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@darkon76
darkon76 / OrtographicDrag.cs
Last active April 3, 2023 19:54
Unity Drag.
using UnityEngine;
using UnityEngine.EventSystems;
public class OrtographicDrag: MonoBehaviour, IDragHandler
{
private Camera _mainCamera;
public float DistanceToCamera;
public void OnDrag(PointerEventData eventData)
{
@xjamundx
xjamundx / blog-webpack-2.md
Last active April 21, 2024 16:20
From Require.js to Webpack - Part 2 (the how)

This is the follow up to a post I wrote recently called From Require.js to Webpack - Party 1 (the why) which was published in my personal blog.

In that post I talked about 3 main reasons for moving from require.js to webpack:

  1. Common JS support
  2. NPM support
  3. a healthy loader/plugin ecosystem.

Here I'll instead talk about some of the technical challenges that we faced during the migration. Despite the clear benefits in developer experience (DX) the setup was fairly difficult and I'd like to cover some of the challanges we faced to make the transition a bit easier.

@andykorth
andykorth / gist:bf8e4509402c1f090c1c
Created April 30, 2014 18:48
Live drawing of FFT data in Unity3D
public AudioSource audioSauce;
public string CurrentAudioInput = "none";
int deviceNum = 0;
void Start()
{
string[] inputDevices = new string[Microphone.devices.Length];
deviceNum = 0;