MOD2GBT supports use of notes from C3 to B8.
CHANNEL | RANGE | NOTES |
---|---|---|
1 | 1-4 | Pulse Channel. Both channels 1 and 2 use the same instruments. |
2 | 1-4 | Pulse Channel. |
3 | 8-15 | Wave Channel. Volume is usually a bit lower than other channels. |
4 | 16-31 | Noise Channel. Pitch doesn't change with frequency (always C5). |
EFFECT | NAME | NOTES |
---|---|---|
0xy | Arpeggio | x = 2nd note and y = 3rd note, in semitones. Only works in channels 1, 2 and 3 |
Bnn | Jump to pattern | Jump to specific pattern nn (hex) |
Cnn | Volume | Sets the volume to nn (in hex). Valid values from 00h to 40h. Channel 3 can only be set to 0%, 25%, 50% and 100%. Others can be set in a range of 0-Fh. |
Dnn | End Pattern | Ends this pattern and jumps to position nn (in decimal) in next pattern. If used on the last step of a pattern it will jump two patterns, not one! |
E8n | Pan | Sets the panning to n (in hex). 0-3 = Left, 4-B = Center, C-F = Right. |
ECn | Cut Note | Cut Note after n ticks. If n > speed or n = 0, it won't work. |
Fnn | Speed | Sets speed to nn (in hexadecimal). Valid values are 01h to 1Fh. The higher the value, the slower the song. BPM speed not supported. |
Effects are limited in channel 3 when setting a new note (only half of them are available). It shouldn't be a problem since the effects that can't be used are control commands that can be used by other channels.
- You should set volume and instrument whenever you put a new note!! *
- You should set instrument whenever you change volume in CH3!! *
- You should always put an instrument whenever you use arpeggio!! *