Mesh - a 3d model produced and animated by an artist. Inclusive of all (base) textures and UV maps. Model - a mesh that has been imported to the game and given some attributes; not necessarily 'ready to use'. Object - a game object that is ready to use. May either be a single model or several 'clicked together'. To all intents and purposes an exemplar of an entity. Entity - an instance of an Object as seen by the game.
- Meshes are designed / animated in .x format. This exposes a number of features, notably bones that can easily be identified, the ability to manipulate (or add) a basic rig to an object. Meshes are the base renderable type.