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using System; | |
using System.IO; | |
namespace waddy | |
{ | |
class Program | |
{ | |
static string GetString(byte[] arr) | |
{ | |
return System.Text.ASCIIEncoding.ASCII.GetString(arr); |
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var gameScreen = document.getElementById("gameScreen"); | |
var context = gameScreen.getContext("2d"); | |
context.fillStyle = "#FFFFFF"; | |
context.font = "8px Sans-Serif"; | |
context.fillText("Pong!", 10, 10); | |
var ball = { | |
x : 50, | |
y : 50, |
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export class HtmlElementFactory { | |
// method overloading - sort off... pretty weird | |
static CreateGeneric(elementName: string): HTMLElement; | |
static CreateGeneric(elementName: string, elementId: string, | |
innerHTML:string,attributes: Array<HtmlElementAttributes>) : HTMLElement; | |
static CreateGeneric(elementName: string, elementId?: string, | |
innerHTML?:string, attributes?: Array<HtmlElementAttributes>) : HTMLElement { | |
var htmlElement = document.createElement(elementName); |
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pub fn is_leap_year(year: i32) -> bool { | |
(year % 4) == 0 || (year % 100 == 0 && year % 400 == 0) | |
} |
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extern crate chrono; | |
use chrono::*; | |
// Returns a Utc DateTime one billion seconds after start. | |
pub fn after(start: DateTime<Utc>) -> DateTime<Utc> { | |
start + Duration::seconds(1000000000) |
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// The &'static here means the return type has a static lifetime. | |
// This is a Rust feature that you don't need to worry about now.. | |
pub fn hello() -> &'static str { | |
"Hello, World!" | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace LearnTreeDS | |
{ | |
public class Node | |
{ |