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import bpy | |
# get the material | |
mat = bpy.data.materials['Material'] | |
# get the nodes | |
nodes = mat.node_tree.nodes | |
# clear all nodes to start clean | |
for node in nodes: | |
nodes.remove(node) | |
# create emission node | |
node_emission = nodes.new(type='ShaderNodeBsdfAnisotropic') | |
node_emission.inputs[0].default_value = (0,1,0,1) # green RGBA | |
node_emission.inputs[1].default_value = 5.0 # strength | |
node_emission.location = 0,0 | |
# create output node | |
node_output = nodes.new(type='ShaderNodeOutputMaterial') | |
node_output.location = 400,0 | |
# link nodes | |
links = mat.node_tree.links | |
link = links.new(node_emission.outputs[0], node_output.inputs[0]) |
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