. Model - a mesh that has been imported to the game and given some attributes; not necessarily 'ready to use'. Object - a game object that is ready to use. May either be a single model or several 'clicked together'. To all intents and purposes an exemplar of an entity. Entity - an instance of an Object as seen by the game.

  1. Meshes are designed / animated in .x format. This exposes a number of features, notably bones that can easily be identified, the ability to manipulate (or add) a basic rig to an object. Meshes are the base renderable type.