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CustomFolderIcons.cs
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/* | |
* This script allows you to set custom icons for folders in project browser. | |
* Recommended icon sizes - small: 16x16 px, large: 64x64 px; | |
* | |
* author: Ivan Gadzhega. | |
* rev: 3 | |
*/ | |
using System.Diagnostics.CodeAnalysis; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Borodar.Editor | |
{ | |
[InitializeOnLoad] | |
public class CustomFolderIcons | |
{ | |
private const string ICONS_FOLDER_PATH = "Assets/Editor/Sprites/"; | |
static CustomFolderIcons() | |
{ | |
EditorApplication.projectWindowItemOnGUI += ReplaceFolderIcon; | |
} | |
static void ReplaceFolderIcon(string guid, Rect rect) | |
{ | |
var path = AssetDatabase.GUIDToAssetPath(guid); | |
if (!AssetDatabase.IsValidFolder(path)) return; | |
string smallIconName, largeIconName; | |
switch (Path.GetFileName(path)) | |
{ | |
case "_Scripts": | |
smallIconName = "scripts_icon_16.png"; | |
largeIconName = "scripts_icon_64.png"; | |
break; | |
case "_Scenes": | |
smallIconName = "scenes_icon_16.png"; | |
largeIconName = "scenes_icon_64.png"; | |
break; | |
default: | |
return; | |
} | |
string spritePath; | |
if (rect.width > rect.height) | |
{ | |
rect.width = rect.height; | |
spritePath = ICONS_FOLDER_PATH + smallIconName; | |
} | |
else | |
{ | |
rect.height = rect.width; | |
spritePath = ICONS_FOLDER_PATH + largeIconName; | |
} | |
var sprite = AssetDatabase.LoadAssetAtPath(spritePath, typeof(Sprite)) as Sprite; | |
DrawTextureGUI(rect, sprite); | |
} | |
[SuppressMessage("ReSharper", "InconsistentNaming")] | |
private static void DrawTextureGUI(Rect position, Sprite sprite) | |
{ | |
var actualSpriteRect = new Rect(sprite.rect.x / sprite.texture.width, sprite.rect.y / sprite.texture.height, sprite.rect.width / sprite.texture.width, sprite.rect.height / sprite.texture.height); | |
var actualSize = position.size; | |
actualSize.y *= (sprite.rect.height / sprite.rect.width); | |
var actualPosition = new Rect(position.x, position.y + (position.size.y - actualSize.y) / 2, actualSize.x, actualSize.y); | |
GUI.DrawTextureWithTexCoords(actualPosition, sprite.texture, actualSpriteRect); | |
} | |
} | |
} |
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