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Utility used to execute console commands (like the one to compile CMake projects) during the compilation steps of Unreal Engine.
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// Utility used to execute console commands (like the one to compile CMake projects) during the compilation steps of Unreal Engine. | |
public class MBuildUtils | |
{ | |
public string MModulePath = ""; | |
// Taken from UE4Cmake - Kudos to `caseymcc` | |
private Tuple<string, string> GetExecuteCommandSync() | |
{ | |
string cmd = ""; | |
string options = ""; | |
if((BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64) | |
#if !UE_5_0_OR_LATER | |
|| (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32) | |
#endif//!UE_5_0_OR_LATER | |
) | |
{ | |
cmd="cmd.exe"; | |
options="/c "; | |
} | |
else if(IsUnixPlatform(BuildHostPlatform.Current.Platform)) | |
{ | |
cmd="bash"; | |
options="-c "; | |
} | |
return Tuple.Create(cmd, options); | |
} | |
public int ExecuteCommandSync(string command) | |
{ | |
var cmdInfo = GetExecuteCommandSync(); | |
if(IsUnixPlatform(BuildHostPlatform.Current.Platform)) | |
{ | |
command=" \""+command.Replace("\"", "\\\"")+" \""; | |
} | |
Console.WriteLine("Calling: "+cmdInfo.Item1+" "+cmdInfo.Item2+command); | |
var processInfo = new ProcessStartInfo(cmdInfo.Item1, cmdInfo.Item2+command) | |
{ | |
CreateNoWindow=true, | |
UseShellExecute=false, | |
RedirectStandardError=true, | |
RedirectStandardOutput=true, | |
WorkingDirectory=MModulePath | |
}; | |
StringBuilder outputString = new StringBuilder(); | |
Process p = Process.Start(processInfo); | |
p.OutputDataReceived+=(sender, args) => {outputString.Append(args.Data); Console.WriteLine(args.Data);}; | |
p.ErrorDataReceived+=(sender, args) => {outputString.Append(args.Data); Console.WriteLine(args.Data);}; | |
p.BeginOutputReadLine(); | |
p.BeginErrorReadLine(); | |
p.WaitForExit(); | |
if(p.ExitCode != 0) | |
{ | |
Console.WriteLine(outputString); | |
} | |
return p.ExitCode; | |
} | |
private bool IsUnixPlatform(UnrealTargetPlatform platform) { | |
return platform == UnrealTargetPlatform.Linux || platform == UnrealTargetPlatform.Mac; | |
} | |
public static string GetCMake() | |
{ | |
string program = "cmake"; | |
if((BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64) | |
#if !UE_5_0_OR_LATER | |
|| (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32) | |
#endif//!UE_5_0_OR_LATER | |
) | |
{ | |
program+=".exe"; | |
} | |
return program; | |
} | |
} |
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