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## 2018/1/1 10:30:54 | |
- 关于`bool`的类型的编程方法实际应用理解,判断当前某个对象的当前如何 | |
```c# | |
bool isDead=true; | |
if(isDead){ | |
cout<<"游戏结束处理"<<endl; | |
} | |
``` | |
- c++中给一个变量在控制台输入: | |
```c# | |
int a;//声明变量 | |
cin>>a;//在控制台中赋值 | |
``` | |
- 参数数组(**Params**)与数组参数的区别 | |
- 数组参数,正常的参数方法,需要根据定义的参数,匹配需需要用到的数据,自定义构造数组 | |
- 参数数组(**Params**), 添加关键字(**Params**),让多个数据输入时,自动编译成数组,免去用户自定义构造数组(同时如果接受的数据是一个数组也可以接受) | |
## 2018/1/2 21:15:28 | |
- 结构函数,存放于结构体内的函数为结构函数。结构体,用于存放一些常用的变量(在结构体内称为属性),同时也可以存放函数方法,该函数方法也可以直接使用结构体内的属性名 | |
```c# | |
struct CustomerName | |
{ | |
//结构体,用于存储一些常用的变量的名(在结构体自身来说,这是它自己的属性) | |
public Name firstName; | |
public Name lastName; | |
public string GetName() | |
{ | |
return firstName + " " + lastName; | |
} | |
} | |
``` | |
- switch语句中多个case调用相同的方法体写法: | |
```c# | |
switch (num) | |
{ | |
case 0: | |
Console.WriteLine("当前战斗中"); | |
break; | |
case 1: | |
Console.WriteLine("游戏暂停"); | |
break; | |
case 2: | |
Console.WriteLine("游戏胜利"); | |
break; | |
case 3: | |
Console.WriteLine("游戏失败"); | |
break; | |
case 4: | |
//case 5: 当两个case语句放在一起,显示同样的结果 | |
Console.WriteLine("游戏失败"); | |
break; | |
default: | |
Console.WriteLine("当前state超出了游戏状态的取值范围"); | |
break; | |
} | |
``` | |
- Markdown github扩展语法 | |
- 不同程序语句的高亮显示 | |
- 清单列表(- [x] \(option) content) | |
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